The Square Enix Griefing Thread

I like warrior, making his kit is pretty fun especially since there's this weird pattern of the best skillsets being held by old men that can 9999 your hp if you let them.

But yeah octo 2 really isn't worth the money most squeenix shit never are. FF16 probably being one of them. And even if it was, I'm not getting a ps5 just for that shit.

Yeah, seriously. Plus I refuse to own a new soyny system as long as they are censoring games. I have access to one but that's the limit for me.
 
Its weird they've never re-release Xenogears in any way considering how much they are milking their older games. Not even a shitty steam port for their 20th anniversary, just nothing.

So much this. it's almost criminal. One of the greatest RPGs ever made in many ways.


Armor Project and Yuji Horii do have a final say on the development and I doubt they'd pull a DQ9 situation that happened in Japan back then, in which they tried to entirely ditch the command battle system before backtracking. And from the interview in japanese I've read, it seems Horii plans on keeping the command system, just renew it instead:

一新する (isshin-suru) equivalent in english would be "to innovate" or "to make it new again". English journalists are just picking up on machine TL as usual.

I hope but... this is modern SE we are talking about. They went pretty much all-in on the anti TB train in mainline AAA games.


They've talked about it before, the suits pretty much estimated that it wasn't worth it so Xenogears especially isn't worth it.

I do wonder just how much bullshit controversy would surface given how extremely on the nose the Christian symbolism is in the earlier Xeno titles, especially Saga literally having Jesus Christ as an NPC.

Holy fuck! The little bit of respect I still had for them (~0.3 points worth) has now gone into the negative!


The Xenosaga interview was before the release of Xenoblade 3 which further boosted the popularity of the series. Whats weird is that Namco is now 'remastering' Baten Kaitos instead.

Chrono Cross got a 'remaster' and that only sold 1.5 million units, Xenogears sold 1.19 million units, it was going to get a sequel before Square blew their load on that bad CGI Final Fantasy movie. I think they are afraid to do anything with it because it could be controversial, or there might be legal ambiguity with the games that came after it or something. Or it could be them afraid of releasing it because of the second disc, or they could just not care.

Yasunori Mitsuda was the only one who actually cared about the game enough to get Square to let him host the 20th anniversary concert, and he had to practically force them to let him master the audio himself; look at other Square concerts, they are poorly mixed an in stereo, while the Xenogears concert is mixed in lossless 5.1 and sounds great (Chrono Cross concert as well, but thats also much smaller scale than the Xenogears one, just a small band instead).

Yeah, I remember how confused and pissed after the CC remaster. Yet still no Xeno
Don't forget that Xenogears goes for ~$90+ used in the very BEST of cases. They could literally sell the game for full modern game price and still get away with it.


I don't know if XB3 dramatically changes the picture overall, that game has its own sort of controversy too given how debated the ending is. I presume the fact Saga needs effectively three remasters complicates things and Gears needs probably more than just upscaling some jank 3D models given just how old that game is so it takes more work. You also likely need/want Takashi's involvement with such a project and he may or may not hold a grudge after getting his magnum opus "Perfect Works" tanked twice across two different companies.

Ugh That edgy ending (along with the new character styles) pretty much killed my feelings on the game. Yes, the journey is important for me but.. if it's to a dump, it kind of ruins everything in the end.

Perfect Works keeps getting fucked over indeed.


Honestly, Square Enix and Namco just need to sell the rights to the Xeno games (and Baten Kaitos) to Nintendo and be done with it. Its clear that neither company really wants to do anything with the IP, and the people that made those IP special are working at Monolith Soft. If they aren't even going to monetize it in anyway, not even to capitalize on Xenoblade's success, then there's no reason to hold on to it.

That would somewhat put my fears to rest over any attempt at a remaster but.. I still have my fears. Plus what are the odds that SE would ever give them up? I get the feeling they might be butthurt over the team going off to begin with.
 
Ugh That edgy ending (along with the new character styles) pretty much killed my feelings on the game.
I'm not even sure how XB3 had an edgy ending, it was sad but not edgy to me. If anything it just caps off this entire saga by pretty much telling everyone to go home especially when Noah left behind his sword to not be a tool of war anymore. It felt quite appropriate in a way to end it that way after I sat on it for a little while.
 
