The Elder Scrolls

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Never truly played Oblivion, what kind of censorship should we expect? I'm pretty interested because if they updated it to play as well as Skyrim then this is essentially a new TES for me.
I mean, vanilla Oblivion is pretty tame all things considered, at least when it comes to what gets censored these days.

I guess they could possibly make the gore within the Deadlands tamer or something, but considering that's originally what got Oblivion reclassified from Teen to Mature, I don't know why they'd do that now since they'd presumably being going for a mature rating from the start.

I'd bet money it's not going to play much different. I believe the leaks that claim the biggest change is with blocking so that you don't get stuck in a knockback loop with Clannfears and a few other enemies if your endurance isn't leveled well. They might also change the animations for the dodge ability you get from acrobatics if the "plays more like dark souls" rumor holds any merit.

I doubt it will play like Skyrim much at all, though.
 
Might as well play the original then.

I like Oblivion, but the combat and leveling system are absolute ass, if they won’t bother fixing either you might as well just stick with the original, it at least has mods…
I mean, based on what I've gathered following the discussion about the remake for the past month, this seems to mostly be for console fags who can't figure out how to turn a PC on. I'd say specifically Playstation console fags based on how many of them keep mentioning owning a PS5 when we tell them to just play the original Oblivion or wait for Skyblivion.
 
I doubt it will play like Skyrim much at all, though.
Wait. I am a complete retard so please be patient. We know it's supposed to be a complete new build in UE5, yet some of you believe they just imitated the floaty bullshit combat from the OG ? Why would they do that ? It would make more sense for this shit to be a blend between Skyrim and apparently fucking Dark Soul rather than the old moves under a new UE5 skin.
 
Wait. I am a complete retard so please be patient. We know it's supposed to be a complete new build in UE5, yet some of you believe they just imitated the floaty bullshit combat from the OG ? Why would they do that ? It would make more sense for this shit to be a blend between Skyrim and apparently fucking Dark Soul rather than the old moves under a new UE5 skin.
To maintain integrity and remain faithful to the original ? And maybe to be as compatible with old mods as possible (even though I have no idea how that would work between UE5 and the Creation Engine) ? But it is more realistic that they will make drastic changes and be more in line with Skyrim and whatever modern RPG combat is popular.
 
To maintain integrity and remain faithful to the original ?
This is a nostalgia bait aimed at old fucks and zoomers. This would be counter productive for the later and the former have always complained about the leveling and combat of the game.

Plus UE5 and that antic iteration of the Creation Engine don't handle the physics in the same way, I'm talking out of my ass but I am sure it would be more bothersome to re-implement Oblivion's clunky combats rather than just rebuilding the entire thing from the ground up.
even though I have no idea how that would work between UE5 and the Creation Engine
It's not happening. I doubt we will see any UE mods at all, but I am damn sure the old Creation ones from the past are completely out of the equation.

In short, I'm still too low IQ to understand why they label this as a remaster and not a remake, unless they did recreate Oblivion 1:1 in UE5 for the lulz without actually fixing/designing anything.
 
Same with the lockpicking minigame, both Oblivion's and the pre-Starfucked, post-Oblivion Bethesda lockpicking minigames. In that they're incredibly simple and easy but because people can't brute force it like a retard it's considered difficult and whatnot. Speaking of retard:
Local brainlet gets filtered even when being HANDHELD by his audience, makes video crying about it.
This is like that millennial faggot who tried to play Fallout 1 and got fuckin filtered. These games are NOT that complicated or arcane, yet based on these types you'd think you're being asked to drag your cock through concertina wire submerged in lemon juice.
These are the people who make posts on r/skyrim like "after hundreds hours I just learned there's a jump button".

Best Daggerfall playthroughs I've seen have been the LaFave Bros and Josh Strife, for anyone who wants some comfy Daggerfall background noise.
 
This is like that millennial faggot who tried to play Fallout 1 and got fuckin filtered. These games are NOT that complicated or arcane, yet based on these types you'd think you're being asked to drag your cock through concertina wire submerged in lemon juice.
These are the people who make posts on r/skyrim like "after hundreds hours I just learned there's a jump button".

Best Daggerfall playthroughs I've seen have been the LaFave Bros and Josh Strife, for anyone who wants some comfy Daggerfall background noise.
I was in his livestream during his second try and we were all telling him to be an Altmer if he wanted to do magic or a Redguard if he wanted to do melee but he wanted to be an Argonian, even after a bunch of us told him that was a bad idea and that what race you play as actually matters in Daggerfall. He claims he watched Zaric Zharkon's video about setting up a character but he clearly wasn't paying attention. If you think he's retarded watch the video where he has his younger sister play Skyrim. Holy fuck, she's legitimately retarded. But what do you expect from a snow nigger like him?
 
