The Final Fantasy Thread

I don't see why people have a stick up their ass about FF7 Remake. This was never going to be better than the original, but it does provide a different experience, one that's more modernized for better or for worse. I'm glad they're making changes to the story, characters and gameplay, otherwise why bother? We're only up to what, Aerith being killed in the Remake? If I want to experience the story, I can just fire up the original game and get the real deal right now. It's less about the remake being true to the original and more about what they're going to do with the rest of the story going forward. The more action based gameplay is also, in my opinion, better than the turn based one, although your mileage may vary.
the problem is that there is also a game beloved from PS1 days that got a remake that, may have detractors, naysayers, complete raging at the remake, but still managed to turn out very close to the original game.

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The RE2 remake have done a lot of changes, like changes to the character back stories, character themselves, how the story played out, missing sections, changed enemies, changed how Mr X works, missing character zapping system, heck some people still complains to this day that RE games should only be in fixed camera. yet in the end, there is no huge changes made that you can't call it RE2 anymore.

what both FF7 Remake games have done so far is basically add superficial stuff, filler and at the same time destroyed the message of the original game and in the only only superficially following the original game's plot.

They put Sephiroth in Remake because they wanted to put him in the promotional materials despite him not showing up in midgar because they want him in the promotional materials. They could emphasize how dreary and dystopian the slums in Midgar, how seedy really is the wall market district, but instead they made it a gay faggot carnival. they made the characters who died, survive and in the process basically erase the gravity of situation and conviction of the characters. there are so many small niggling changes, but combined, the FF7 remake games basically is a putrid modern SE game skinwalking as FF7
 
I feel like visual storytelling is a lost art. Why can't we have moments where what's shown speaks more than any kind of exposition.
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Developers made do with less back then and those with passion showed it in a masterful synergy of good writing, sound effects and voice acting, and art. Not to derail the thread, but I'm playing Homeworld Remastered and everything about holds up 20 years later.
 
@huckbeine I did say "Modernize it for better or worse". That's just your current stock of games, removing any nuance or interest and instead opting for making the game accessible for everyone. I like how at least they're trying to do something different with the story, even if it looks retarded, a 1-1 remake simply wouldn't work or be worth the effort.

That's why we still got the original titles if these flop. The main reason for the existence of the remakes I see is to have a more modern, improved gameplay set within the confines of the original games' world and setting. That's why you will play them, to see Midgard up close or to see what a third person Raccoon City would look like. You won't play these games for the story or the characters.

Developers made do with less back then and those with passion showed it in a masterful synergy of good writing, sound effects and voice acting, and art. Not to derail the thread, but I'm playing Homeworld Remastered and everything about holds up 20 years later.
It is amazing how bankrupt creatively more modern games are. Thank goodness the older titles still have active communities and patches to make the games work on modern systems, that way you can still have something good to play even when the AAAA gaming space collapses onto itself.
 
The RE2 remake have done a lot of changes, like changes to the character back stories, character themselves, how the story played out, missing sections, changed enemies, changed how Mr X works, missing character zapping system, heck some people still complains to this day that RE games should only be in fixed camera. yet in the end, there is no huge changes made that you can't call it RE2 anymore.
And it created some Leon/Claire shippers
 
a 1-1 remake simply wouldn't work or be worth the effort.
A 1 to 1 remake is quite literally what everyone wanted; a full remake with modern graphics. That's literally what everyone was asking for. People just wanted the original game, but looking like what people were imagining it looked like in their heads when they originally played in 1997. A full remake would have sold gangbusters, and everybody would have loved Square Enix for it.

You won't play these games for the story or the characters.
The main reason anyone even remembers FFVII, and the main reason it was critically acclaimed, was because of its story. Aerith's death is one of the most memorable events in modern gaming. Sephiroth's is one of the most iconic villains in gaming. FFVII was a solid RPG gameplay wise, though I've also heard it described as easy by modern standards from friends who played it, but the reason everybody still remembers that game is the story, characters, and world it portrayed. For many games, story or characters are of lesser importance. For FFVII, that is absolutely not the case.
 
so i'm still playing the ffvii remake (the first one) because despite already beating the game, i wanted to beat it again on hard mode. it's been decently challenging, but doable.

and then the hell house fight happened.

that is genuinely one of the most maddening fights i have dealt with so far on hard mode. since you can't use items in hard mode, and you only heal hp at rest spots, the only way you can recover mp is by breaking those shinra boxes in the field or doing a quest or something that fully recovers your hp/mp. this is a problem when you're forced to use magic when dealing with hell house. it sucked so bad, omg. it wouldn't have been as bad, i think, if the fucking tonberries didn't use scourge to CONSTANTLY freeze my characters with seemingly no way to avoid it. i was able to mitigate instadeath with a fully leveled warding materia and subversion materia. too bad i only had one subversion materia, though.

but yeah, anyway, finally got through that fight.

inb4 "lurker you know that nothing (except certain summons) carries over from the first to the second game, right?" yep. and i don't even care. i just want to be the very best.
 
so i'm still playing the ffvii remake (the first one) because despite already beating the game, i wanted to beat it again on hard mode. it's been decently challenging, but doable.

and then the hell house fight happened.

that is genuinely one of the most maddening fights i have dealt with so far on hard mode. since you can't use items in hard mode, and you only heal hp at rest spots, the only way you can recover mp is by breaking those shinra boxes in the field or doing a quest or something that fully recovers your hp/mp. this is a problem when you're forced to use magic when dealing with hell house. it sucked so bad, omg. it wouldn't have been as bad, i think, if the fucking tonberries didn't use scourge to CONSTANTLY freeze my characters with seemingly no way to avoid it. i was able to mitigate instadeath with a fully leveled warding materia and subversion materia. too bad i only had one subversion materia, though.

but yeah, anyway, finally got through that fight.

inb4 "lurker you know that nothing (except certain summons) carries over from the first to the second game, right?" yep. and i don't even care. i just want to be the very best.
Hell house was the fight that made me hate Remake. I didn't have one of the elemental spells equipped (I think it was Ice) and basically had to trudge through the thing.

