- Joined
- Aug 9, 2022
Thanks. I've been experimenting with taking aerial screenshots of exterior cells in the construction set and stitching them together. It looks much, much better than map exports when it works, but it's a lot of work. Software for automatically sorting and stitching is hit or miss and I ended up having to do Vivec manually because the repeated structures made the software lose its mind. Right now the big issues are 1) finding a stitching software that will stitch the images without skewing or rotating them, since they're all taken from exactly the same angle and rotation, 2) finding a way to reliably and quickly move shorter distances in one dimension in the construction set, the way the arrow keys do, and 3) ideally finding a software that will let me define that distance or percentage of overlap when stitching, since it would be regular.thoughts
I'm also not confident I'll be able to have just one giant exterior map, which is what I was hoping for, partly because of watching stitchers struggle and partly because the verticality of the terrain necessitates taking screenshots from different heights. I haven't thought too much about solutions for this since I'm not even sure I'll get to the point where it's pertinent, but it's definitely demotivating. I feel like a big part of the Morrowind experience is navigating and "feeling" the environment and I want to be able to replicate that rather than just jumping from map to map. I'll probably end up compromising and having large but separate maps for regions like Vivec, Balmora, Ghostgate, etc. We'll see.
And when I say I intend to trick my friends into finally playing Morrowind, I mean that pretty literally; I intend to follow the questlines from the game and homebrew as little as possible. I'm not trying to tell a story in Morrowind, I'm trying to get people to experience what I already love about it -- the setting and atmosphere and plot and lore.
Ultimately it's all going to hinge on what I can make technically possible though. I'm particularly motivated to make decent maps because I know I'm not the only person who wants them and it would be cool to be able to solve that problem for people, but if I can't automate the process in a big way it's just too much work.
E: another workaround I've been thinking about is that, since the arrow keys move you a relative distance, I can get the effect of moving a shorter distance by taking shots on a grid using the arrow keys, then offsetting my position by a shorter distance and doing it all again. This adds a fuckload more work since it results in the shots being out of order and I have to sort them, but it's doable.
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