The Gamecube controller was unfairly criticized and is actually one of the most ergonomic and well-designed controllers ever made

George Lucas

Smooth-brained retard
kiwifarms.net
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Jul 3, 2021
In the age of PS4, Xbox, Steam, and Switch Pro controllers, the Gamecube controllers sits forgotten. Used only for Super Smash Bros. and the Gamecube itself, I’m going to stick up for this underrated design.

First of all, the biggest criticism of the Gamecube controller is that it doesn’t map well to a DualShock controller. And while that’s, that’s not really the controller’s fault. That’s Nintendo’s fault for not dominating the console market and getting third-party developers to develop cross-platform games with the Gamecube in mind. Cross-platform support for the Gamecube was generally an afterthought and so were the controls for games ported to Gamecube, but that’s not because the controller was bad. When the Gamecube was being designed, cross-platform games were still pretty rare, so making a controller that lines up well with the DualShock wasn’t a priority. Even the Xbox, which came much later, had an incompatible controller layout, though at least supported the same number of buttons.

The SFC face button layout is good, but not particularly ergonomic. The X button (Diamond) is not so easily reachable with the thumb, assuming B (Cross) is the primary button. Otherwise if the primary button is A (Circle), like for many RPGs, Y becomes difficult to reach quickly.

On the Gamecube, the thumb rests on A for all games, and every other face button is almost the same distance from A. The only legitimate complaint is that B is a bit small, but it adds to the effect that each button has a unique shape.

The build quality is impressive and the triggers are better than the PS3’s triggers. The only complaint I can make about analog controls is the somewhat spacious deadzone on the sticks. The octogates may also be a point of contention, but it depends on the particular game. I personally like the octogates.

The D-Pad is small but not unusable. At the time, games that used the D-Pad for movement were thought to be becoming obsolete and the D-Pad was relegated to utility functions. So I understand why the D-Pad was so small. If it was just a bit larger, like the size of the Wii’s D-Pad, I think it would have been more usable without being too bulky. The position of the D-Pad is better for non-shooter 3D games, while the D-Pad above is better for 2D games and shooters (but really mouse and keyboard is superior). There is no winning here: the best option is to have two different controllers.

There were a few industry trends that I think put the Gamecube controller in a bad light:

1. The fall of 3D platformers and Action Adventure games
2. The further rise of FPSs
3. The comeback of 2D games

While Nintendo probably should have saw #2 coming, there was little chance they could have predicted 1 and almost no chance they could have predicted 2.
 
Was playing SC2 and melee with some friends a couple weeks back and had a very similar discussion with them. Asymmetric buttons make a lot of sense, but it has to be something you force from the top down.
 
Gamecube controller is made for sissies with baby hands. THE DUKE is the only gamepad made for real men.
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It's so fucking crazy to think that this is still the only Nintendo controller with analog triggers
The original revision of the Wii classic controller had them. Strangely it was designed mostly for the purpose of playing SNES and N64 games which don't have analog shoulders. Later revisions of the classic controller which were clearly intended for more general use on modern games did away with the analog shoulders. What they did made no sense and given the inconsistency on the hardware I'm not sure there was a single game that ever made use of the analog shoulders.
 
I always thought it was the best controller too. But I didn't play my Gamecube much after I was like 13-14 so maybe now that my hands are bigger I'd think otherwise.
 
The d-pad was awfully mushy and did not feel good to click, that's the only bad thing I can say about it.
Especially when you consider that, at the time the Gamecube controller was made, Nintendo still held that patent that forced all their competitors to not made SNES-style d pads.
It was their best effort in the 3D era, the N64 controller is really frustrating in hindsight, and once motion controls got involved all their controllers became shitty. There's a reason the fans were able to force compatibility with Gamecube controllers for future consoles.
 
Hear me out, the steam decks gamepad is one of the most ergonomic and well designed controllers to hit the market in a long time but it fails at being A controller because it simply isnt. I propose that if panned out and made into its own standalone controller with the two halves being closer together and making it less weighty it could very well be the greatest controller ever made, it seems unlikely but I whole heartedly believe this to be true. It wont ever happen tho because this world is hell and we only exist here to suffer.

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The real greatest controller ever made.
 
I'm biased in favor of it as the best controller, as the Gamecube is my favorite gaming console. Awesome little purple cube.
 
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