On a different note, one guy I was talking to argued that Joel having an undignified death makes sense, because, in his words, "revenge stories make a lot more sense when someone dies as undignified as possible rather than in a death that feels satisfying. Plus it's the Last of Us there's like one character in the first game that dies with dignity."
Thoughts?
The thing about a character's death is that unless you're actually
doing something with that death, it's a blatant squandering of potential, an end to further potential stories with or involving that character. Because of this, you
need to have their death have some kind of meaning to the actual story, or there's no purpose to doing so. The entire point of a Revenge story hinges upon making a death impactful, so that the audience invests themselves in the story.
Simply killing off a main character to reach some sort of desired end-point, to shock the reader, or to raise the stakes is one of the worst things you can do as a writer, so naturally, Druckmann does all three.
What makes Druckmann so much worse, however, is when you realize what his magnum opus actually represents - not just pushing his vision on an audience that not only did not want this and will never want this, but in the sheer volume of human suffering he caused to make it happen. He subjected his workers to ridiculous levels of crunch, withheld their fucking paychecks to force obedience, openly encouraged members of his staff to ridicule anyone on his team who wouldn't conform, and managed to displace and remove
one of the most critically acclaimed writers in the history of video games to make this testament to ineptitude. This is, impossibly, even worse than that time Chuck Wendig tried to claim Tolkien was a terrible writer, while not being worthy to lick Tolkien's jockstrap. He continues to be involved with numerous attempts to shut down any and all discussion of this shit-show, further driving home how he's somehow managed to be the greater of these evils.