Soggy Floppa
kiwifarms.net
- Joined
- Nov 4, 2023
its 64 bit, that alone is worth it. Just block updatesIs it worth getting Skyrim Special Edition? (Todd, don't reply)
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its 64 bit, that alone is worth it. Just block updatesIs it worth getting Skyrim Special Edition? (Todd, don't reply)
Thanks.its 64 bit, that alone is worth it. Just block updates
Night Eye is useful in Skyrim and Oblivion if you use mods that make nights darker.Illusion was forced to donate Paralyze to Alteration for Skyrim. Not that it was that useful before that but, still, it was something. The Night Eye and Sanctuary spells were useful in Morrowind IIRC.
God I love Morrowind's magic system. I need to play that game again; it's been far too long.
It also helped when playing on a fat box computer in 1280 × 1024 with the sun shining on the screen, 2006 were dark timesNight Eye is useful in Skyrim and Oblivion if you use mods that make nights darker.
Also useful on a CRT TV.It also helped when playing on a fat box computer in 1280 × 1024 with the sun shining on the screen, 2006 were dark times
Getting rid of true night / true dark is so stupid. It really makes things normie slop.Night Eye is useful in Skyrim and Oblivion if you use mods that make nights darker.
Has illusion ever been useful beyond invisibility? It feels like they really under utilized it in the series.
Fury opponents from distance so they can kill eachother or cause a distraction so you can escape(a bit evil yeah), pacify opponents to make fights easiers, or to escape, fear opponents to just completely get rid of them, muffle to help with sneaking at early level, invest into getting the quiet casting perk so your spells are silent (useful for stealth mage).*cries in alteration*
Yet somehow Alteration is still less useless than Illusion.
Heres a solid good aligned magic build that uses no minions.Is there even a decent magic build that you can make in Skyrim? I've tried a little bit of Necromancy previously, but I've always preferred more of a "no minions" playstyle. Problem is, magic tends to drop off HARD compared to melee damage or stealth, and it gets to the point where the game basically forces you to play melee if you want to do anything.
Anyone ever manage to find a solid magic build in Skyrim?
Great, but all those spells stop affecting enemies after a certain point, and every perk in the tree is aimed at making the spells slightly less shit. As far as stealth goes, you need to raise Illusion to 50 to unlock Silent Casting IIRC, and 65 before spells like Muffle and Invisibility become available (I think you can find a Muffle tome somewhere, though, correct me if I'm wrong).Fury opponents from distance so they can kill eachother or cause a distraction so you can escape(a bit evil yeah), pacify opponents to make fights easiers, or to escape, fear opponents to just completely get rid of them, muffle to help with sneaking at early level, invest into getting the quiet casting perk so your spells are silent (useful for stealth mage).
If you like alteration better that's fine, but calling illusion useless is foolish. It's essential for being a nightblade and can be pretty supplemental for other playstyles.
The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.Great, but all those spells stop affecting enemies after a certain point, and every perk in the tree is aimed at making the spells slightly less shit. As far as stealth goes, you need to raise Illusion to 50 to unlock Silent Casting IIRC, and 65 before spells like Muffle and Invisibility become available (I think you can find a Muffle tome somewhere, though, correct me if I'm wrong).
When enemies scale beyond Destruction, you at least have the Impact perk to fall back on, and it still does some damage. You also don't need to raise Destruction to 90 and spend a perk before it will work on literally half the enemies in the game.
Just the Boots of Blinding Speed, the name, the effect etc. is perfect. Someone at Bethesda said "What if we took the phrase 'blinding speed' and made it literal?" Todd and his cronies could never muster that kind of creativity now.The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.
Oh right I forgot about that, I only started playing vanilla skyrim recently without any enairim or simonrim.You also don't need to raise Destruction to 90 and spend a perk before it will work on literally half the enemies in the game.
That's what you consider creative?Just the Boots of Blinding Speed, the name, the effect etc. is perfect. Someone at Bethesda said "What if we took the phrase 'blinding speed' and made it literal?" Todd and his cronies could never muster that kind of creativity now.
That's a lot of spamming muffle with next to no payoff. A couple of pages ago when I said that hybrid builds suck in Skyrim, this is what I mean. You're gonna get more stealth value out of putting points into sneak than you are putting points into illusion even as a mage. Even from a roleplaying perspective, it isn't great because it implies your character is bent on mastering an ineffective skill, despite seeing its ineffectiveness firsthand, and thus is special needs.I suppose you could use a bow early levels or just spam muffle until you get to 90 illusion? It's autistic but it works.
I feel like with how retardedly roundabout skyrim is with its magic, it adds a realistic sense to it. There's a reason why more people don't become mages, it's complicated and interacting with the physical world is easier. Like with the destruction, no shady magic build I mentioned earlier, you might as well do fortify smithing, then fortify one handed and use destruction magic for ranged enemies.The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.
Alot of skills in real life are ineffective initially but are great later on and the dragonborn isn't exactly a normal person.mastering an ineffective skill, despite seeing its ineffectiveness firsthand, and thus is special needs.
TES has never handled the proverbial path of the mage well. It would be really neat if the player was unable to use magic out of the gate, instead being forced to undergo trials and tribulations to obtain even a scrap of magic. Bethesda hates magic but they wouldn't have the stones to deny the player magic from the beginning of the game.I feel like with how retardedly roundabout skyrim is with its magic, it adds a realistic sense to it. There's a reason why more people don't become mages, it's complicated and interacting with the physical world is easier. Like with the destruction, no shady magic build I mentioned earlier, you might as well do fortify smithing, then fortify one handed and use destruction magic for ranged enemies.
Yep. That's kind of the endgame Morrowind/Oblivion mage. 100% reflect/absorb.Essentially, the deadliest mage possible isn't someone that makes some gigantic fireball, it's someone who you can't land a hit on and for some reason absorbs some of your magic, and despite not athletic seeming, is a demon with the blade. Through study of enchanting you have become Gandalf.
True, but the practitioner of illusion in Skyrim notices their skill becoming less and less effective over time, while in real life, it'd typically be the opposite, assuming one is truly devoted to learning a skill.Alot of skills in real life are ineffective initially but are great later on and the dragonborn isn't exactly a normal person.
What makes you say that?Bethesda hates magic but they wouldn't have the stones to deny the player magic from the beginning of the game.
Because it would be too easy for dentheaded bethesdrones to completely ignore/miss magic. Modern Bethesda falls into the camp of dev that won't justify devoting resources to systems the player can ignore or god forbid, miss out on. Oh I'd bet they'd love an excuse to cut magic or replace it with something as lobotomized as shouts but I don't think we're quite there yet. If TES6 doesn't give the player a fire spell and a heal at off the bat, it won't have magic, which would be the funniest thing in the world if they set the game in Hammerfell.What makes you say that?
I had a lot of fun with illusion on my last assassin character, going out of my way to avoid using a bow as much as possible.If you like alteration better that's fine, but calling illusion useless is foolish. It's essential for being a nightblade and can be pretty supplemental for other playstyles
that's a funny way to say 100 sneak crouchingI had a lot of fun with illusion on my last assassin character, going out of my way to avoid using a bow as much as possible.