The Final Fantasy Thread

Take out the 7 and you might be right. Im pretty sure all the entry's in 7's verse were all popular besides maybe dirge, and everybody I saw was happy to see deepground back surprisingly.
I think the mini-franchise suffers from revisionist history. Nobody liked Deepground until it was a reference in the Remake. CC is a fine game but it's not a good reason to expand an otherwise impeccable story. Advent Children was bad and nobody seems to acknowledge it besides liking the updated outfits.
 
I think the mini-franchise suffers from revisionist history. Nobody liked Deepground until it was a reference in the Remake. CC is a fine game but it's not a good reason to expand an otherwise impeccable story. Advent Children was bad and nobody seems to acknowledge it besides liking the updated outfits.
Hard disagree on all counts. Deepground was the best part of dirge. Crisis core was the best part of the compilation and it would be fascinating to see if it has the divergence point where history changes in the remake. Release day advent children was average, but the final cut is chief's kiss in my opinion.
 
  • Agree
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I gave Final Fantasy 12 another chance, and I will even admit that it is a much better game now (After "The Zodiac Age", and letting you actually change your jobs... which should have been there to begin with, came out... but I digress) than it was the first time I played it... But that doesn't change the fact that nearly every part of this fucking game was clearly designed to waste my time. Fuck it. I love FFT, and this garbage does not belong in the same canon as that game. (The story of FF12 is decent, but the gameplay is not very good.)
One more thing, an excerpt from the FF wiki:

"Automating stealing via the gambit system is something players strive to do, but the stealer will keep stealing even when the target has nothing to steal. Thus, many players opt to use Foe HP 100% gambit to only steal from newly met enemies. The developers have commented that they did not want to make stealing too convenient, and wanted to keep that element of trial-and-error and the "healthy player frustration" that "makes the game fun." Thus, the imperfect stealing with gambits has been left in the International and HD versions."

"Healthy player frustration makes the game fun."
You know, that one line explains so much about the things I hate about FF12.
Incidentally, what a crock of shit. Bad game design is bad game design. If you add it intentionally to "frustrate" players, then you are an asshole.
 
Incidentally, what a crock of shit. Bad game design is bad game design. If you add it intentionally to "frustrate" players, then you are an asshole.
Hey, it just works
basilisk-1.jpg
 
They sure don't make games like Chrono Trigger anymore. It's really good.
No they do at least as far as mechanics go. The time travel theme never really played much into the combat system but other games used different themes to have just as much world exploration and side quests/quest design as CT did.
 
Hard disagree on all counts. Deepground was the best part of dirge. Crisis core was the best part of the compilation and it would be fascinating to see if it has the divergence point where history changes in the remake. Release day advent children was average, but the final cut is chief's kiss in my opinion.
We went from a perfect ten to a 7.5!!!!
 
I started playing Chrono Trigger again.

They sure don't make games like Chrono Trigger anymore. It's really good.
You should play Rudora no Hihou if you want to see something that's never really been attempted again.

Three characters with somewhat intertwining stories, aliens, hell, fight God, magic system where you have to make your own spells to put in your grimoire (by the way the English translated ROM let you do overpowered stuff that wasn't possible in the Japanese version.)

It's just a weird fever dream of a game.
 
No they do at least as far as mechanics go. The time travel theme never really played much into the combat system but other games used different themes to have just as much world exploration and side quests/quest design as CT did.
Incorporating time travel into the combat or character building is a pretty cool idea, if that's what you meant.

Anyway, they definitely don't make games like CT overall. Yeah, the general design is similar to other JRPGs but that's just how the genre is structured, it's greater than the sum of its parts.
 
Incorporating time travel into the combat or character building is a pretty cool idea, if that's what you meant.

Anyway, they definitely don't make games like CT overall. Yeah, the general design is similar to other JRPGs but that's just how the genre is structured, it's greater than the sum of its parts.
Final Fantasy 13-2 had time travel act as a means to solve stage wide puzzles, where you had to travel between the past, present and future of the same level in order to unlock more areas by clearing hazards or blockades that way. It was probably the best modern use of time travel that had an effect on gameplay mechanics and level design. But it was shackled to a game that was genuine garbage. With how wildly different the 13 series games are, the last two should have been their own IP.

The time travel system in 13-2 would have been perfectly at home in a new Chrono game.
 
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