The Elder Scrolls

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Is there any mods I can install for skyrim that makes combat a bit better whilst not turning in into some scuffed dark souls ripoff?
The unfortunately named Elden Parry works pretty well in first person as a basic parrying mod without going full Soulslike. I've been using it in a collection alongside a couple others packaged together as Parrying RPG.
As far as number based combat overhauls I like Blade and Blunt. It adds a lot of conditionals with minor effects without fundamentally changing how combat feels.

I'll also second @Mr. Racewar1488 on Precision, but have a look for an enemy AI mod to go with it. Precision changes weapon hitboxes so it can lead to confused vanilla enemies whiffing you over and over especially if there's a height difference.
 
At this point I actively don't want TES released. Better to end in the relative high note of Skyrim than further tread down the path of mediocrity
The fact we consider Skyrim a high note shows how far things have fallen with modern Bethesda games.
Even in 2011 it was a disappointment mechanically speaking.

We always talking about Skyrim is so shit but man...
The OST is pretty memorable.

All the main series have good OST's. Even the MS-DOS ones.
The soundtrack's direction is something the player can wander to. Which is what TES always had done best. Main quests were eh, but the real fun was just going around and getting into things.
 
replaying Skyrim its really stupid that you can't skip the intro and just start outside the cave, there's probably a mod for it but it just seems like a pretty big oversight considering how many updates and editions the game has gotten. Plus the "choices" you make in it don't have any effect any way because you can join either faction.
 
I feel like you could say that about gaming as a whole. Skyrim is a 15 year old game, and it still mogs any open world title released in 2026.
It's truly baffling that 2011 Bethesda produced an open world RPG that still blasts every other attempt out of the water, despite its shortcomings.

I mean, seriously, look at Avowed. Like 10 years of dev time and it's still lacking basic gameplay features that Skyrim had, somehow more stripped back and lacking in systems and simulation complexity than a game released on the Xbox 360.
 
blasts every other attempt out of the water

How is Tainted Grail Avalon in comparison?

replaying Skyrim its really stupid that you can't skip the intro and just start outside the cave, there's probably a mod for it but it just seems like a pretty big oversight considering how many updates and editions the game has gotten. Plus the "choices" you make in it don't have any effect any way because you can join either faction.

Same shit as oblivion. They didn't learn from that and instead make you go through a silly tutorial dungeon.
 
Clocks since I am late, but apparently Todd Howard has a hard on for the new DLSS 5 AI filter that Nvidia shit out onto the world a little while ago. Now we can rest assured that all of the game environments will be made with procedural generation, and all the NPCs will be made with an LLM. If ES6 wasn't going to be absolutely putrid before, then it sure as hell will be now.

I personally look forward to The Elder Scrolls 6: We Wuz Septimz, if only for the total dumpster fire it will inevitably be. I am expecting Starfield with a thin Skyrim paint over it.
 
How is Tainted Grail Avalon in comparison?

Depends on what you're looking for.

Progression is a lot more linear, like you definitely are not going to spin your character around and go in the direction he ends up facing, and while there are side quests the focus is on the main story.

If what you want is a first person sword and magic action rpg that doesn't fucking suck, Tainted Grail has you covered. If you're interested, it's def worth a shot.
 
Depends on what you're looking for.

Progression is a lot more linear, like you definitely are not going to spin your character around and go in the direction he ends up facing, and while there are side quests the focus is on the main story.

If what you want is a first person sword and magic action rpg that doesn't fucking suck, Tainted Grail has you covered. If you're interested, it's def worth a shot.

I'm playing it at the minute. It's good, but due to the levelling system it's very obvious when you've gone the "wrong" way early game. I've been annihilated a few times. It can appear to be very difficult.
 
How is Tainted Grail Avalon in comparison?
I haven't played it but from what I have seen it appears to be extremely jank and lacking in the usual freeform roleplay opportunities an Elder Scrolls would provide. I am not even sure there are any towns in the game?
but apparently Todd Howard has a hard on for the new DLSS 5 AI filter that Nvidia shit out onto the world a little while ago.
This isn't really a shock given Todd's direction for every game he has directed has been to rely more and more heavily on generated content and radiant systems instead of good handcrafted content. Fallout 4 is 80% radiant quests, Starfield is a procgen game, he'd probably love it if they could just use AI to shit out the entirety of ES6.
 
I haven't played it but from what I have seen it appears to be extremely jank and lacking in the usual freeform roleplay opportunities an Elder Scrolls would provide. I am not even sure there are any towns in the game?
It's less jank than TES games and there are plenty of towns. The main Act 2 town dwarfs Skyrim cities.

e: ok maybe not bigger than whiterun but still bretty large for what's described as a backwater town.
 
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This isn't really a shock given Todd's direction for every game he has directed has been to rely more and more heavily on generated content and radiant systems instead of good handcrafted content. Fallout 4 is 80% radiant quests, Starfield is a procgen game, he'd probably love it if they could just use AI to shit out the entirety of ES6.
I agree entirely, and that trend is the biggest reason why I wrote off Bethesda. They don't even make games anymore. They procgen together a boring, empty, sterile sandbox, wait for other people to finish the game for them with mods, then charge the customers for these mods through the "Creation Club". Not only that, but it's done as lazy as fuck. I was replaying Skyrim a while back, and Markath made me want to quit when I saw the keep was full of rubble and spiderwebs like it was some random dwemer ruin. Could they seriously not be bothered to clean it up after they pushed the "generate building" button?

Now, we will get their dysgenic mud golems with an uncanny valley AI filter that will make them all look like they came out of a cheap porn ad to top it off. And it took Nvidia TWO 5090s to run the AI filter, so you can imagine the performance of TES 6 will be abysmal.
 
I was replaying Skyrim a while back, and Markath made me want to quit when I saw the keep was full of rubble and spiderwebs like it was some random dwemer ruin. Could they seriously not be bothered to clean it up after they pushed the "generate building" button?
It's the same Bethesda Charm as NPCs in Fallout that never bother to clean up the skeletons and rubble in their homes after 200+ years.
 
It's the same Bethesda Charm as NPCs in Fallout that never bother to clean up the skeletons and rubble in their homes after 200+ years.
It didn't bother me as much in the past, but it's just so incredibly fucking lazy, it's almost shocking how blatantly lazy it is. The more I played Skyrim, the less I found myself liking it, and a lot of that is because of the total lack of care in so much of the environment due to them never cleaning up their procgen creations. I haven't touched Fallout 3 or 4 in ages, but I imagine it would bother me as much, or more, then. Even the much worshipped New Vegas was absolutely guilty of stupid shit like that on a regular basis.

I have just come to realize that I hate procedurally generated portions of games because they are always used as a way to cut corners and adulterate the product.
 
I was replaying Skyrim a while back, and Markath made me want to quit when I saw the keep was full of rubble and spiderwebs like it was some random dwemer ruin. Could they seriously not be bothered to clean it up after they pushed the "generate building" button?
I can see how thats annoying, but I think castles and keeps being kinda dirty makes sense. A lot of these fuckin things were always under repair and it's a lot of effort to clean a fuck huge castle. It makes less sense in magic elder scrolls land where super slavery and magic exists, though, so I get it.
 
replaying Skyrim its really stupid that you can't skip the intro and just start outside the cave, there's probably a mod for it but it just seems like a pretty big oversight considering how many updates and editions the game has gotten. Plus the "choices" you make in it don't have any effect any way because you can join either faction.
Still not as dumb as being bombarded with dozens of notifications immediately upon exiting the cave.
 
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