The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

It's edgy for the sake of being edgy, there's no merit or thought put into it when it comes to art or innovation - it's pretty insulting, really.

"THESE NPCS HAD FAMILIES, DO YOU HEAR THEM CRY?"
...Why should I care? I don't know anything about them.
This writing doesn't work unless you have a real choice in the matter.

Oh I feel bad I have to hear about his family and what a nice guy he was now that he's dead. Let me reload a save and not stealth kill him. Go up to him in the new save and get get killed brutally by this NPC on sight. Oh for such a nice guy with a family he sure didn't hesitate to bludgeon my head in. Ok let me reload the checkpoint and sneak past him that way he still gets to live and all the virtual people don't have to be sad. Oops turns out there is locked door that won't open until all the enemies are dead so now I have to kill this guy and then listen to all the sad shit even though I really tried not too. Thanks game.

I remember Red Faction 1 did this thing where the Ultor security guards would take damage and run away begging for their lives but every single time they did this they would eventually go back to fighting regardless of your actions. Maybe the first couple of times you stop shooting at them or pursuing them but after that you stop trying because you know from a game play perspective it doesn't matter. I won't feel any remorse shooting someone begging for their life if I know their coding is gonna kick back into trying to kill me.
 
After reading the thing with the dogs and how "all npcs have names!" all i can think of is;

Fuck this.

It's not disturbing or unsettling anymore. This is so absurd, it looped space-time and stopped being funny, and became just boring again. I'm taking a break of this thread.


Later everyone. :story:
See you in a few hours fren.
Wouldn't most working dogs be dead at this point? I highly doubt people would be focusing on dog breeding during the apocalypse, I mean maybe some might, but making it a common thing makes little sense to me and it's funny because it just ends up feeling like Neil just wanted dog killing cause edge
Dogs wouldn't go feral that fast. It would take several generations for it to start and get worse.

Except sheep dogs. Them niggas will always be sheep dogs. The show Life After People had an episode about pets after we all up and exit bag ourselves.
 
Watching people mock the hell out of this crappy emotional manipulation shit is great.

Also, all the NPCs have names and their friends whil cry when you kill them.

Seriously.
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Who is this even being made for? At least when directors make movies that are miserable slogs they are usually aiming to win some kind of prestigious film award. There isn't any equivalent for games.
 
Ya know, between the "UNPRECEDENTED ENEMY DOGS AND NAMES" thing and the older footage being touted as revolutionary for showing ellie climbing and jumping static objects, I wonder if the whole "spin the most basic, mundane, mainstream, and uncontroversial shit imaginable as bold and brave and unprecedented strides forward for the medium" schtick thats used to declare shit like "female character exists" as a stunning and brave progressive triumphs for humanity is now being applied to basic gameplay now.

Wonder if they will do a press conference proudly declaring their "revolutionary use of a 3d environment" or "historical decision to have a fully voiced protagonist" in the coming weeks...
 
Just got to the dog bit. A college lesson from creative writing/storytelling 101 that has always stayed with me:

NEVER have the main character kill the dog. The only acceptable time is for euthanasia purposes when the dog is hurt doing something heroic to save the MC. Always have the dog either help you directly or as a reward for assisting it somewhere down the line. Never play with the readers like that, it will likely backfire horribly.

This is sadistic as fuck writing and is practically dripping with juvenile edge.
Holy shit man. :stress:
 
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Who is this even being made for? At least when directors make movies that are miserable slogs they are usually aiming to win some kind of prestigious film award. There isn't any equivalent for games.

A failed attempt at attaining the prestigious gaming is art award for an AAA title. Plenty of Indies had their time in the limelight but Druckmann believe it is his turn.
 
Wouldn't most working dogs be dead at this point? I highly doubt people would be focusing on dog breeding during the apocalypse, I mean maybe some might, but making it a common thing makes little sense to me and it's funny because it just ends up feeling like Neil just wanted dog killing cause edge
Well, that's the thing about dogs. It was only very recently that we took such direct care of them, and for the vast majority of history dogs were basically just wandering scavengers in villagers that had an attachment to a given resident or residents. It makes sense for feral dogs to stick around humans, who tend to have scraps to feed them in exchange for barking at zombies or intruders approaching the encampment. Would you find little fluffy-kins after the social collapse? No. But you'd find plenty of mutts roaming about.
 
