The Elder Scrolls

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Illusion was forced to donate Paralyze to Alteration for Skyrim. Not that it was that useful before that but, still, it was something. The Night Eye and Sanctuary spells were useful in Morrowind IIRC.

God I love Morrowind's magic system. I need to play that game again; it's been far too long.
Night Eye is useful in Skyrim and Oblivion if you use mods that make nights darker.
 
It also helped when playing on a fat box computer in 1280 × 1024 with the sun shining on the screen, 2006 were dark times
Also useful on a CRT TV.
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Has illusion ever been useful beyond invisibility? It feels like they really under utilized it in the series.

*cries in alteration*

Yet somehow Alteration is still less useless than Illusion.
Fury opponents from distance so they can kill eachother or cause a distraction so you can escape(a bit evil yeah), pacify opponents to make fights easiers, or to escape, fear opponents to just completely get rid of them, muffle to help with sneaking at early level, invest into getting the quiet casting perk so your spells are silent (useful for stealth mage).

If you like alteration better that's fine, but calling illusion useless is foolish. It's essential for being a nightblade and can be pretty supplemental for other playstyles.
Is there even a decent magic build that you can make in Skyrim? I've tried a little bit of Necromancy previously, but I've always preferred more of a "no minions" playstyle. Problem is, magic tends to drop off HARD compared to melee damage or stealth, and it gets to the point where the game basically forces you to play melee if you want to do anything.

Anyone ever manage to find a solid magic build in Skyrim?
Heres a solid good aligned magic build that uses no minions.

Skills and focus: Destruction, alteration, enchanting, restoration.

Early in the game make sure to have a companion with you, and try to use flames in bursts rather to wittle down health efficiently. Collect soul gems to level up enchanting and make sure to carry a staff for when you expend all your magicka. Joining the college would be ideal for the quest rewards they give you.

When you finish the college quest line you'll get a special staff. Use that staff for when you run out of magicka. When you get to 80 enchanting, have the right perks, and have a fortify enchanting potion, you can make a set of fortify destruction gear which eliminates the cost of casting destruction spells. When you get to 100 enchanting, you can either fortify restoration of alteration.

I should let you know, this playstyle does take the fun out of loot, but yeah, there you go. Make sure to get the become ethereal shout as well.
 
Fury opponents from distance so they can kill eachother or cause a distraction so you can escape(a bit evil yeah), pacify opponents to make fights easiers, or to escape, fear opponents to just completely get rid of them, muffle to help with sneaking at early level, invest into getting the quiet casting perk so your spells are silent (useful for stealth mage).

If you like alteration better that's fine, but calling illusion useless is foolish. It's essential for being a nightblade and can be pretty supplemental for other playstyles.
Great, but all those spells stop affecting enemies after a certain point, and every perk in the tree is aimed at making the spells slightly less shit. As far as stealth goes, you need to raise Illusion to 50 to unlock Silent Casting IIRC, and 65 before spells like Muffle and Invisibility become available (I think you can find a Muffle tome somewhere, though, correct me if I'm wrong).

When enemies scale beyond Destruction, you at least have the Impact perk to fall back on, and it still does some damage. You also don't need to raise Destruction to 90 and spend a perk before it will work on literally half the enemies in the game.

If you think Illusion isn't completely useless, fine. I agree insomuch as you can use it on some enemies at the start of the game at least. But I contend that it is the most useless compared to other schools (though Alteration comes close).
 
Great, but all those spells stop affecting enemies after a certain point, and every perk in the tree is aimed at making the spells slightly less shit. As far as stealth goes, you need to raise Illusion to 50 to unlock Silent Casting IIRC, and 65 before spells like Muffle and Invisibility become available (I think you can find a Muffle tome somewhere, though, correct me if I'm wrong).

When enemies scale beyond Destruction, you at least have the Impact perk to fall back on, and it still does some damage. You also don't need to raise Destruction to 90 and spend a perk before it will work on literally half the enemies in the game.
The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.
 
The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.
Just the Boots of Blinding Speed, the name, the effect etc. is perfect. Someone at Bethesda said "What if we took the phrase 'blinding speed' and made it literal?" Todd and his cronies could never muster that kind of creativity now.
 
