- Joined
- Sep 22, 2021
Considering that toddlers are still broken to hell and back, anything involving them interacting with other sims will be broken on release and all of their current issues will continue to be left unresolved.
A lot of the interactions I see in the trailer are already in the game or exist in some form. Pillow fights, playing tabletop games together (chess, the llama thing, a couple others), bicycle riding (which I guess was either locked to teens and adults and is now also available for children?).
The balloon popping, tooth pulling, treehouse building (which is undoubtedly broken in practice), power walking, and the water sprinkler thing seem to be the only real new additions. Alongside build and buy items that have likely been made thousands of times over within the CC community already and will be rehashed by the Sims team with fewer swatches, uglier designs, and lazier implementation.
Treehouses especially interest me because they're probably going to have predetermined swatches and shells that you can pick from which is horrible with clothes, let alone the Sims build items. I get the idea of getting everyone in the family to build a treehouse together but I feel, from a gameplay perspective, it would be better to have a few specific trees that enable builders to let lose and build on and around them like a platform or something. We'll see.
Fun fact about the accessories: they randomly generate for any damn sim at any damn time. So they're basically accessories that anyone in the world can wear, generated by the game or not, because the team accidentally took their masks off and laid bare the fact that all of this is just a bunch of set dressing for people who want to parade around and act like they're special. Now you get a deaf person earring, and you get a deaf person earring, and you get a deaf person earring! Deafness is hip, kids! It's great!
It's hilarious because they could have actually added more utility to the hospital bullshit they implemented and have people go to appointments about their hearing if they use those forced inventory earphones too much, or as they get older, or if they constantly have stereos playing on high volume. Do the same thing with glasses. Allow their use in CAS but disable some of this shit for randomization and then include actual goddamn gameplay and flavour elements alongside these things. But, again, it's not about deafness or blindness or even simulating reality. It's about jerking off the cunts on Twitter.
And regarding the surgical scars: fuck you.
And if we can get top scars, why not larger and heavier breasts? Sliders that allow us to create true 600 pound monsters? More male focused CAS items?
- Putting a toddler in a high chair plus any interactions following that don't work as intended
- Getting an adult to take care of the little shits is nigh on impossible to do consistently which leads to:
- Having to control everything via the toddler. Bathing, peeing, bed time, eating. All of this must be queued via the child and if they need help, like they do with bathing and eating, you either have to start the interaction with the toddler (bathing, some bed time interactions) or intervene as the God of the world by placing shit near and around the kid so the toddler can do it themselves (eating)
- Which reduces time with toddlers mostly to making sure they level up their Motor skill if you have stairs in the house so they can freely move around on their own, likely giving them traits like Independent if you don't want to focus everything on their upbringing, and leaving them to their own devices with the toddler tablet until they need to do something they absolutely cannot do on their own (i.e. bathing)
A lot of the interactions I see in the trailer are already in the game or exist in some form. Pillow fights, playing tabletop games together (chess, the llama thing, a couple others), bicycle riding (which I guess was either locked to teens and adults and is now also available for children?).
The balloon popping, tooth pulling, treehouse building (which is undoubtedly broken in practice), power walking, and the water sprinkler thing seem to be the only real new additions. Alongside build and buy items that have likely been made thousands of times over within the CC community already and will be rehashed by the Sims team with fewer swatches, uglier designs, and lazier implementation.
Treehouses especially interest me because they're probably going to have predetermined swatches and shells that you can pick from which is horrible with clothes, let alone the Sims build items. I get the idea of getting everyone in the family to build a treehouse together but I feel, from a gameplay perspective, it would be better to have a few specific trees that enable builders to let lose and build on and around them like a platform or something. We'll see.
Fun fact about the accessories: they randomly generate for any damn sim at any damn time. So they're basically accessories that anyone in the world can wear, generated by the game or not, because the team accidentally took their masks off and laid bare the fact that all of this is just a bunch of set dressing for people who want to parade around and act like they're special. Now you get a deaf person earring, and you get a deaf person earring, and you get a deaf person earring! Deafness is hip, kids! It's great!
It's hilarious because they could have actually added more utility to the hospital bullshit they implemented and have people go to appointments about their hearing if they use those forced inventory earphones too much, or as they get older, or if they constantly have stereos playing on high volume. Do the same thing with glasses. Allow their use in CAS but disable some of this shit for randomization and then include actual goddamn gameplay and flavour elements alongside these things. But, again, it's not about deafness or blindness or even simulating reality. It's about jerking off the cunts on Twitter.
And regarding the surgical scars: fuck you.
I'm fucking tired of this bullshit. Burn victims don't wear their wounds as beautiful dainty powerful things. The amputated, particularly those who got into horrific accidents or had to chop something due to some or other health issue, don't walk around poking their stumps thinking wow-wee, this is great! Yes, people can absolutely view themselves and the way they look in a positive light after horrific experiences leave them looking and feeling less human. I get that and the ability to manage to take something bad and view it in a positive light is powerful.
But top surgery scars aren't that. They're trophies for those wealthy enough to waste money mutilating themselves to feel better and more superior and gain benefits that genuinely injured persons do not fucking get because it's clearly far more profitable to chop dicks off and ruin a child's life than it is to tell people to their face that they're narcissistic, clout-chasing gits, or simply dumb as bricks and need to get the fuck out of their office. I'm preaching to the choir but anyone with actual, genuine dysphoria I imagine would fucking HATE those scars because they're be a constant reminder of how not male they are.
But top surgery scars aren't that. They're trophies for those wealthy enough to waste money mutilating themselves to feel better and more superior and gain benefits that genuinely injured persons do not fucking get because it's clearly far more profitable to chop dicks off and ruin a child's life than it is to tell people to their face that they're narcissistic, clout-chasing gits, or simply dumb as bricks and need to get the fuck out of their office. I'm preaching to the choir but anyone with actual, genuine dysphoria I imagine would fucking HATE those scars because they're be a constant reminder of how not male they are.
And if we can get top scars, why not larger and heavier breasts? Sliders that allow us to create true 600 pound monsters? More male focused CAS items?