I'm not even sure how XB3 had an edgy ending, it was sad but not edgy to me. If anything it just caps off this entire saga by pretty much telling everyone to go home especially when Noah left behind his sword to not be a tool of war anymore. It felt quite appropriate in a way to end it that way after I sat on it for a little while.
I had my issues with XB3, but I think the ending is not really one of them. I just spent the entire game doing that reddit pointing meme because its just all Xenogears references, even the ending mirrors the ending animation from Gears. I think a lot of the people upset at the ending are the harem shonen anime Persona 5 waifu fans that the second game attracted, so it not having a 'happy ending' or the game being pointless in the end is not what they expected.

Don't forget that Xenogears goes for ~$90+ used in the very BEST of cases. They could literally sell the game for full modern game price and still get away with it.
Is it really that expensive now? I got my copy for 50 bucks (canadian) in 2017 (BEFORE the release of xc2), black label mint. I know the Saga games shot up quite a bit, I got 1 and 2 for 20 bucks each, and then 3 for 40. Of course its only the NA versions that are stupid expensive. I got Xenosaga Freaks, Episode 1 (Japanese), Episode 1&2 (DS) and Soma Bringer for all under 20 bucks each.

(along with the new character styles)
I really hate that they decided to stay with that Saito guy. He's not a very good designer and all his stuff is just ecchi. It upsets me because they had Kunihiko Tanaka for XCX and only brought him back as a guest artist for XC2 (he did all the crossover characters + Finch). After that he made a tweet saying he was finished working on the xeno series, and now I'm afraid they are going to keep the Saito guy for everything now.
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This is a Fire Emblem character, NOT Pyra

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I think Takahashi said in an interview that he wanted an artist like Nomura that they could have be recognizable, but they literally had Tanaka, who did Xenogears, Saga, and Xenoblade X. But nope gotta hire the waifu bait hack.

🎩
 
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I'm not even sure how XB3 had an edgy ending, it was sad but not edgy to me. If anything it just caps off this entire saga by pretty much telling everyone to go home especially when Noah left behind his sword to not be a tool of war anymore. It felt quite appropriate in a way to end it that way after I sat on it for a little while.
I had my issues with XB3, but I think the ending is not really one of them. I just spent the entire game doing that reddit pointing meme because its just all Xenogears references, even the ending mirrors the ending animation from Gears. I think a lot of the people upset at the ending are the harem shonen anime Persona 5 waifu fans that the second game attracted, so it not having a 'happy ending' or the game being pointless in the end is not what they expected.


It was totally out of place in this series and, much like the art change, felt completely forced. It was edgy in that it was chasing the "bittersweet" subversion of what you want/forced tragedy fad. There are only a few instances where tragedy or bittersweet doesn't come off as completely ridiculous and forced. The sad thing is that things have become so warped that they are seen as middle ground today. I don't know whether it started with "critics" demanding subversion or edgelords demanding dark, gritty "realism" (i.e. grimdark, sad, tragic, edgelord etc.) But it, along with the "open ending" (unfinished story) fad, are a blight on so many works of fiction today. This series always made it a point to go out on a deserved happy note.. So it was disheartening to see this game fall into that pretentious bullshit too.

Though the one good thing about the ending was at least giving the XC2 cast a perfect happy ending that not only satisfied fans but made the more SJ inclined REEEEEEEEEE uncontrollably! 11/10 in that aspect. lol


Is it really that expensive now? I got my copy for 50 bucks (canadian) in 2017 (BEFORE the release of xc2), black label mint. I know the Saga games shot up quite a bit, I got 1 and 2 for 20 bucks each, and then 3 for 40. Of course its only the NA versions that are stupid expensive. I got Xenosaga Freaks, Episode 1 (Japanese), Episode 1&2 (DS) and Soma Bringer for all under 20 bucks each.

$50 Xenogears? You get very extremely lucky.

I really hate that they decided to stay with that Saito guy. He's not a very good designer and all his stuff is just ecchi. It upsets me because they had Kunihiko Tanaka for XCX and only brought him back as a guest artist for XC2 (he did all the crossover characters + Finch). After that he made a tweet saying he was finished working on the xeno series, and now I'm afraid they are going to keep the Saito guy for everything now.

I personally liked all the art styles, it's more the specific character designs in 3 that I didn't like. Once again, just like with the ending. It seems to do a 180 and suddenly go super.... conservative, much like other recent japanese RPG series. OC in a way that fits with modern western critic demands.

What was ecchi? There were a lot of stylized designs, which is kind of the point with fiction and fantasy, idealization.. But nothing really over the top. Short of "OMG it looks female" and "REEE she doesn't look like a prepubescent young boy" level standards. What would be wrong with "ecchi" regardless? Again, it's fantasy and fiction.. It's (should) all about style and idealization, not so-called practicality or realism.
 
