The Elder Scrolls

I don't have first hand experience with them but there's some mods that tie llms to skyrims dialogue generation.
Similarly, there's a Rimworld mod that makes characters say random stuff from an LLM based on their stats and background and stuff. RimChat or somesuch? Not really viable right now as you have to pay a cloud computing source for LLM, but in a few years when a home PC can be reasonably expected to have something equivalent to a H100...

And before you say this won't happen, remember: 640 kilobytes of memory should be enough for anyone.
 
The feeling of "I wonder if the designers intended for me to do this" is something most gamers under 30 do not comprehend because games have long since been streamlined and homogenized.
...
Using the tools in the game to make weird, crazy and unintended things happen is not a thing to remove.
Excellent, yes.
Reminds me of... the other day I was playing the tutorial of some game, one of the shiny new "roguelikes" that's supposed to be quite good but are spit out a hundred times a year, and I was so incredibly disappointed that I couldn't figure out how to break the tutorial. At one point I discovered a way to shoot at the tutorial NPC which gave some message about "you weren't supposed to be able to do that" and I actually had that thought of, "oh, well, I guess they thought of everything." ... and then I'd closed the game down within another 10 minutes and haven't loaded it back up.

I don't think I ever quite put it together about how there's a sort of inherent disappointment in it being so polished. Because there's inevitably still bugs, but... is it gonna be anything actually interesting?

Anyway, sorry to derail the conversation. I gotta hit the road for the weekend anyway. Cheers, everyone.
 
But Daggerfall would never happen in a million years. It's just not the kind of game they make anymore. They wouldn't know how to update it without ruining it.
If elder scrolls 6 takes place in hammerfell isn't there a chance it shows up? especially if there's boats and sailing in free roam and not like it was in Skyrim
 
Honestly, this entire remake is really unnecessary. I played the original earlier this year without mods and, after you get accustomed to the way it feels, it holds up. Just learn how the loot system works, don't sperg out about optimal leveling, and play a magic build (melee damage scales horribly in oblivion).

Also, I hope everyone is enjoying the thread feature.
highlightchad.webp
 
Similarly, there's a Rimworld mod that makes characters say random stuff from an LLM based on their stats and background and stuff. RimChat or somesuch? Not really viable right now as you have to pay a cloud computing source for LLM, but in a few years when a home PC can be reasonably expected to have something equivalent to a H100...

And before you say this won't happen, remember: 640 kilobytes of memory should be enough for anyone.
I'll play the other side of this. Aside from Gates being taken out of context, a 700 watt GPU expected in every home? Doubtful. Sure we will optimize and see some of this stuff at the consumer level but isn't this more of the bogus "tech is always improving" train? Maybe we end up with an optimized lower power cheap chip for these specific calculations in 5-10 years.

The answer probably lays in the middle somewhere. We get some AI processing in the home but it sucks shit and we meet back here in 5 years to complain about it.
 
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Arguably Oblivion was better in 95% of ways, but the 5% of ways in which it was worse were WAY too painful. I'm still ragey about that game to this day. In a sense Skyrim recovered from that by at least not having the leveling system be abysmal. Whoever did the Oblivion thing should be thrown off a cliff.

Our Todd In Heaven has been caught in 4K (textures) on a couple of occasions, most recently for Starfield, saying that every game they create goes through a refinement process as far as gameplay is concerned. It sounds like a fairly innocuous soundbite at first. Great PR speak. But if you don't let these interviews wash over you, he outright says that they prune gameplay features to make their games more streamlined to widen their appeal.

Morrowind let you become a god and you didn't have to abuse game mechanics to do it. It was baked into the game. It was what made the final confrontation with Dagoth Ur so satisfying, because if you went down the route of enchanting, spellcrafting, seeking out the more rare weapons etc; it turns out killing a god was actually pretty easy, and very gratifying.

Every game since has whittled away player agency through this streamlining process. Which is why you end up with fantasy games that won't let you equip a spear. The most basic melee weapon after the club.
 
Nobody wants to pick up a game full of furries and scalies. They'll go with the Bosmer or High Elves before they do that shit, at least in a mainline title. Standard humans are the safest bet.
I doubt this is true, people like having stupid animal humans in their fantasy, even discounting furries. And it's not like TES would pigeonhole you into playing as either of those races. Even if I were to give you this argument, any marketing spin they do on selling the setting to normies is absolute peanuts compared to what they've done to the game systems in order to accomodate a wider audience. Bethesda has slowly been devolving down the 'action game disguised as an RPG' path.
 
