The Final Fantasy Thread

Hrm...

The things I can see SE trying to do with VII Remaster in story is probably world build more and throw in cut concepts to help make things "clearer". I remembered a lot from the turn of the millenium players not getting the story because they didn't pay attention to details and glossed over exposition, or took script literally (no seriously, when Sephiroth said that Cloud was his puppet, a lot of people thought Cloud was his fucking clone or something).

Things I can see them doing in the remake from previewing the trailers:

*Sephiroth will be portrayed as a more vicious entity to make him more pronounced in his threat and lucid in his motives; it's why Aeris was attacked by wraiths and Cloud was hallucinating
*Wutai will have a new sidequest, presumably the cut "Mako Reactor and the Wutaia Faith" subplot (Shinra plans on blowing up part of Da Chao mountain, which is considered sacred, and make a mako reactor there, which the city protests), due to President Shinra negotiating AVALANCHE to help him
*The first installment and probably the first half of the second installment will detail life in Midgar, and detail a bigger AVALANCHE campaign that just goes FUBAR over time, way more than as portrayed in the first game. I'm very sure AVALANCHE will not just gain a bigger presence on Shinra's national security watch, but will gain friction with people who hate them for having killed friends and family of theirs and are with Shinra, the team gets whittled down one by one (honestly, Biggs, Wedge, and Jesse are the redshirts, I can see this happening from miles away) while their losses take their toll on the team, Shinra doesn't just manipulate public opinion but successfully uses their public support and voices of dissent against AVALANCHE to garner greater morale against them, one of their later successful bombing runs has mobs of people chasing them afterward, and by the time Sector 7 is blown to hell, the entire city is on a manhunt for them, making Midgar not a place for Cloud and friends to want to come back to. Maybe it's a bit overblown, but they said they wanted to make the story bigger in scale, so I'm up for this disaster of human relations and corporate codependence.
*Honey Bee Inn regains all of its cut content, including a cutscene involving Palmer examining a woman to rent out, and pictures and profiles of available call girls
 
Things I can see them doing in the remake from previewing the trailers:

*The first installment and probably the first half of the second installment will detail life in Midgar, and detail a bigger AVALANCHE campaign that just goes FUBAR over time, way more than as portrayed in the first game. I'm very sure AVALANCHE will not just gain a bigger presence on Shinra's national security watch, but will gain friction with people who hate them for having killed friends and family of theirs and are with Shinra, the team gets whittled down one by one (honestly, Biggs, Wedge, and Jesse are the redshirts, I can see this happening from miles away) while their losses take their toll on the team, Shinra doesn't just manipulate public opinion but successfully uses their public support and voices of dissent against AVALANCHE to garner greater morale against them, one of their later successful bombing runs has mobs of people chasing them afterward, and by the time Sector 7 is blown to hell, the entire city is on a manhunt for them, making Midgar not a place for Cloud and friends to want to come back to. Maybe it's a bit overblown, but they said they wanted to make the story bigger in scale, so I'm up for this disaster of human relations and corporate codependence.
Is it really necessary to spoiler info for a near 20 year old game that was extremely widely played and talked-about? Nevertheless:
Your idea about AVALANCHE being larger and causing more damage to the people is basically what happened in FF7 Before Crisis, which was never brought to the US. You played as a newbie member of the Turks (there were several to choose from, each had a different weapon, some were male and some were female) and fought a genocidal AVALANCHE that was basically going to kill everybody for the planet. Since they never brought it over, or even did anything to keep it available when the specific obsolete model of mobile phone it was made for was discontinued, I wonder if they are going to fold any of it in to the remake?
 
The swear bombs were most likely stuff localization added.
Mother $*!&* I don't care.

a lot of people thought Cloud was his fucking clone or something).
It doesn't help the translation actually uses the word "clone" at one point. They're totally gonna milk Sephiroth for all he's worth and ruin the mystique from the start anyway.
 
To my complete shock and lack of knowing FF11 online was available on PS2 and 360 but less surprising there is an active player base left on PC. I didn’t get to far on 14 before giving up (fuck level cap quests) so I may give this a try.

What's the issue with level caps?
I have no experience but from what I understand from people, I take it XI may be for someone more into pre-WoW Everquest style MMOs?
 
What's the issue with level caps?
I have no experience but from what I understand from people, I take it XI may be for someone more into pre-WoW Everquest style MMOs?

Slowed the game down for me and meant I was stuck doing faits or dungeons to level grind when I didn’t have enough Gill to buy proper gear.
 
Slowed the game down for me and meant I was stuck doing faits or dungeons to level grind when I didn’t have enough Gill to buy proper gear.

Not sure when you played 14, but you don't need to buy gear period in 14, except just to help overpower the story easier, because the main story quests have been streamlined so hard these days that you can just follow it and you'll have all the gear you'll need and what you don't have you'll be carried through by all the players who've played the game for literal years. I hung around with someone who was doing main story to catch up to Shadowbringers and he outleveled the story super hard he was almost always ahead. The only thing slowing him down was cutscenes.

FFXI has actual level cap quests that say basically "You can't gain exp past level 50 till you do this quest". Those exist every 5 levels when you hit 50. Then when you reach 75, the quest is 75 > 99 which I believe is cap. I know FFXI has adjusted a lot to be more new player friendly, but I know those still exist.
 
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They're totally gonna tard cum Sephiroth for all he's worth and ruin the mystique from the start anyway.
While I agree with you less Sephiroth is more. I don't think there is much mystique left to Sephiroth any more since even people that haven't played FF7 know him to some degree which is why they will use him more for better or worse.

