The Elder Scrolls

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Yes, thank you for reminding us all that it interrupts the game immediately if you kill the wrong person.
Immensely gay tbh

By elimination you must prefer:
  • essentially story-less game with few or no plot critical characters whatsoever
  • plot critical characters are invincible (gay)
  • persist in a doomed world without even the common courtesy to tell you that happened, with a dismissable dialog box that lets you carry on if you wish anyways
Honorable mention that didn't make the list:
Truly dynamic plot system capable of adapting to the early loss of any character at any point in the story, adaptable dialog chains, game events/scenes addressing the unplanned loss or preservation of certain characters, and somehow this still works out to a meaningful/enjoyable story while also requiring explonentially more dialog and assets that need to be made to an acceptable quality, to address actual changing outcomes, a feat no game made with human hands has come within 1% of actually achieving, although fraudsters have often claimed they did
 
Is allowing someone to kill an important character rather then make them essential (thus invincible) better for player agency and immersion?
Yes?

I hated Starfield's "that smug fucker's immortal because our writers couldn't think of a way to write around him being dead" angle. Give me "holy shit did you just knife the king well fuck guess you'll have to break into his bedroom to find his diary to get the password into the royal brothel or just wander around until you find your way in via the smuggler's entrance in the sewers" any day instead.
 
I get that you're old and senile, but you should still understand that I am comparing needless hostility and obscurantism in a video game and that it is not fondly looked upon, regardless of the genre. Letting a player fuck themselves over is fine if you just tell them that they did that, rather than let them persist in a save for possibly dozens of hours before dropping it on them that they can't progress the story because they killed someone to get his cool armor twenty levels and a week back without realizing he was necessary to progress the story. Though Sierra did have this: the games did tend to be shorter, so you had to backtrack LESS than if Morrowind just let you cockblock yourself.
What is it that makes this comparison so lost on you? Are you possibly high-functioning autistic? Here it is in autism language

I was asked whether A or B have property P.
I responded that neither A nor B have property P.
You then responded that if I do not think either A or B have property P, then I must enjoy C.

You didn't ask me which I prefer. You didn't ask which makes for good gameplay. You asked which is immersive. A splash screen alerting me to the need to reload my save isn't "immersive." Invincible quest-critical people aren't "immersive." And, since you keep harping on it, history grinding to a halt because a scripted conversation can't be completed or a maguffin can't be delivered isn't "immersive." None of those are how life works. They're silly video game tropes that, like many other tropes, exist to make games less realistic, because reality isn't all that fun. What would be "immersive" is if life moved on when important people died, just like in the real world. It would also be immersive if climbing onto a chest directly behind a shopkeeper, crouching, and proceeding to steal everything on the shelves around her didn't work.
 
Truly dynamic plot system capable of adapting to the early loss of any character at any point in the story, adaptable dialog chains, game events/scenes addressing the unplanned loss or preservation of certain characters, and somehow this still works out to a meaningful/enjoyable story while also requiring exponentially more dialog and assets that need to be made to an acceptable quality, to address actual changing outcomes, a feat no game made with human hands has come within 1% of actually achieving, although fraudsters have often claimed they did
nah people would still bitch and claim it is inconsequential anyway because pretentiousness instead of admiring the effort, then do a 180 a few years later because people with nostalgia glasses would go memberberries over it...
 
Truly dynamic plot system capable of adapting to the early loss of any character at any point in the story, adaptable dialog chains, game events/scenes addressing the unplanned loss or preservation of certain characters, and somehow this still works out to a meaningful/enjoyable story while also requiring explonentially more dialog and assets that need to be made to an acceptable quality, to address actual changing outcomes, a feat no game made with human hands has come within 1% of actually achieving, although fraudsters have often claimed they did

Agreed. Especially with big business running the show but.... As AI advances it will make something like this very possible and probably the norm at some point. Something like SAO's world seed is probably the future of games and game engines. Set the specifics, law out the key story details and narrative frame work, characters, events and maybe end point.. Let the seed create a living completely dynamic world.
 
Yes?

I hated Starfield's "that smug fucker's immortal because our writers couldn't think of a way to write around him being dead" angle. Give me "holy shit did you just knife the king well fuck guess you'll have to break into his bedroom to find his diary to get the password into the royal brothel or just wander around until you find your way in via the smuggler's entrance in the sewers" any day instead.
I would rather completely brick the story and be unable to finish the main quest rather than not be able to kill Delphine. Having multiple solutions to any quest is ideal, having story essential NPCs that are written in a way that does not compel you to want to kill them is an acceptable middle ground, instead Todd forcefeeds us intolerable cunts and our only options are either "yes" and "maybe later." Specifically that one quest in Solitude where that lizard fuck asks you to snuff out the lighthouse so a ship goes aground and he can rob it, where if you tell him you're reporting him to the guards he just says it's a theoretical proposition and they couldn't arrest him, and you can't even try to report him, and he's essential until you do the quest and he betrays you, I swear to the great googly moogly himself that shit drives me up and over the fucking wall.
 
