- Joined
- Oct 7, 2019
True. It's better to mark near the Merchant Mudcrab.Mark and recall doesn't reduce the time I have to shuffle items around in order to sell them at full price. That's the problem, I'm also not gonna waste my mark on Creeper.
To add something, i like any TES main game (even Arena has charm, albeit more tedious than Daggerfall).
Morrowind is peak story (followed by Daggerfall so far). Arena is too simple, Oblivion is solid but lacks a lot the quality of Morrowind, and Skyrim is at par with Arena in story terms but falls off quick, and lands in a worse state than it.
Arena gameplay is basically Ultima Underworld and pretty linear (only game with exp-based system as a curiosity).
Daggerfall gameplay starts with the skill system, which rewards you not grinding mobs but abilities. More diverse but lacks the linear concept which i like more.
Morrowind gameplay is Daggerfall but with more goodies. Not fast traveling like earlier break a lot of balls but learning how to teleport, using interventions and mark/recall becomes easy. Movement speed in earlier levels is much worse than the earlier games, and i'm sure was a oversight by migrating a game engine.
Oblivion gameplay is much more simple than Morrowind, albeit keeping the attributes. I liked the different move styles you learn but game progress is horrible without mods.
Skyrim gameplay is a mix between the best of Oblivion & Morrowind but like i said earlier, quickly falls off in the monotony. Without mods, magic becomes irrelevant late game.
Well, that's it.
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