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and all his stuff is just ecchi
But nope gotta hire the waifu bait hack.
It's kinda sad that the term "waifu" has been bastardized into a throwaway word for any pretty anime girl.
I do wonder what you would qualify Kunihiko Tanaka's average stuff then, be his personal artbooks and his fanbox. I'm not dissing his art, just pointing out.
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It's also an open secret that any artist worth his or her grain has a stash of drawn perverted stuff, some are better to hide it than others.
 
What was ecchi? There were a lot of stylized designs, which is kind of the point with fiction and fantasy, idealization.. But nothing really over the top. Short of "OMG it looks female" and "REEE she doesn't look like a prepubescent young boy" level standards. What would be wrong with "ecchi" regardless? Again, it's fantasy and fiction.. It's (should) be all about style and idealization, not so-called practicality or realism.
I think I'm biased against his style because of just how out of place XC2 was compared to the rest of the series. XCX certainly had its fair share of 'ecchi' stuff, but it felt a lot more grounded in the world because it was either advanced sci fi armour, or alien technology. I think that XC3 was someone stepping in and telling him to tone it down or something, considering that Pyra and Mythra were censored for Smash Bros. I just think that his designs are either too anime (I use anime but I mean shonen/isekai style, mainstream horny bait) or too plain. The XC3 designs are really just boring and nothing really stands out about them. I'm sure you could hand wave that away by saying its story related, but its just a step down from the unique look of XC1's armour and races. I hate how boring they made the Machina look. The XC3 armour looks like the basic plain BLADE wear from XCX.

I really just wish they kept the 90s sci-fi anime look that Tanaka had, his artwork for the XC2 is basically unchanged from his style in concept art, the game's artstyle just adapted it much better, IMO Elma looks better in XC2 than a lot of the characters in XC2 or XC3. I could be biased, I probably am. I just am peeved in that they are kind of throwing away a lot of their roots. XC3 doesn't really follow anything in Perfect Works, just some thematic similarities and the 'legally distinct Zohar'. They seem to have moved on from XCX which felt like their attempt at yet another version of Perfect Works, but it flopped due to the Wii U and Nintendo meddling.

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Xenoblade X Elma
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Xenoblade 2 Elma

It's kinda sad that the term "waifu" has been bastardized into a throwaway word for any pretty anime girl.
I do wonder what you would qualify Kunihiko Tanaka's average stuff then, be his personal artbooks and his fanbox. I'm not dissing his art, just pointing out.
I'm definitely butchering the term. What I mean is the modern Shonen/Harem/Isekai styled characters. I think fan service is fine, but with a lot of XC2's stuff its just giant titties and showing a bunch of skin. It's fine to like that, Xenoblade has shown skin before, but it just looks out of place.

I looked through his artbooks a bit, and while there are a few that could be considered 'ecchi', nothing really that extreme. I quite like his style, it's nice to see that old style of anime still sticking around even if its not really in the main stream. I guess 'ecchi' is the wrong word to be using, I feel that a lot of his stuff could be considered more 'tasteful' if you will.
 
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Not just Nintendo (which is a good choice, I hope they do carry the torch), but I'm hoping Sega would take care of Xeno as well. If the latter doesn't work, then yes, Nintendo.
Nintendo are the ones who own Monolith Software, so it makes much more sense for Nintendo. Sega has its own IP it does little with.

I get the feeling they might be butthurt over the team going off to begin with.
No need to be butthurt; the team left because Square was only interested in pursuing their sure fire bets (i.e. Final Fantasy). No real reason to feel any animosity.

It's also an open secret that any artist worth his or her grain has a stash of drawn perverted stuff, some are better to hide it than others.
Its not even an open secret; most well known mangaka got their start drawing doujinshi, the vast majority of which is pornographic in nature. Hell, some keep drawing pornographic content even after going "mainstream".
 
It was totally out of place in this series and, much like the art change, felt completely forced. It was edgy in that it was chasing the "bittersweet" subversion of what you want/forced tragedy fad. There are only a few instances where tragedy or bittersweet doesn't come off as completely ridiculous and forced. The sad thing is that things have become so warped that they are seen as middle ground today. I don't know whether it started with "critics" demanding subversion or edgelords demanding dark, gritty "realism" (i.e. grimdark, sad, tragic, edgelord etc.) But it, along with the "open ending" (unfinished story) fad, are a blight on so many works of fiction today. This series always made it a point to go out on a deserved happy note.. So it was disheartening to see this game fall into that pretentious bullshit too.