I'm not surprised just disappointed.
Imagine thinking to yourself that you look acceptable enough to show to the internet. Imagine thinking to yourself that you look acceptable to show anyone at all. Imagine thinking to yourself that you even look acceptable to yourself. For fuck sakes Zaric.
I swear to the great googly moogly himself that shit drives me up and over the fucking wall.
Sadly it'll only get worse. "Teehee, did that character annoy you? Well you can't do anything to them because they're my OC and they're essentially to a questline that no one cares about. We might even make you the bad guy if you disagree with this character! Now be a good little slave and do as you're told or else you won't be allowed to play at all."
 
Specifically that one quest in Solitude where that lizard fuck asks you to snuff out the lighthouse so a ship goes aground and he can rob it, where if you tell him you're reporting him to the guards he just says it's a theoretical proposition and they couldn't arrest him, and you can't even try to report him, and he's essential until you do the quest and he betrays you,
The best part is his hideout is one of the Radiant locations the steward can send you to. So you can find the Captain's diary that says (paraphrased), "Jaree's found some loser to rope into extinguishing the lighthouse" before even meeting Jaree-Ra.
 
I wholesale turned off all protection and essential status in Skyrim's.ini in my last playthrough and surprisingly enough the only major quests that seemed to break unintentionally(many more were broken intentionally) were the thieves guild and civil war. The main quest might have been screwed up too as a result of the latter, but I never progressed to the point of the peace council. Something else worth noting is that accidental deaths seemed to be a non-issue. As in I didn't have swaths of important NPCs dying off screen like I expected. All deaths were caused by me either on purpose or because they were collateral damage. While similar, I think the way New Vegas did it is better than Morrowind's. It let's you kill any NPC you want and gives you a "quest failed" failsafe that doesn't break scripts and clears the journal. And that's all Skyrim really would have needed to do to make those broken quests feel satisfying. Actually gating progress with scripts that rely on trivial things to set flags is more work and it's why quests break in Skyrim. You don't need to account for every possibility, you just need to force a jump to a certain quest stage when an important character dies. Even Oblivion, the game that started the essential nonsense doesn't break nearly as much, and allows quests to progress smoothly if you can skip to a stage 99% of the time.
 
Agreed. Especially with big business running the show but.... As AI advances it will make something like this very possible and probably the norm at some point. Something like SAO's world seed is probably the future of games and game engines. Set the specifics, law out the key story details and narrative frame work, characters, events and maybe end point.. Let the seed create a living completely dynamic world.
This sounds horrible and vomit inducing.
 
>like one Morrowind meme on X
>algorithm naturally shows me more TES stuff on my feed
>find out Micky D trooned out


:stress:
The second I heard he trooned I came here to check.
:(
It really depresses me when a Youtuber I like troons, first The Cantina guy trooned now Micky D. For fuck's sake the troon menace can't die soon enough.
Stop claiming my background noise content creators you fuckheads. :jaceknife:
 
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The second I heard he trooned I came here to check.
:(
It really depresses me when a Youtuber I like troons, first The Cantina guy trooned now Micky D. For fuck's sake the troon menace can't die soon enough.
Stop claiming my background noise content creators you fuckheads. :jaceknife:
Lol I’m glad you brought up Cantina, that shit was out of fucking nowhere and now his whole channel is just the output of his new troon brain worms. It probably developed from a long-term porn addiction he had or something.
 
A second Rigmor video has been uploaded
I was howling with laugther as the child killing servant of the lord of rape feels pitty for the mary sue OC because of some scars
 
A second Rigmor video has been uploaded
I was howling with laugther as the child killing servant of the lord of rape feels pitty for the mary sue OC because of some scars
Hey, thanks for introducing me to that channel, it is very informative of how the fuck those mods exists.
OG Rigmor of Bruma had the bald schizo girl with 16 years old. Take that at your will.
 
>find out Micky D trooned out
Late addition but I found this, he posted it in his community tab on youtube last month with no context other than holiday wishes. (A month late but sure whatever.)
Is this his face reveal? Is this what he looks like? Or is it just a picture of some random guy? Asking because I'm unsure.

If this IS what he looks like though suddenly it makes perfect sense that he trooned. *sigh*
Possible Micky D Face Reveal.png
If you're a dude and look like this, you're one of 3 things.
1. A boyband singer from the mid 2000s
2. A school shooter
3. A troon in the making.
 
Late addition but I found this, he posted it in his community tab on youtube last month with no context other than holiday wishes. (A month late but sure whatever.)
Is this his face reveal? Is this what he looks like? Or is it just a picture of some random guy? Asking because I'm unsure.
It can be both, probably wanking himself to dehydration. Given his latest pinned post, we're more likely to get an onlyfans arc before more TES kino
View attachment 8519139
It is him :(
 
I would not care if a plot character was un-killable so long as that character is tolerable. Insufferable characters should always be killable in a video game.
 
Speaking of Micky D, he's embroiled in some drama right now with the lead developers of the big Star Wars mod for Starfield.
oh so he embraced trannydom then, well, rip to him.
also you forgot to add the video response the modpack maker made to him:
 
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