You also don't need to raise Destruction to 90 and spend a perk before it will work on literally half the enemies in the game.
Oh right I forgot about that, I only started playing vanilla skyrim recently without any enairim or simonrim.

I suppose you could use a bow early levels or just spam muffle until you get to 90 illusion? It's autistic but it works. What I'm trying to explain is that using calm on a sabercat is convenient.
 
I suppose you could use a bow early levels or just spam muffle until you get to 90 illusion? It's autistic but it works.
That's a lot of spamming muffle with next to no payoff. A couple of pages ago when I said that hybrid builds suck in Skyrim, this is what I mean. You're gonna get more stealth value out of putting points into sneak than you are putting points into illusion even as a mage. Even from a roleplaying perspective, it isn't great because it implies your character is bent on mastering an ineffective skill, despite seeing its ineffectiveness firsthand, and thus is special needs.
 
The fact that magic works like this is ample evidence that whoever was leading Skyrim magic design was a dent who couldn't figure out Morrowind magic.
I feel like with how retardedly roundabout skyrim is with its magic, it adds a realistic sense to it. There's a reason why more people don't become mages, it's complicated and interacting with the physical world is easier. Like with the destruction, no shady magic build I mentioned earlier, you might as well do fortify smithing, then fortify one handed and use destruction magic for ranged enemies.

Essentially, the deadliest mage possible isn't someone that makes some gigantic fireball, it's someone who you can't land a hit on and for some reason absorbs some of your magic, and despite not athletic seeming, is a demon with the blade. Through study of enchanting you have become Gandalf.

That being said, it is kind of retarded how illusion works initially. With the odin mod, it adds a spell called "crying eye" where instead of being invisible to all enemies you're invisible to just one.

mastering an ineffective skill, despite seeing its ineffectiveness firsthand, and thus is special needs.
Alot of skills in real life are ineffective initially but are great later on and the dragonborn isn't exactly a normal person.
 
I feel like with how retardedly roundabout skyrim is with its magic, it adds a realistic sense to it. There's a reason why more people don't become mages, it's complicated and interacting with the physical world is easier. Like with the destruction, no shady magic build I mentioned earlier, you might as well do fortify smithing, then fortify one handed and use destruction magic for ranged enemies.
TES has never handled the proverbial path of the mage well. It would be really neat if the player was unable to use magic out of the gate, instead being forced to undergo trials and tribulations to obtain even a scrap of magic. Bethesda hates magic but they wouldn't have the stones to deny the player magic from the beginning of the game.
Essentially, the deadliest mage possible isn't someone that makes some gigantic fireball, it's someone who you can't land a hit on and for some reason absorbs some of your magic, and despite not athletic seeming, is a demon with the blade. Through study of enchanting you have become Gandalf.
Yep. That's kind of the endgame Morrowind/Oblivion mage. 100% reflect/absorb.
Alot of skills in real life are ineffective initially but are great later on and the dragonborn isn't exactly a normal person.
True, but the practitioner of illusion in Skyrim notices their skill becoming less and less effective over time, while in real life, it'd typically be the opposite, assuming one is truly devoted to learning a skill.
 
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What makes you say that?
Because it would be too easy for dentheaded bethesdrones to completely ignore/miss magic. Modern Bethesda falls into the camp of dev that won't justify devoting resources to systems the player can ignore or god forbid, miss out on. Oh I'd bet they'd love an excuse to cut magic or replace it with something as lobotomized as shouts but I don't think we're quite there yet. If TES6 doesn't give the player a fire spell and a heal at off the bat, it won't have magic, which would be the funniest thing in the world if they set the game in Hammerfell.
 
If you like alteration better that's fine, but calling illusion useless is foolish. It's essential for being a nightblade and can be pretty supplemental for other playstyles
I had a lot of fun with illusion on my last assassin character, going out of my way to avoid using a bow as much as possible.
 
I had a lot of fun with illusion on my last assassin character, going out of my way to avoid using a bow as much as possible.
that's a funny way to say 100 sneak crouching
it's a lot easier to get to invisibility than maxing sneak but still, that's illusion's one ability and another skill tree can do it
 
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