Though the one good thing about the ending was at least giving the XC2 cast a perfect happy ending that not only satisfied fans but made the more SJ inclined REEEEEEEEEE uncontrollably! 11/10 in that aspect. lol
Takahashi wrote shit like this before, he did in 2 too in case you forgot just how fucked being a Blade was where you are forced into a reincarnation cycle where you are painfully aware that you will forget everyone and everything you know at a moment's notice, and could be an effective slave to a horrible person next time you wake up. So many blade stories talk about this, the most obvious example of this was Vess who was a loving house wife before her husband just fucking died and then she just forgot about him. Or Jin's whole story in general. Being a Blade fucking sucked and was extremely depressing.

Or in XC1 where humans were getting butchered by robots where their own hope is a single lightsaber that almost killed the one guy who could wield it at the very start. XC isn't exactly a light series, and to me XC3 wasn't really that different in that regard. Maybe you can say it is more bleak overall, but the overall sad tone isn't that unheard of.

Did you forget X's entire ending too?

This isn't new turf for Takahashi or even Xenoblade.

I can't see how just wanting the general "we all live good" (which that isn't even wholly true) ending is less of a fad than the bittersweet subversion you're complaining about. If anything "We kill God, now we live happily ever after" is the most bog standard ending in JRPG history at this point. XC1 was a subversion too in case you forgot, so was a decent bit of XC2 given how happy bullshit it was before just dropping you into a story of existential dread at the second half.

The effective goal of XC3 was to find a way to live the life they wanted without being trapped in a cycle of constant death, almost everyone is locked into a 10 year cycle seemingly forever. How else you break such a cycle? Just wish the problem away? Power of friendship? Everyone just sings and we all go home? If that was the answer I'd be fucking bored, at least they had the audacity to make such a change actually cost something real for once in a JRPG story that wasn't some last minute antagonist sacrifice. So it didn't become some "I summoned my Monado and just made it happen" ending like in 1 or 2, is that really such a loss when we had two games of that? 1 and 2 are already similar in their general conclusions if you can peel back all the more superficial detail differences where they both answer the same general question just in different ways, why does 3 need to have the same shit again?

It also went pretty much against the fucking retards going "MAN WHY DIDN'T SHULK SHOW UP IN XC3 AND BEAT UP THE BAD GUYS!? 0/10 GAME" and all the shit about Alvis. Fuck those people who pretty much just wanted XC1-2 or XC2-2, XC3 is unquestionably XC3 even if it uses a few familiar faces they're used pretty sparingly and don't really completely takeaway from everyone else. They're pretty much meant as exposition batteries to explain the weird shit.

People who wanted that type of plot were quite literally in an endless now where they wanted to see the old characters again, and again, and again like fucking Star Wars fans. No one gave a real shit about Noah and his buddies when XC3 was coming out, they just wanted Shulk and Rex to come back because when people hear this concept all they thought about first was the old characters. So Takahashi pretty much telling everyone to fuck off with that is great. XB3 isn't my favorite of the bunch for a few reasons, but I liked the ending and thematics well enough.

It is a trilogy ending, assuming it is a true ending to this trilogy story, everyone lived their life with the experiences they got and now they can stop fighting. That's pretty much all three XB endings, just 3 had the most upfront and obvious cost. If you want to stop an endless cycle, you have to accept change even if it hurts you. If Noah and crew just didn't lose anything, that'd be an exceptionally shitty way to convey this idea they were going for.

I don't buy the idea that XB was meant to always end happily, the most tragic characters in 2 save for Mythra get a shit ending where they just die barely satisfied which is pretty shitty given how much they went through.

Torna Golden Country was an extremely unhappy ending for everyone you likely cared about. All three drivers die, their blades go with them.

XB1 killed an entire race of people and no one came back even with Shulk's Monado powers. Dunban's arm is still fucked forever, Sharla lost her husband, and Melia got cucked in XB1.

XB2's ending didn't exactly give Morag a satisfying ending at all either, beyond that Malos, Jin, and Torna as a whole just got fucking shit endings. Ahkos and Patroka got killed and...that's it, no one gives a shit. Which maybe you don't care about them, but given the overall context I did. Jin got an anime moment as his ending, and just...died.

There's so many not happy goodie endings in XB, they're at best bittersweet because they still have their own lives to live but hey that's pretty much XB3's ending as a whole just on a more cosmic scale. If anything XB3 has my favorite ending because it felt fitting while not completely expected or basic. XB3's general idea could have been exceptionally worse with a bunch of faggy call backs to bloat the story.
 
