The Final Fantasy Thread

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I was listening to the soundtracks of FF7 and FF7R a lot lately. Call me a hipster but the PS1 chiptune is still viable as music. In fact it really had an eerie and out of this world feel in general.

Maybe it is only my nostalgia filter.
 
I was listening to the soundtracks of FF7 and FF7R a lot lately. Call me a hipster but the PS1 chiptune is still viable as music. In fact it really had an eerie and out of this world feel in general.

Maybe it is only my nostalgia filter.
Nah I enjoy the remake tacks, but still like the original OST more. You're not alone
 
Nah I enjoy the remake tacks, but still like the original OST more. You're not alone
While I don't care much about the Remake, I have to admit the art and the music is top notch.
Still, I think chiptune and tracker music should be always on the table to help out the real orchestra. A score is about creating mood and texture, the more crayons you have the better picture you can paint.

Of course I am a sucker for synth and other fake sounding sounds.
 
I absolutely love all of the new arrangements of the original themes and it’s great to hear some variations on them, too. For instance, in the original game Tifa’s theme only appears in one other track apart from Tifa’s Theme. In the remake, the theme is also used as an action theme, it’s played ominously following the Sector 7 attack, and used dramatically when she and Cloud have their heart to heart before setting off to rescue Aerith. And they actually made the Honey Bee Inn theme listenable with that crazy jazz arrangement. However, I really don’t care much for the original material in the game. The only track that really stood out to me was the Valkyrie boss fight and that wasn’t even by one of the main composers.
 
I love the remake’s OST (the Airbuster theme in particular kicks ass) but I gotta admit I prefer the original version of Aerith’s theme. It’s a lot more impactful.
The Soundtrack Plus album, which mostly focuses on music used during the cutscenes, does have some variations on Aerith’s theme that sound closer to the original, but they lack the grandeur.
 
Of course I am a sucker for synth and other fake sounding sounds.
It's not even about taste. It's about overusing uninspired orchestral arrangements where they don't belong.
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I love me some neon ambiance. But It's not even about taste. It's about overusing uninspired orchestral arrangements where they don't belong. 7's music was tense for a reason.

For those who want to argue that Star Wars killed science fiction, here's some more ammunition.
Unfortunately, I lack to vocabulary to really talk about music in depth. In many ways both for film and video games using the same sounding orchestra just makes it dull. In fact, while I don't watch much movies anymore, but the standard heroic and happy music kills me. It's so cliche. You have the same instruments and choirs doing the same thing.

I blame that on people wanting the creative process to be clean, and the fact that movies basically rip off each other's score because they use an existing piece to set up the scene, and later compose something that is similar enough so the scene will work that way.
Or they simply just look at something that worked and "do like that". That is basically every anime ost seems to be the same Orchestra Rock with meaningless choirs. lol The generic epic music.

I give Star Wars a pass because they resurrected the full orchestra soundtrack while they really use music in the forefront.
The problem with SW is the fact that the industry learned the wrong lessons about it by trying to superficially clone it.
As a creative endeavor it is basically about trying something new, unorthodox mix of genres, a creator driven production.

Nobuo Uematsu is simply a darn good composer. He really has an eclectic style that comes together well and works nicely both on the Nintendo and PlayStation games. He really jumps between styles and genres.

As for the original FF7 tune, simply midi has it's own sound. For example the original composition of The Main Theme, in my opinion simply is more cautiously optimistic than their orchestral versions which feel more sad. Also in general the more fake sound is more fitting for a more fake world. Stereotypical wanna-be romantic orchestra is always bringing me a more stereotypical Fantasy feel. If they wanted a high definition but similar feel they could have gone with a more Vangelis direction.

Perhaps it was necessary for updating for modern audiences, but as far as I can tell they really dislike the electric organ sound of the original. If you listen to tracks between FF6-8 you can find them in battle themes quite often. Those who fight further and Crazy Motor Cycle chase lost them as a main instrument, while the boss battle still have some booping sound it's way less pronounced.

Fitting for a Game that is basically a sequel to Advent Children. The music is really in line with that.
Of course I don't know how the general audiences would react to a more varied soundscape, they didn't seem to mind Undertale or Pokemon having a more beep-boopy style of music.
 
Unfortunately, I lack to vocabulary to really talk about music in depth. In many ways both for film and video games using the same sounding orchestra just makes it dull. In fact, while I don't watch much movies anymore, but the standard heroic and happy music kills me. It's so cliche. You have the same instruments and choirs doing the same thing.

I blame that on people wanting the creative process to be clean, and the fact that movies basically rip off each other's score because they use an existing piece to set up the scene, and later compose something that is similar enough so the scene will work that way.
Or they simply just look at something that worked and "do like that". That is basically every anime ost seems to be the same Orchestra Rock with meaningless choirs. lol The generic epic music.