It’s funny everybody hates on Anniversary Edition but this might just be the worst rerelease yet in terms of new content. If you want to mod oblivion a steam deck would be perfect for it instead of an Xbox.
 
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We know it's supposed to be a complete new build in UE5, yet some of you believe they just imitated the floaty bullshit combat from the OG ? Why would they do that ? It would make more sense for this shit to be a blend between Skyrim and apparently fucking Dark Soul rather than the old moves under a new UE5 skin.
Do we know that it is a completely new build? The leaks before the pics and the release fiasco I saw were that it was UE5 graphics over the old Oblivion engine.

I feel like there is a reason this is being, as far as we have seen through the leaked pics, being marketed as a remaster over a remake. I think there's may be a huge backlash because I keep seeing people keep treating this as a remake talking about new voice acting, cut content, new gameplay, etc. etc, and there's been absolutely no indication of any of that. In fact, the precious leaks the people I see on socials and reddit clung to just weeks ago for the release said the exact opposite.

Edit: Also, hasn't Virtuos remakes been pretty hands off when it comes to gameplay? I know Fable Anniversary didn't have any major changes, and from what I've read MGS Delta is supposed to be almost 1:1 gameplay wise with Snake Eater.
 
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UE5 graphics over the old Oblivion engine.
This is a gross misunderstanding of how game engines work that people keep parroting over and over. The games where this is actually done (Halo Remasters, the Tomb Raider remasters, etc) are using custom engines specifically designed to run the old engine code and apply the new graphics as a skin. Remasters like Shadow of the Colossus, Demon's Souls, Nightdive ports, they all also use custom engines but they load original game code separate from the original engine, where their engine takes over the engine duties, but this only works with games where the game code is separated from the engine code, otherwise you need to do a lot of work.

Unreal is not capable of this, it is fundamentally different in every way to Bethesda's Gamebryo fork. Of course people will argue that the GTA trilogy remasters are done in Unreal, but as previously mentioned, those games used Renderware and so the actual game code is separate from the engine code, and they were able to port the game code specifically over to Unreal engine like a plugin. It's not actually running the original engine, just the game scripts and game code that was ported. What they are likely to have done with Oblivion is take snippets of gameplay code from Oblivion and ported that to Unreal. They have also probably written a tool to import ESM records from the original game similar to how Skyblivion has a tool to port Oblivion quest data over to Skyrim, but for everything instead, but that still needs to be converted to how Unreal handles everything.

So in the end there is probably Bethesda code still being run, its not running Oblivion's engine in any sense, and whatever they were able to port has probably had to have so much work done to it in order to function in Unreal's very different design that its more a remake than a remaster.

Being done on Unreal means that modding it will be incredibly difficult and very limited if they don't release tooling, even if they do release tools its still going to be very limited because of how Unreal handles cooked assets, file overrides and PAK file loading (no concept of load orders).
 
Never truly played Oblivion, what kind of censorship should we expect? I'm pretty interested because if they updated it to play as well as Skyrim then this is essentially a new TES for me.
I think they're going to tone down the gore on the zombie model.
Thanks to it the ESRB went back and changed Oblivion's age rating from T to M.
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Not that I think ESRB ratings matter much anymore, but I'm sure there's a note in the office somewhere from Todd telling the devs to not go overboard.

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This is like that millennial faggot who tried to play Fallout 1 and got fuckin filtered. These games are NOT that complicated or arcane, yet based on these types you'd think you're being asked to drag your cock through concertina wire submerged in lemon juice.
My 6 year old nephew made it to Necropolis the other day, I introduced him to Fo1 about 4 days ago and he's having fun with it. The guy I linked is what happens when your only video game experiences are games that borderline play for you with how brain dead easy they are or games that are fast pace and strive to give dopamine hits as soon as possible, their brain doesn't develop for anything complex and slow pace so even a 6 year old can outpace these people and enjoy it. When he's done with Fo1 I'm giving him a copy of Arcanum, though given the topic maybe I should have him play Daggerfall first...
If you think he's retarded watch the video where he has his younger sister play Skyrim.
The apple doesn't fall far from the other apples if you punch the tree hard enough it seems. The more I see people attempt to play easy games and failing spectacularly the more I realize that the "cuphead tutorial" journalist was probably in the "average normie skillset" group.
 
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