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@Epoch


Oh from that angle I very much agree (just not about the "horny" or ecchi part) XC3 felt like a downgrade in a lot of respects. Boring says a lot more about the game as a whole, not just the character designs. Dry and soulless is another term I would use. I gave it's ending a hard time but too much grim is actually a problem all through the game. (normally I could forgive with a good worthwhile ending at least) It felt too much like I was playing a modern grim-dark drama fantasy game. (still too scared to pull they trigger on gritty... thankfully) But the whole thing felt off really.. From character designs, to tone (^), to story. It felt like they took much too much baseless criticism of XC2 to heart, and ripped out the soul of the series in the name of shutting up western critics (the only voice they actually get to hear from the west) and edgelords who want everything super serious, grim-dark and gritty.

I do miss the futuristic sci-fi designs as well.. Xenosaga was the king of those I think. It's part of what I found so redeeming about the saga's despite how the series ended up. It was a much needed glimpse of non nihilistic, gritty or grim-dark future space sci-fi. (Seriously.. we need more future sci-fi that ignores the western styles completely... which I think is a lost cause at this point.. even fucking Star Trek: The Next Generation couldn't escape the downgrade into nihilistic, gritty dystopia themes) at first at least... where it ended up is a different story. I also miss the importance of mechs/gears!


@The Zekenator

No, it's not the dark serious stuff itself that's the issue, it's not really even the tone. It's more about how it's wrapped up. I mean when it comes right down to it.. I'm a firm believer that any good writing can be dark and tragic... but usually needs to have a light at the end of that tunnel. Unless it's message is one of hopelessness and nihilism. These types of stories are about the characters just as much as they are about the overreaching plot. So I really hate when a story tries to sell me on an ending where the world is saved/fixed but the characters represent some kind of price to be paid. Even worse when they try to play it off as almost a happy ending, or worse, bittersweet. And in a series that meets the literal definition of "space magic" and literally has, hell,... is based around a deus ex machina.. I find it annoying and quite unsatisfying when writers try to shoehorn in the tragic, or leave final simple details unresolved in the name of pretentious "artistic" tropes. (I know that many today fall for such things sadly.. "greatness through emotional crutch" etc. It just sucks to see it in one of my favorite series.. which has been pretty resistant to such things to this point.)


I'm really going to have to reread this once I get some sleep.. it might just be a little too much rant and less clear than I hoped. -_-' lol
 
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No, it's not the dark serious stuff itself that's the issue, it's not really even the tone. It's more about how it's wrapped up. I mean when it comes right down to it.. I'm a firm believer that any good writing can be dark and tragic... but usually needs to have a light at the end of that tunnel.
See this I just disagree with. Their is light and hope in XC3's ending. This is truly a better ending then when they began, it just cost something to get there. It cost genuine sacrifice for once, one the whole party was deeply affected by among many others. Unlike Shulk who just gave up something he didn't really want anyway, or Rex getting his sacrifice just reversed at the last second, by contrast Noah and everyone else had to give up something to make their goals happen.

Noah got to throw his sword away as someone who wanted to write his own music and not be forced to play music of life and death while being a tool of war. The guy never wanted to fight, and neither did Mio, or anyone really. They were told to fight, they never got to really choose and now they do in the end. That is the light, maybe for you as the audience it sucks but not for the characters. Which is probably apt given how the whole concept can apply to people as a whole trying to cling to things and wish they were different, as opposed to letting go and moving on with what they got now.

I think you're seeing it to such a depressing degree that not even the character's see it that way, not even Noah who's by far the most affected by this.

To me the only way they can fuck up XB3's ending is if they make XB4 and try to retcon shit because people bitched that they didn't get their stock JRPG happy ending. Fuck those people.
 
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That’s Dreamcast Guy, and he’s a retarded Sony dick-rider. Not exactly a credible source.
Ignoring the soy seeping out of that creature's pores, does he not understand that sony is getting reamed sideways and not in the way its california audience likes? Rare selling itself to microsoft in 2002 makes more financial sense than squenix ditching the switch, steam, and whatever the new xbone is in order to go all-in on the distant silver medalist of this generation.
 
I don't know how anyone can think of XB3's ending as dark. Its basically a reset the world ending, where everything that happened before and during the game basically just didn't happen, the world's been reset, and the world goes back to being what it one was, with no one the wiser. Its not even certain if the events of the game and its world will have any effect on the real world that's created. Its basically the end of Rebuild of Evangelion or RaXhephon. The only potentially sad aspect of the ending is that the particular version of the characters we've come to know are basically erased from existence.
 