They fixed that in Rebirth since all the characters can get weak elemental attacks that don't use MP, so you're never locked out of pressuring.
 
Hell house was the fight that made me hate Remake. I didn't have one of the elemental spells equipped (I think it was Ice) and basically had to trudge through the thing.

They fixed that in Rebirth since all the characters can get weak elemental attacks that don't use MP, so you're never locked out of pressuring.
since i kept getting my shit kicked in, i had many opportunities to fuck around with my materia and general strategy. because hell house is vulnerable to magic in general, that also would include abilities like cloud's blade beam, which did like 1.2k non-elemental magic damage to an unstaggered hell house. sure, it's a slow and risky move, but when you get that fucker into stagger and get like one or two blade beams in, you can do some good damage without having to worry about using any MP.

i should probably mention that i'm playing a new game+ on hard mode, so i have a lot more resources to work with than you normally would at that part of the game. not that that actually meant anything, obviously, considering how much it still kicked my ass despite being fully leveled up.

lorgor not gud at vidja
 
I like how at least they're trying to do something different with the story, even if it looks retarded, a 1-1 remake simply wouldn't work or be worth the effort.
I'm so tired of this argument since its barely true in many respects when it comes to these "remake" games and even when it is, the vast majority of people hate the changes to the story they made. What exactly even are these "different" thing(s) people wanted? Have Aeris not sacrifice herself for the greater good? Ok, and our heroes manage to save themselves from the Meteor how then? Do they just conveniently find some other way to save themselves? If so how? Or maybe perhaps, these people want Sephiroth to win this time around. Maybe, that's what they want. That would certainly be different though I don't guarantee most people would like that. Or lets suppose Zack survived somehow. Ok, then what? Is he just another member of Avalanche then? He can't go back to Shinra since they should still be after him. That and I highly doubt he would, even if he could, go back to working for them. If he does decide to work with Avalanche how would that not make Cloud go mental or do you intend to handwave that away and thus deprive the main character of his story arc? I could go on and on. The people who say they wanted things "different" have no clue what they're talking about. The original story is simply too tight to make anything but the most insignificant changes that wouldn't ruin the overall story.
 
I'm so tired of this argument since its barely true in many respects when it comes to these "remake" games and even when it is, the vast majority of people hate the changes to the story they made. What exactly even are these "different" thing(s) people wanted? Have Aeris not sacrifice herself for the greater good? Ok, and our heroes manage to save themselves from the Meteor how then? Do they just conveniently find some other way to save themselves? If so how? Or maybe perhaps, these people want Sephiroth to win?
Huh? Aerith dying had nothing to do with the Holy spell. She got it to work in the lost city of the ancients, Sephiroth was just holding it back from working when he was inside the planet at the northern crater. That's the tragedy of Aeriths death, it wasn't suicide to save the world, she wanted to live as much as anyone else but Sephiroth killed her.

Why do people think she had to die to activate the Holy spell? There is literally a plot point in the original game where Bugenhagen explains this in no unclear terms when the party takes him to the lost city.
 
This video is gold.



Just three bros shooting the shit and finally just relaxing and reminiscing. Some of the self depreciation reactions are just pure kino. Nomura is the most casual and relaxed I've ever seen him.


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far as I'm concerned these guys are the best of the industry. Love em or hate em.
 
Why do people think she had to die to activate the Holy spell? There is literally a plot point in the original game where Bugenhagen explains this in no unclear terms when the party takes him to the lost city.
Because then there is no reason for her to leave the party at all or cryptically tell Cloud she'll come back when all of this is over. Why would she do either if all she had to do was just pray for a moment at the Forgotten Capital?
 
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Why do people think she had to die to activate the Holy spell? There is literally a plot point in the original game where Bugenhagen explains this in no unclear terms when the party takes him to the lost city.
I thought the whole "she had to die" thing was that she basically knew that going to the Forgotten City would lead to her death, not that she literally had to die to activate it.

It's been a while since I've played through FFVII though.
 
I'm so tired of this argument since its barely true in many respects when it comes to these "remake" games and even when it is, the vast majority of people hate the changes to the story they made. What exactly even are these "different" thing(s) people wanted? Have Aeris not sacrifice herself for the greater good? Ok, and our heroes manage to save themselves from the Meteor how then? Do they just conveniently find some other way to save themselves? If so how? Or maybe perhaps, these people want Sephiroth to win this time around. Maybe, that's what they want. That would certainly be different though I don't guarantee most people would like that. Or lets suppose Zack survived somehow. Ok, then what? Is he just another member of Avalanche then? He can't go back to Shinra since they should still be after him. That and I highly doubt he would, even if he could, go back to working for them. If he does decide to work with Avalanche how would that not make Cloud go mental or do you intend to handwave that away and thus deprive the main character of his story arc? I could go on and on. The people who say they wanted things "different" have no clue what they're talking about. The original story is simply too tight to make anything but the most insignificant changes that wouldn't ruin the overall story.
Being able to do a second take on a big game or franchise is a luxury and every studio should have a chance at it. Not my fault people either don't know what they want, the studios lack the imagination or talent to make something interesting, or both.
 
I thought that new gag was hilarious.


Being able to replay the entire game and side quests with the girls in beach bikinis makes all the bitching about censorship ridiculous to me. I get that it's an actual thing in some games, I just don't think it applies to this game.

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