The Final Fantasy Thread

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I really wanna give 12 a shot but I've heard the combat has problems. Like most summons and magic becomes redundant because just wailing on enemies works fine, stuff like that. Although 7 had that problem too.
(Also yiazmat)

Do you recommend it?
The way XII plays feels less like the previous ATB games and more like RTwP games like Baldur's Gate 1 & 2, and it has the same issue (arguably, since fans of RTwP WRPGs tend to argue it isn't necessarily one) that when fighting trash mobs you're generally best off just having your guys automatically beat them to death then getting fancy. Or you might throw out an AoE spell or something at the start then beat them to death. Really, I would prefer the gameplay of FFXII over many other RTwP games. It's snappy and easy to tell what's going on (a problem I have with a lot of top-down games), the AI programming for your party members is flexible and super easy to use, and bosses are generally tough enough that you need to pay attention and direct your guys instead of letting the game play itself (if you can beat them automatically, it's because you spent a lot of effort beforehand getting your party's AI scripts and equipment loadouts just right).

I think in the grand scheme of things, XII gets more flak for its gameplay than it deserves because it's not the type of gameplay that JRPG players were accustomed to or expecting.
 
13 and 10 both suck.

Shocker!
10 is the best and it's not even close.

Do you guys also complain about ATB or XII's combat? Just curious.
12 has the worst combat by far, though I didn't play 15 or 16.

I really wanna give 12 a shot but I've heard the combat has problems. Like most summons and magic becomes redundant because just wailing on enemies works fine, stuff like that. Although 7 had that problem too.
(Also yiazmat)

Do you recommend it?
It's tedious as fuck, you need to set up long auto battle sequences for your companions or micromanage their turns in what's the slowest, dreadfully boring, least visually impressive combat. It's deep in an annoying way, kind like Vagrant Story in that way. It's often described as similar to MMORPG combat.
 
And XVI just doesn't even feel much like a Final Fantasy game, and everything I've read of what game Yoshida likes makes it sound he doesn't even really like RPGs much.
XVI had the issue of not being much of an RPG yet not being much of an action game. The story was interesting and god damn were some of the cinematics and various set pieces glorious (Bahamut boss fight and when they went full "Fuck it, we're Devil May Cry now" with Titan), but the gameplay was so astoundingly mediocre.
 
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10 is the best and it's not even close.


12 has the worst combat by far, though I didn't play 15 or 16.


It's tedious as fuck, you need to set up long auto battle sequences for your companions or micromanage their turns in what's the slowest, dreadfully boring, least visually impressive combat. It's deep in an annoying way, kind like Vagrant Story in that way. It's often described as similar to MMORPG combat.
Hm...
Maybe I should just rent it one week, see if it clicks for me. It sounds like something you have to get used to.

I would rather be meticulous about combat than deal with fights like in 15, where it feels super uncoordinated.
Maybe you can pull off a cool trick if your besties feel like it. Maybe you can summon if you've been embarrassing yourself for 5 minutes straight.

15 still has fun stuff in it though. I feel like it is made redundant by how good 7 remake's combat feels.
 
XVI had the issue of not being much of an RPG yet not being much of an action game. The story was interesting and god damn were some of the cinematics and various set pieces glorious (Bahamut boss fight and when they went full "Fuck it, we're Devil May Cry now" with Titan), but the gameplay was so astoundingly mediocre.
The story also falls off hard after being really good.
 
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I really wanna give 12 a shot but I've heard the combat has problems. Like most summons and magic becomes redundant because just wailing on enemies works fine, stuff like that. Although 7 had that problem too.
The PS2 versions capped spell animations so only one could go off at a time because of hardware limitations. Everything got queued.

For example: Order Fran to cast Fira, it starts charging. Enemy casts Waterga. Fran fully charges Fira and just sits there waiting until the Waterga animation has finished before Fira goes off and her ATB can start charging again. Meanwhile your hasted berserk dudes have attacked like eight times each because melee doesn't have the queueing system.

The PC version removed this limitation so magic is a bit better there.
 
It is new actually. Well, since the PS3.
I'm not sure how to break it to you, but...
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I hate to break it to you but Final Fantasy's heyday has come and gone, hence them revisiting 7 with a goddamn trilogy remastering to try and get as much money as they can out of people.
That’s literally what I was implying by saying the series petered out on an almost 20 year old console to the extent it doesn’t feel like it’s been that long.

I hate to break it to you but you’re a tedious pedant if that slipped by you.
 
It is really sad being a lifelong fan of something that is near completely forgotten. Final Fantasy XIII is over 15 years old, and no one cares, not even Square. A blessing and a curse, nothing else looks or sounds the way it does, but at the same time nothing will ever illicit those new emotions from me either.
I suppose at the very least, I won't have to worry about it being bastardized by a pandering remake later, because it didn't perform well enough to warrant the awful treatment VII got during the early 2000s. It can be my weird little thing that does things only I like.
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Dont worry friend. Legends never die

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They'll bring her back
They could remake it to make the gameplay better and the story understandable. To improve it.
It absolutely needs a remaster for the gameplay, but I think the plot was pretty solid sans localization changes in 13-3. They made the villain a generic doomsday badguy as opposed to him being creepily obsessed with lightening. His obsession make me think of Zeus or something greek like.






I genuinely can't imagine something that would fix the issues of FF13 that wouldn't involve fundamentally changing both the mechanics and story of the game, but I'd be interested to hear people's theories.

Story wise I think added narration by lightning would help. Not much is needed, just maybe add a bit before the game laying out the terms and factions. Change the voice actors for the 13-2 protagonists and again fix the localization/ censorship fuck ups in 13-3. Gameplay wise I dunno, add an easy mode for people like me who hate turn based and a proper challenging mode for people who dont. Oh and by default get rid of the map. The game is full of eye candy and that map was a terrible design choice to distract from it.

Also somehow bring back all the weird costume DLC for free.


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XIII was made by almost the exact same team that made X, and I think that shows in that XIII still mostly "feels" like a Final Fantasy, just a sub-par one because they flubbed the development in trying to switch to HD.

The problem from the beginning was that they went into development right out of the PS2 era EXTREMELY naive about the challenges of developing for next gen. They designed an engine that looked beautiful and was technically ahead of its time, but it was such a bitch to use it derailed everything. They had to steal Nomura's dev team to make it work which completely fucked versus 13 and all the ideas they had in the pipeline for a shared universe. They built from scratch something they should have licensed out and had no framework to properly build on their grand house of ideas.

The hallway existed because of how fucked the engine was. That's why it took 40 hours to get anywhere open world. It had trouble with large environments. They then had the genius idea to make an MMO with it. Just a cascade of technical fuckups that held back the cream of the crop.
 
Apparently the BRs and hispanidad are upset that the FFT remaster isn't going to be localized into Spanish or Portuguese:
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I constantly see ES/PT localization beggars under the FFT Japanese twitter account.
 
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FF13 is an overall very good game and better than the overwhelming vast majority of JRPGs. Stunning visuals and fun combat. I'd play FF13 over like Tales of, Atelier, Xenoblade, Atlus games, etc. It is also the last mainline numbered FF that is even vaguely FF. Sadly the franchise has now not been Final Fantasy for longer than it was. FF16 and the FF7 remakes hold no appeal to me. I expect FF17 to be along the same lines (if it is ever made, given how long it took Square to make Versus XIII, FF16, the FF7 remake games, KH3, and how KH4 will have been in development for 7 or 8 years by the time it finally comes out).
 
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