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I don't know how anyone can think of XB3's ending as dark. Its basically a reset the world ending, where everything that happened before and during the game basically just didn't happen, the world's been reset, and the world goes back to being what it one was, with no one the wiser. Its not even certain if the events of the game and its world will have any effect on the real world that's created. Its basically the end of Rebuild of Evangelion or RaXhephon. The only potentially sad aspect of the ending is that the particular version of the characters we've come to know are basically erased from existence.
That was originally my issue with it, the game was pointless in the end. But after sitting on it for a few months I'm starting to appreciate it more, the whole game in general really, still don't like the combat, but I'm warming up to the story, especially after replaying Gears recently. I suppose you could say there is something about the pointlessness of war or something etc etc. Just hope they will continue Xenoblade X and Perfect Works now that the Xenoblade trilogy is finished and pretty much self contained.
 
Just hope they will continue Xenoblade X and Perfect Works now that the Xenoblade trilogy is finished and pretty much self contained.
While the third game definitely presents a thematic ending to the series, they left the door open for more games in that universe if they want to.

At this point, I would be happy if they just re-release XCX on Switch so that people remember that this game exists.
 
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That was originally my issue with it, the game was pointless in the end. But after sitting on it for a few months I'm starting to appreciate it more, the whole game in general really, still don't like the combat, but I'm warming up to the story, especially after replaying Gears recently. I suppose you could say there is something about the pointlessness of war or something etc etc.
XB3's effective themes are kind of meta in a somewhat non-obvious way, but meta nonetheless with how XB as a fandom developed and what it is trying to say to people as a whole. As well as talking about people in a broad way like XB1 and 2 did with proposing an optimistic idea that people need to just be willing to confront and talk to each other.

The basic idea I got is that everything has to end, and those who cling and force the world to just stall and stay the same because they say so are ultimately pathetic huskless people in a sad way which is why the consuls are "concepts" more than characters. As overdone as meta commentary is these days, XB3 doesn't just lecture the audience about how we're all actually moebius, but I think you can come to that conclusion if you sit on it for a little while.

The final boss is effectively a different version of Klaus, just altered around some but ultimately has the same man becomes false god feel. XB2 had the fake god complex with pope man, and XB1's is extremely obvious. It pretty much espouses the idea that no man can ever truly control everything and be right. That no singular person can be an absolute authority. The synthesis of ideas and compromise being strong aspects of XB2's narrative given how Blades work and the whole "Everyone is fighting their own war" speech a while back in the early sections of the narrative that you can kind of see continue to play out throughout the game. XB3's compromise is effectively its ending as a whole.

The most common idea I find that most people come to with XB3's overall narrative is something something capitalism bad, or at least "the elite" are bad. Which in this case I think is justified enough of an interpretation given the parallels you could make with the image most people have of "the elite" and how the consuls and moebius work.

Barring all the usual commie sperging that comes up when people talk about how a AAA video game is ironically justifying why capitalism is bad, I think XB3's story has a more simple purpose in what it wants to convey with its ending that can apply to literally anything. That people need to just let shit go, that clinging to shit forever is just unhealthy. It stings and it sucks, but you got a whole life to live beyond that one moment. Kind of like how some of XB's fanbase super clings to 1 and just pretends the other games don't count at all when the game is over 10 years old now.

If Takahashi was really meta about it, he'd pretty much say at some point that XB3 is the end of his Perfect Works project and that he wants to make a whole new kind of sci-fi anime romp and just let himself make something else going forward. I don't know if he will, but that'd be a nice way to back up how I think XB3's story and ending is meant to be taken for the average person.

Pretty much I just imagine this was meant to be said to the camera at XB3's ending while some Redditor was typing up why XB3's ending sucked because Shulk wasn't in it enough. Though I'm extremely concerned about how they'll handle wave 4's DLC story with it hopefully not just being some pandering tripe.

 
Oh I've encountered him in the wild. That guy is fucking crazy. For a little while I thought he worked on the game because he kissed it's ass so much. Practically worships the taba tard.

He's the kind of guy who blocks everyone on the internet who disliked 15 without even interacting with them.
Yeah, he's got a new twitter account that he goes full schizo on. Its an amazing thing to behold. This dude is at least 40% of why /v/ is unusable. He's not stopped this for more then 6 hours in 11 years. He got Melbourne ranged banned for a bit.
 
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