Ya know, between the "UNPRECEDENTED ENEMY DOGS AND NAMES" thing and the older footage being touted as revolutionary for showing ellie climbing and jumping static objects, I wonder if the whole "spin the most basic, mundane, mainstream, and uncontroversial shit imaginable as bold and brave and unprecedented strides forward for the medium" schtick thats used to declare shit like "female character exists" as a stunning and brave progressive triumphs for humanity is now being applied to basic gameplay now.

Wonder if they will do a press conference proudly declaring their "revolutionary use of a 3d environment" or "historical decision to have a fully voiced protagonist" in the coming weeks...
"With this revolutionary turn, we are allowing you to "control" the character with a interface device we call "controllers". Of course before you control Ellie you must ask for consent".
Just got to the dog bit. A college lesson from creative writing/storytelling 101 that has always stayed with me:

NEVER have the main character kill the dog. The only acceptable time is for euthanasia purposes when the dog does something heroic to save the MC. Always have the dog either help you directly or as a reward for assisting it somewhere down the line. Never play with the readers like that, it will likely backfire horribly.

This is sadistic as fuck writing and is practically dripping with juvenile edge.
Holy shit man. :stress:
Like I am Legend. Dog get's bit saving his owner and will smith has to put him down because he is turning. Fuck that scene is hard to watch.
 
I'm starting to think Druckmann's adding dogs so that he can more easily demonize Ellie. The big issue plaguing the ending is that players won't feel inclined to play as a hulking steroid monster beating the shit out of the protagonist, but the game's trying to make Ellie into something of an antagonist. What easier way to show one's villainy than having them kill dogs? And not just any dogs, but dogs that belong to Abby's group (presumably). Then we'd have to feel sorry for them! It's a cheap and easy way to play with the audience's emotions.

We probably won't be able to tell until the game is actually out, but even so this whole situation with the dogs has been amusing in its wrong-headedness.
 
Would you find little fluffy-kins after the social collapse?
Actually yes.

Terriers, Schnauzers, Poodles, and many other smaller dogs would still be sticking around because they would just revert to their working role instead of being primarily companions.

terriers are ratters, poodles are retrievers, and miniature schnauzers can do a variety of work including livestock guarding. You can even look as far back as Rome and small dogs even persisted after the collapse.

the vikings even had small dogs that supposedly resembled a corgi.
 
Actually yes.

Terriers, Schnauzers, Poodles, and many other smaller dogs would still be sticking around because they would just revert to their working role instead of being primarily companions.

terriers are ratters, poodles are retrievers, and miniature schnauzers can do a variety of work including livestock guarding. You can even look as far back as Rome and small dogs even persisted after the collapse.

the vikings even had small dogs that supposedly resembled a corgi.

This.

Corgis are excellent herding dogs and among the best ways to manage livestock using non electric/electronic means.

Dog breeds would absolutely go back to their original breeding purpose.
 
I'm starting to think Druckmann's adding dogs so that he can more easily demonize Ellie. The big issue plaguing the ending is that players won't feel inclined to play as a hulking steroid monster beating the shit out of the protagonist, but the game's trying to make Ellie into something of an antagonist. What easier way to show one's villainy than having them kill dogs? And not just any dogs, but dogs that belong to Abby's group (presumably). Then we'd have to feel sorry for them! It's a cheap and easy way to play with the audience's emotions.

We probably won't be able to tell until the game is actually out, but even so this whole situation with the dogs has been amusing in its wrong-headedness.
I think you are right on the money, I expect when you play the tranny they'll go around their base and pay special attention to people with dogs there - "look at all those puppers, they are so cute and beautiful. You need to be a monster to hurt them!".
 
Guys quit being mean to Druckmann he worked hard on this story just like he did designing his first character.

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I'm starting to think Druckmann's adding dogs so that he can more easily demonize Ellie. The big issue plaguing the ending is that players won't feel inclined to play as a hulking steroid monster beating the shit out of the protagonist, but the game's trying to make Ellie into something of an antagonist. What easier way to show one's villainy than having them kill dogs? And not just any dogs, but dogs that belong to Abby's group (presumably). Then we'd have to feel sorry for them! It's a cheap and easy way to play with the audience's emotions.

We probably won't be able to tell until the game is actually out, but even so this whole situation with the dogs has been amusing in its wrong-headedness.
That's exactly what it is. Make you have to do all this horrible shit with Ellie to try to have you side with post transition Brock Lesnar when they go all roid rage on the characters you like and bought the game because of...and Ellie's girlfriend.

Seen articles trying to justify it as "it will make you question if Ellie/Joel are the heroes you thought they were." The first game already covered that in a much smarter way then whatever they were attempting here.
 
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