If elder scrolls 6 takes place in hammerfell isn't there a chance it shows up? especially if there's boats and sailing in free roam and not like it was in Skyrim
Doesn't Daggerfall include basically infinite dungeons across a playable map rivaled only by something like Asheron's Call or Minecraft? Basically procedural generation is the name of the game and I don't think the Jeets and Females wearing Bethesda like a skinsuit could conceptualize that, yet alone program it.
 
Alright, I'm finally going to take the plunge and play through og Oblivion, My last experience was on the PS3 version and a touch on the pc version years ago. I know that everyone has suggestions for mods for it. I would appreciate the suggestions like OOO and the graphics modlist from https://www.nexusmods.com/oblivion/videos/793. Gameplay overhauls like Deadly Reflex are more what I'm curious about suggestion wise.
 
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I love Daggerfall so much I sperged for at least 5 paragraphs about it a few pages ago but claiming that Daggerfall isn't "held together by mods" like every other Bethesda game is a little wild. I'd argue that mods are more important to the game of Daggerfall than any other Elder Scrolls game.
Dagerfall is absolutely jank as fuck, but it was also good enough on it's own. Games like Oblivion and Skyrim couldn't stand a suspect test without a bajillion mods for absolutely every single aspect of the game, if you were forced to only play them in vanilla + DLC, they would be "merely okay". My point is that Daggerfall and Morrowind had to be good on their own, mods only made them better. There is no need to mention how broken and buggy Daggerfall was either since quite literally every Bethesda RPG is like this at launch.
Before you ask, Arena was more of a tech test and it crawled so that Daggerfall could walk. I don't really see too many people talk about it much anymore and for a good reason, little reason to play it aside from the historical aspect of it when you have Daggerfall in Unity with mods.
They think they are smarter than they actually are and arent afraid to show that off. They also think that they are funnier and those, coupled with the fact they were raised in the "Sarcasm is cool" culture, leads to them speaking in the most insufferable way possible. Even worse if they are in a janny-tranny position where they are given power to shut down anyone that talks back at them.

Thats why they only thrive in the online world because IRL they tend to not be as confident as they paint themselves to be (nvm they tend to be butt ugly) and they dont have mods ready to shut down the conversation when they are starting to lose.


They are ugly people, inside and outside.
The word you're looking for is "Millennial Writing".
I've never really gotten into oblivion before, is it supposed to feel this easy? I'm playing a ranger/archer type guy and most enemies die in 2-3 shots on adept difficulty. This would be fine but it's nearly impossible for me to die, even in light armour. When I increase the difficulty the enemies just become too spongy and it feels ridiculous.

Does the balance improve after a few levels?
This is the typical Bethesda experience in pretty much every single one of their games. The only "balance" you get, ie a way to make the game harder, is to turn enemies into bullet sponges and make them deal ridiculous amounts of damage to the player(sometimes more than they should realistically do via scripts or damage effects). Normal difficulty might sound too easy, bit it is the only "fair" challenge the game offers as both you and the enemy deal 100% of the intended damage to one another, any higher and you deal less damage, they deal more. Any easier and the inverse takes place, you do more damage and the enemy does less. I think the best balance in this regard was brought on by Fallout 4's survival mode, as both you and the enemies take huge amounts of damage, leaving the bullet sponge issue mostly for higher levels and DLCs. Shame about the survival mechanics forced onto you, which are garbage compared to New Vegas.
This is the state of Elder Scrolls fans on KF right now. Bleak!
*Bethesda fans
Fallout side is just as pathetic, and Starfield side(yes, there is genuine Starfield fans, even here) are even more so.
 
Alright, I'm finally going to take the plunge and play through og Oblivion, My last experience was on the PS3 version and a touch on the pc version years ago. I know that everyone has suggestions for mods for it. I would appreciate the suggestions like OOO and the graphics modlist from https://www.nexusmods.com/oblivion/videos/793. Gameplay overhauls like Deadly Reflex are more what I'm curious about suggestion wise.
>This video showcases 124 mods

Please god tell me there's a way to just subscribe to all of those at once using that shitty NexusMods Vortex thing, and you don't have to manually download/update all 124.
 
don't even joke about such a thing, don't draw attention to it, just leave it alone
fuck you i want to see predditors and xwittards complaining about npc's calling them N'Wahs.
Please god tell me there's a way to just subscribe to all of those at once using that shitty NexusMods Vortex thing, and you don't have to manually download/update all 124.
wabbajack.
 
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