- Joined
- Jun 29, 2013
The swear bombs were most likely stuff localization added.Barret's personality is going to be censored, isn't it?
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The swear bombs were most likely stuff localization added.Barret's personality is going to be censored, isn't it?
Is it really necessary to spoiler info for a near 20 year old game that was extremely widely played and talked-about? Nevertheless:Things I can see them doing in the remake from previewing the trailers:
*The first installment and probably the first half of the second installment will detail life in Midgar, and detail a bigger AVALANCHE campaign that just goes FUBAR over time, way more than as portrayed in the first game. I'm very sure AVALANCHE will not just gain a bigger presence on Shinra's national security watch, but will gain friction with people who hate them for having killed friends and family of theirs and are with Shinra, the team gets whittled down one by one (honestly, Biggs, Wedge, and Jesse are the redshirts, I can see this happening from miles away) while their losses take their toll on the team, Shinra doesn't just manipulate public opinion but successfully uses their public support and voices of dissent against AVALANCHE to garner greater morale against them, one of their later successful bombing runs has mobs of people chasing them afterward, and by the time Sector 7 is blown to hell, the entire city is on a manhunt for them, making Midgar not a place for Cloud and friends to want to come back to. Maybe it's a bit overblown, but they said they wanted to make the story bigger in scale, so I'm up for this disaster of human relations and corporate codependence.
The swear bombs were most likely stuff localization added.
Mother $*!&* I don't care.The swear bombs were most likely stuff localization added.
It doesn't help the translation actually uses the word "clone" at one point. They're totally gonna milk Sephiroth for all he's worth and ruin the mystique from the start anyway.a lot of people thought Cloud was his fucking clone or something).
What's the issue with level caps?To my complete shock and lack of knowing FF11 online was available on PS2 and 360 but less surprising there is an active player base left on PC. I didn’t get to far on 14 before giving up (fuck level cap quests) so I may give this a try.
What's the issue with level caps?
I have no experience but from what I understand from people, I take it XI may be for someone more into pre-WoW Everquest style MMOs?
Slowed the game down for me and meant I was stuck doing faits or dungeons to level grind when I didn’t have enough Gill to buy proper gear.
While I agree with you less Sephiroth is more. I don't think there is much mystique left to Sephiroth any more since even people that haven't played FF7 know him to some degree which is why they will use him more for better or worse.They're totally gonna tard cum Sephiroth for all he's worth and ruin the mystique from the start anyway.
While I agree with you less Sephiroth is more. I don't think there is much mystique left to Sephiroth any more since even people that haven't played FF7 know him to some degree which is why they will use him more for better or worse.
The trailers showed what looked like armed randos with Barret when he was going to the pillar which makes me think that the people of the slums have Avalanche's back. It would make for an interesting divide between the people that live on the &^#$# Pizza and those that live below it about whether they are terrorists or heroes.
Having more Sephiroth (espically early on) basically undermines one of the important themes of the game, though.
That being that when Cloud kills Sephiroth - Cloud is just "some guy". Not an elite solider, not even someone Sephiroth knows by name - just basically a random asshole who is from the town that Sephiroth is burning to the ground who makes a last stand. They both technically work for the same company (Shinra), but Sephiroth is the super soldier and Cloud is literally a security guard, an NPC.
There's no point in trying to make him an important character in the world (to have Seph directly torment him) when his character is literally supposed to not be anyone important.
Low fucking bar though.Just stopping by this thread to say that Shadowbringers was probably the best thing Square Enix has made in the last decade and I'm glad that Nomura hasn't forced his way into Final Fantasy XIV yet.
Low fucking bar though.
Just stopping by this thread to say that Shadowbringers was probably the best thing Square Enix has made in the last decade and I'm glad that Nomura hasn't forced his way into Final Fantasy XIV yet.
This is fine as long as he's not allowed anywhere near the main story. FF14 already has a ton of weird metaphysical concepts running around in its narrative. Nomura would definitely turn it into a massive clusterfuck if he got to write an actual MSQ story arc.Nomura is doing the Edenscape raids in FFXIV currently, meaning he was the main/guest designer for E1-E4 and E1S-E4S and will be there for the entirety (12 raids in all).
I don't like Kingdom Hearts but those raids are fucking really good, so Nomura being there turned out to not be a bad thing.
This is fine as long as he's not allowed anywhere near the main story. FF14 already has a ton of weird metaphysical concepts running around in its narrative. Nomura would definitely turn it into a massive clusterfuck if he got to write an actual MSQ story arc.
I'm not sure I would praise the ever loving hell out of the main scenario of Shadowbringers. To me at least, it feels kind of cliche and over done. Light good, dark bad! That being said, it's an OK game in my opinion. The lack of content and the repetitive leveling curve (having to do dungeons non-stop because nobody unironically does fates) leaves me bored to tears. That and the crafting system, while fun on paper, doesn't interest me enough to really dig in.