/ourguy/ dropped another banger.
>MICROSOFT and NVIDIA should be WORRIED!
Ah yes, the company whose operating system is used by 95% of Steam users, and the company with a three billion dollar market cap that mainly deals with AI datacenter hardware, should be WORRIED, that SteamOS is 5-10% better performance on a midrange machine that can't hold steady 60FPS in most games on neither Windows or Linux. Yeah, Satya and Jensen are totally shitting their pants right now, fucking hell this sensationalism is so gay.
I'd like to see a more in-depth comparison that isn't full of emotional fuckery that makes it seem like Linux is 2000% better in games than Windows, even though you'll have benchmark results by the end of the video where in some games Windows will absolutely thrash Linux, Windows will be tied with Linux, and Windows will be beaten by Linux by 10% depending on the specific edge case.
Mainly:
-how much does Windows' default bloat and various settings affect performance?
-how much of Linux's gains in FPS and frametimes stem from it's reliance on DXVK?
-how many of those games can be ran via DXVK under Windows?
-can these games get similar performance gains under Windows thanks to DXVK?
That's the kind of objective, technical Windows vs Linux gaming comparisons I'd like to see since 99% of the Linux gaming magic is DXVK, and DXVK itself is a Windows binary ran under Wine, that also works natively under Windows, and can give major performance benefits in some games, and even fix various issues. For example, Saints Row 2, GTA IV and The Sims 2 on Windows benefit from DXVK a lot, but a disingenuous comparison would say that they absolutely suck under Windows but totally rule under Linux just because Linux will run them via DXVK by default, as it has no other way to run DirectX 9 games, completely ignoring that fact in the comparisons and saying it's some major win, as if you can't just download the latest DXVK repo, copy d3d9.dll from the x32 folder, drop it into the game directory and have the same benefits on Windows.
That being said, DXVK won't necessarily work perfectly on all games under Windows, especially when you start moving from DX9 to DX10/11/12, so in some cases it'll outright fail to launch the game. And again, DXVK may be the major part of how Linux gets it's gaming performance uplifts, but there's also the case of how Linux handles Vulkan compared to Windows, knowing that Linux doesn't support DirectX, and Windows may get messy due to prioritizing DirectX over Vulkan, and DXVK being primarily written for Linux use cases. Still, it would be a way fairer comparison than doing a handful of benchmarks on a system that already struggles on Windows, with the uplifts only looking good in Cyberpunk 2077 and TLOU2 which, you need to be a special kind of faggot to even consider "playing", then doing a sensational "wow" title that doesn't hold up to the test results at all.
Microsoft and Nvidia would be fucking terrified if Linux gaming managed to double FPS on average, but in reality it's a mish-mash of uplifts, ties and degradation. What's impressive is that Linux gaming is actually a thing now, when just a few years ago you couldn't run shit without doing arcane terminal voodoo and ending up with a worse experience than on Windows. Being averagely acceptable is a massive accomplishment, and that's what should be celebrated. Not some made up BS of Linux finally destroying Microsoft or whatever.
Also:
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