The trailers showed what looked like armed randos with Barret when he was going to the pillar which makes me think that the people of the slums have Avalanche's back. It would make for an interesting divide between the people that live on the &^#$# Pizza and those that live below it about whether they are terrorists or heroes.
 
While I agree with you less Sephiroth is more. I don't think there is much mystique left to Sephiroth any more since even people that haven't played FF7 know him to some degree which is why they will use him more for better or worse.

The trailers showed what looked like armed randos with Barret when he was going to the pillar which makes me think that the people of the slums have Avalanche's back. It would make for an interesting divide between the people that live on the &^#$# Pizza and those that live below it about whether they are terrorists or heroes.

Having more Sephiroth (espically early on) basically undermines one of the important themes of the game, though.

That being that when Cloud kills Sephiroth - Cloud is just "some guy". Not an elite solider, not even someone Sephiroth knows by name - just basically a random asshole who is from the town that Sephiroth is burning to the ground who makes a last stand. They both technically work for the same company (Shinra), but Sephiroth is the super soldier and Cloud is literally a security guard, an NPC.

There's no point in trying to make him an important character in the world (to have Seph directly torment him) when his character is literally supposed to not be anyone important.
 
Having more Sephiroth (espically early on) basically undermines one of the important themes of the game, though.

That being that when Cloud kills Sephiroth - Cloud is just "some guy". Not an elite solider, not even someone Sephiroth knows by name - just basically a random asshole who is from the town that Sephiroth is burning to the ground who makes a last stand. They both technically work for the same company (Shinra), but Sephiroth is the super soldier and Cloud is literally a security guard, an NPC.

There's no point in trying to make him an important character in the world (to have Seph directly torment him) when his character is literally supposed to not be anyone important.
I believe any of Sephiroth's appearances will just be in Cloud's head feeding into his delusions of grandeur. Basically anytime the white text on black background will be Sephiroth instead.

One thing that never occurred to me until recently is that Sephiroth actually does show interest in infantryman Cloud enough to know about his home town and talk to him about it. Granted his interest basically circles back to himself and his attention to Cloud might have just been because of Zack talking to Cloud.
 
Just stopping by this thread to say that Shadowbringers was probably the best thing Square Enix has made in the last decade and I'm glad that Nomura hasn't forced his way into Final Fantasy XIV yet.
 
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Just stopping by this thread to say that Shadowbringers was probably the best thing Square Enix has made in the last decade and I'm glad that Nomura hasn't forced his way into Final Fantasy XIV yet.
Low fucking bar though.
 
Just stopping by this thread to say that Shadowbringers was probably the best thing Square Enix has made in the last decade and I'm glad that Nomura hasn't forced his way into Final Fantasy XIV yet.

Nomura is doing the Edenscape raids in FFXIV currently, meaning he was the main/guest designer for E1-E4 and E1S-E4S and will be there for the entirety (12 raids in all).

I don't like Kingdom Hearts but those raids are fucking really good, so Nomura being there turned out to not be a bad thing.
 
Nomura is doing the Edenscape raids in FFXIV currently, meaning he was the main/guest designer for E1-E4 and E1S-E4S and will be there for the entirety (12 raids in all).

I don't like Kingdom Hearts but those raids are fucking really good, so Nomura being there turned out to not be a bad thing.
This is fine as long as he's not allowed anywhere near the main story. FF14 already has a ton of weird metaphysical concepts running around in its narrative. Nomura would definitely turn it into a massive clusterfuck if he got to write an actual MSQ story arc.
 
This is fine as long as he's not allowed anywhere near the main story. FF14 already has a ton of weird metaphysical concepts running around in its narrative. Nomura would definitely turn it into a massive clusterfuck if he got to write an actual MSQ story arc.

It's almost certainly going to tie in to the main story, it's an 8-man raid tied into a MSQ area and involves several main characters.

That said, it's fine so far - I can't imagine he's being given carte blanch to write whatever the fuck he wants.
 
I'm not sure I would praise the ever loving hell out of the main scenario of Shadowbringers. To me at least, it feels kind of cliche and over done. Light good, dark bad! That being said, it's an OK game in my opinion. The lack of content and the repetitive leveling curve (having to do dungeons non-stop because nobody unironically does fates) leaves me bored to tears. That and the crafting system, while fun on paper, doesn't interest me enough to really dig in.
 
I'm not sure I would praise the ever loving hell out of the main scenario of Shadowbringers. To me at least, it feels kind of cliche and over done. Light good, dark bad! That being said, it's an OK game in my opinion. The lack of content and the repetitive leveling curve (having to do dungeons non-stop because nobody unironically does fates) leaves me bored to tears. That and the crafting system, while fun on paper, doesn't interest me enough to really dig in.

FFXIV is not a "light good, dark bad" story because of Shadowbringers. If anything Shadowbringers tanked that assumption that we had since ARR, the majority of Shadowbringer's initial plot is focused on bringing back the darkness aka the "dark" because the light can be just as destructive when it is when the dominant force. I mean everyone in Shadowbringers basically praises the darkness simply because they miss the night sky that the light took away.

Around late Heavensward we get flatly told that the first Shard/alternate world was completely ruined by bringing the light to too much power because darkness was completely destroyed which is what Shadowbringers aimed to correct and return balance to that world. I mean if you think the whole balance of light and dark, which isn't exactly the freshest concept either, is overplayed fair enough. I just don't think this is a purely "light good, dark bad" story as of right now.
 
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