The Elder Scrolls

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I was in his stream for the first Daggerfall attempt and several of us Daggerfall veterans were telling him how to build a character that would make the game easier. He ignored us and made an Argonian because he didn't want to play as an Altmer or Breton. Watch the video where he has his brain rotted zoomer sister play Skyrim if you want all faith in humanity to evaporate.
To some extent, I get it. Modern RPGs have for better or worse taken the philosophy that all character builds should be somewhat viable, and optimisation is for skill expression and bragging rights rather than for progressing the main story. Older RPGs practically require a meta build on your first playthrough to make them tolerable before you've gotten comfortable with all the systems, quests, locations of different resources, etc. to experiment.
And it's hard to tell what 30 year old crpg is actually worth your time to run on DOSBox that actually provide enough entertainment value to make the hours of browsing wikis and forum posts worth it. I remember trying to get into Wizardry 6 and 7 to set myself up for Wizardry 8, only to give up because I was 2 hours into grinding rats in a maze and didn't feel like spending another 8 hours wandering through more mazes with my second screen dedicated to following a walkthrough.
These days even with modern games, I'm a lot more comfortable to go online and find out what's optimal for my first time because I actually want to enjoy the game and story without worrying if I'm gonna get softlocked in a cave with no way to progress 20 hours in. But some people are just fixed in the mindset of "I want to make MY wacky build viable, if the game doesn't want me to play an Argonian it shouldn't give me the option!"

It's fine if you can't tolerate games that have that kind of learning curve, noone has time for every game. But he should really just admit he'd rather play something else than try and paint it as the game's fault, like he didn't know what he was getting into.
 
To some extent, I get it. Modern RPGs have for better or worse taken the philosophy that all character builds should be somewhat viable, and optimisation is for skill expression and bragging rights rather than for progressing the main story. Older RPGs practically require a meta build on your first playthrough to make them tolerable before you've gotten comfortable with all the systems, quests, locations of different resources, etc. to experiment.
For someone to claims to do their research on "how games were played back then" you would think he would try to predict what kind of build would be viable by reading what each skill does, or at least try to meta-game future game builds instead of choosing a horrible pre-made class. Then again, this is the same guy who quite unironically had a DSP-like fit of rage in Morrowind because there were no quest arrows and he didn't know where to go because he skipped thru all the dialogue, you know the one that gave him clear directions. He then proceeded to blindly explore the map for 40 minutes before giving up and cheating via using an online map. The only thing he is excused to bitch about is the RNG dice rolls in combat, I don't know anyone who likes this system but at least it forces you to put skill points into weapon skills if you're going for a bruiser class and punishes you for being a jack of all trades early on.

It's not impossible to make a good build on your first playthru of an RPG, sure you might have to get lucky but if you play RPGs for a hobby you would think at some point you would develop an instinct for this sort of thing. This is exactly why I will never take Skyrim tourists seriously, they are not RPG fans and Skyrim is not an RPG game. The damage is already done, we have entire generations, with an s, of people who think this is what RPGs are like and then they embarrass themselves when they play proper RPGs like they would play toddslop and predictably fail.
 
Then again, this is the same guy who quite unironically had a DSP-like fit of rage in Morrowind because there were no quest arrows and he didn't know where to go because he skipped thru all the dialogue, you know the one that gave him clear directions.
Was it on stream or was it in one of his shitty videos I refused to watch? Also, the quest journal usually tells you what you need to know anyway so even skipping through the dialogue has less of an impact. I'd say he's only smarter than his terminally brain dead sister because that's such a low bar that I'm genuinely concerned for how she functions throughout life, if only for the safety of those around her. With him, he seems like he functions enough to not be a danger to those around him, at least physically. Otherwise I can't help but imagine he's so retarded he makes everyone around him dumber by proxy, like his very being is enchanted with Drain Intelligence on others.
they are not RPG fans and Skyrim is not an RPG game.
Pains me when I see people argue that because a game has RPG mechanics it counts as an RPG, bonus points if they compare it to older, proper RPGs. I will die on the hill of Skyrim not being an RPG.
 
I might have found the best mod ever released for Skyrim. It lets you talk to the NPCs and gaslight them. Their answers are AI generated and based on a character sheet the mod creator wrote. It also takes environmental factors into account:
Does this require chat GPT tokens or anything?
Or is it just plug and go?

How?
I can play Daggerfall with ease, being more a Skyrim player.
Wtf.
Retards.
The average person is a retards
 
Former, any
As far as I remember, only DAc0da as a Numidium. If you can handle Vicn's strange ass mods you'll probably enjoy it. Though I think the classic mod "The Call Of Cthulhu" (took forever for this nigger to port his mods) has a wreckage of it. Either way, they're both just dungeons though the former mod is the entire mod while the latter is just a small part of the mod (iirc, I have not played either mod yet), the latter also really shows its age but if you're in the mood for some Skyrim mod nostalgia, give it a try.
 
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I'm playing Oblivion (remaster) for the first time and having fun. It's actually an RPG and not the shittiest action game known to man like Skyrim. Even the writing, while not good, at least isn't fucking embarrassing. Crazy how far Bethesda has fallen.
 
If only. Really feels like ESO killed the series. Seems like MMOs for established series tend to do that.
that's like saying kotor killed star wars.
just right now it makes steady money without much drama (besides MUH TRUE AESTHETICS wank for the last 10 years) compared to FO76 and then starfield. bethesda will eventually go back to VI as a safe bet. surprised they didn't go full "skyrim 2!", but who knows....
 
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that's like saying kotor killed star wars.
just right now it makes steady money without much drama (besides MUH TRUE AESTHETICS wank for the last 10 years) compared to FO76 and then starfield. bethesda will eventually go back to VI as a safe bet. surprised they didn't go full "skyrim 2!", but who knows....
I'll just have to take back my words and put on the burger suit of +200 burden and -10 willpower if TES6 (skyrim but kangz edition) comes out in the next five years.
 
I'll just have to take back my words and put on the burger suit of +200 burden and -10 willpower if TES6 (skyrim but kangz edition) comes out in the next five years.
it probably will because bethesda, and to an extend microsoft needs an easy "win" and it's one of the last IPs that didn't get the disney star wars treatment yet.
but the way things have been going so far it will probably lean more towards starfield than skyrim (let alone the elder scrolls of old)...
 
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I wanted to show people how fast you can get out of Privateer's Hold for those who don't play Daggerfall. Yes this is Unity and no I won't play the Original anymore as the controls are bad.
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The issue here is that these "people" who struggled in the first dungeon won't know where to go immediately like you do (though it's still easy to find the exit), will try (and probably fail) to fight every enemy, get lost because they're brainlets, and then complain about all those things. I'd imagine these people when they open that door to the throne room become overwhelmed instantly, let alone find that lever. Again, the dungeon is incredibly easy, but these people are more uses to...simpler dungeons, if that's even possible with the starter dungeon. Also lol at the pacified Archer.
 
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