I love Daggerfall so much I sperged for at least 5 paragraphs about it a few pages ago but claiming that Daggerfall isn't "held together by mods" like every other Bethesda game is a little wild. I'd argue that mods are more important to the game of Daggerfall than any other Elder Scrolls game.
Dagerfall is absolutely jank as fuck, but it was also good enough on it's own. Games like Oblivion and Skyrim couldn't stand a suspect test without a bajillion mods for absolutely every single aspect of the game, if you were forced to only play them in vanilla + DLC, they would be "merely okay". My point is that Daggerfall and Morrowind had to be good on their own, mods only made them better. There is no need to mention how broken and buggy Daggerfall was either since quite literally every Bethesda RPG is like this at launch.
Before you ask, Arena was more of a tech test and it crawled so that Daggerfall could walk. I don't really see too many people talk about it much anymore and for a good reason, little reason to play it aside from the historical aspect of it when you have Daggerfall in Unity with mods.
They think they are smarter than they actually are and arent afraid to show that off. They also think that they are funnier and those, coupled with the fact they were raised in the "Sarcasm is cool" culture, leads to them speaking in the most insufferable way possible. Even worse if they are in a janny-tranny position where they are given power to shut down anyone that talks back at them.
Thats why they only thrive in the online world because IRL they tend to not be as confident as they paint themselves to be (nvm they tend to be butt ugly) and they dont have mods ready to shut down the conversation when they are starting to lose.
They are ugly people, inside and outside.
The word you're looking for is "Millennial Writing".
I've never really gotten into oblivion before, is it supposed to feel this easy? I'm playing a ranger/archer type guy and most enemies die in 2-3 shots on adept difficulty. This would be fine but it's nearly impossible for me to die, even in light armour. When I increase the difficulty the enemies just become too spongy and it feels ridiculous.
Does the balance improve after a few levels?
This is the typical Bethesda experience in pretty much every single one of their games. The only "balance" you get, ie a way to make the game harder, is to turn enemies into bullet sponges and make them deal ridiculous amounts of damage to the player(sometimes more than they should realistically do via scripts or damage effects). Normal difficulty might sound too easy, bit it is the only "fair" challenge the game offers as both you and the enemy deal 100% of the intended damage to one another, any higher and you deal less damage, they deal more. Any easier and the inverse takes place, you do more damage and the enemy does less. I think the best balance in this regard was brought on by Fallout 4's survival mode, as both you and the enemies take huge amounts of damage, leaving the bullet sponge issue mostly for higher levels and DLCs. Shame about the survival mechanics forced onto you, which are garbage compared to New Vegas.
This is the state of Elder Scrolls fans on KF right now. Bleak!
*Bethesda fans
Fallout side is just as pathetic, and Starfield side(yes, there is genuine Starfield fans, even here) are even more so.