I give Star Wars a pass because they resurrected the full orchestra soundtrack while they really use music in the forefront.
The problem with SW is the fact that the industry learned the wrong lessons about it by trying to superficially clone it.
As a creative endeavor it is basically about trying something new, unorthodox mix of genres, a creator driven production.

Nobuo Uematsu is simply a darn good composer. He really has an eclectic style that comes together well and works nicely both on the Nintendo and PlayStation games. He really jumps between styles and genres.

As for the original FF7 tune, simply midi has it's own sound. For example the original composition of The Main Theme, in my opinion simply is more cautiously optimistic than their orchestral versions which feel more sad. Also in general the more fake sound is more fitting for a more fake world. Stereotypical wanna-be romantic orchestra is always bringing me a more stereotypical Fantasy feel. If they wanted a high definition but similar feel they could have gone with a more Vangelis direction.

Perhaps it was necessary for updating for modern audiences, but as far as I can tell they really dislike the electric organ sound of the original. If you listen to tracks between FF6-8 you can find them in battle themes quite often. Those who fight further and Crazy Motor Cycle chase lost them as a main instrument, while the boss battle still have some booping sound it's way less pronounced.

Fitting for a Game that is basically a sequel to Advent Children. The music is really in line with that.
Of course I don't know how the general audiences would react to a more varied soundscape, they didn't seem to mind Undertale or Pokemon having a more beep-boopy style of music.
I liked your post, nerd.
 
The people wondering how audiences would respond to a more MIDI sounding FF7R score news to visit the Dragon Quest thread when DQ11 was released.
 
My understanding of Intrograde and the Yuffie dlc is there's more ending with Zack arriving at Aeris' church but she's gone. Some people think he's crossed into the timeline the story is continuing from, others think something happened to that timeline's Aeris. Either way it's an excuse for his further adventures. Also Yuffie's companions don't make it. So they're making her a tragic character now too. I would assume her appeal was in how divorced from tragedy she personally is and so she can be charming when she acts out.

But the converse is also true. Tidus never shuts up, and he seems to be his own biggest fan, but the gaijin recoiled regardless. He's rich, famous, and good-looking. That's a bridge which can never be built between us.
I was surprised to learn that the Nipponese liked Tidus. His story as a struggling free spirit apparently resonated. I am wondering if there are cultural barriers there. Like maybe in Japanese the scenes have more subtext when to Americans Tidus is just acting out instead of letting them play the game.

but I gotta admit I prefer the original version of Aerith’s theme. It’s a lot more impactful.
Agreed. It's more stark and clean. I'm not musical so those are the best adjectives. Even though it wasn't composed for it, it feels so perfectly suited to her death scene.
I think it's a clear case of overusing a popular iconic track since they use some rendition of it all the time with her. Sometimes it works, like the upbeat versions for her dresses, but other times they should just use her church theme. That's basically her second theme for exactly those moments.
 
I liked the new ending the DLC gave.

I mean you can tell that Staff dude is just supposed to be a Cid placeholder until real Cid arrives since he has many of the same animations, but it's not a bad expansion and certainly gave more content than the KH 3 one.
 
I liked the new ending the DLC gave.

I mean you can tell that Staff dude is just supposed to be a Cid placeholder until real Cid arrives since he has many of the same animations, but it's not a bad expansion and certainly gave more content than the KH 3 one.
I actually like it more than the original too. The cliffhanger with Zack was weirder originally, the rapport among the party was nonexistent.
 
Time to start a new game after finishing IX, I recently played VII again and can't bring myself to play VIII at the moment. So would people recommend the HD version of X (which I've never played) or XII (which I got about 1/3 through on the PS2, but for whatever reason never finished)?
 
Time to start a new game after finishing IX, I recently played VII again and can't bring myself to play VIII at the moment. So would people recommend the HD version of X (which I've never played) or XII (which I got about 1/3 through on the PS2, but for whatever reason never finished)?
I think the Zodiac Remaster of 12 breathes a lot of sorely needed life into that game and totally changed my overall opinion on it.
 
Time to start a new game after finishing IX, I recently played VII again and can't bring myself to play VIII at the moment. So would people recommend the HD version of X (which I've never played) or XII (which I got about 1/3 through on the PS2, but for whatever reason never finished)?
I recommend FFX. The combat is a lot more fun than XII and the story seems actually planned out from start to finish instead of a miscarried mess.
 
I got bored playing XII as well, the game is basically a single player FF11. I played X three times, the only thing that sucked were the side quest minigames and Tidus.

Also the only thing worth buying from the FF Pixel Remaster that was just announced is the canned FF3 Wonderswan version(?).
 
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