The Real SVP
kiwifarms.net
- Joined
- Oct 5, 2019
Try again with a headset that has physical IPD adjustment. The Quest 2 is designed to be a headache machine because it saves facebook a few cents in production costs.I've requested a refund.
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Try again with a headset that has physical IPD adjustment. The Quest 2 is designed to be a headache machine because it saves facebook a few cents in production costs.I've requested a refund.
I will.Try again with a headset that has physical IPD adjustment. The Quest 2 is designed to be a headache machine because it saves facebook a few cents in production costs.
They’re working on a PS5 headset with inside-out tracking, that’s as far as I know. They won’t release until 2023 at mostSo what's the future of PSVR, anyways? I see it's compatible with PS5 and Google TiltBrush came out for it earlier this year, but otherwise Sony seems to be ignoring it.
We need more affordable competition for Oculus that doesn't require Facebook bullshit.
So what's the future of PSVR, anyways? I see it's compatible with PS5 and Google TiltBrush came out for it earlier this year, but otherwise Sony seems to be ignoring it.
We need more affordable competition for Oculus that doesn't require Facebook bullshit.
There are some inexpensive WMR headsets. But they don't get much marketing and the technology is too confusing for casual buyers to seek them out or buy one with confidence.We need more affordable competition for Oculus that doesn't require Facebook bullshit.
There are some inexpensive WMR headsets. But they don't get much marketing and the technology is too confusing for casual buyers to seek them out or buy one with confidence.
I finally found the time to try Elite Dangerous, and it's kinda shitty. They did not even bother to get the most basic things right, like the camera position, or an option to start the game in VR from their launcher. To start the game I have to use the "Start in VR" option in the Epic launcher. Starting the game from the Oculus library or from the ED launcher only starts the desktop version. The camera is even worse, I started with my head in the pilot's butt and had to manually assign a joypad button to fix it. Even then the camera is slightly in front and to the right of where it should be, with no option to reposition it.
I also suffered a little bit of simulator sickness, which I am not prone to with VR applications. Not much, but it is there. I played for about half an hour, decided to take a short break, and then decided to not return because I noticed that it hit me in the stomach. I'll keep at it, in small steps, for the next couple of weeks and see if I can get used to it, because the flying itself seems fun enough to waste some time with.
I recently got a Samsung Odyssey WMR headset and having a blast with it, the only problem so far is that WMR support for third party software is lacking compared to Oculus or Vive/Steam, i was trying to play the VR mod for Doom 3 but it keeps crashing at the game selection menu if i use a patch for WMR controllers, if i don't use the patch i can play the game but only some buttons in the controller work without it.
since i have myself a desktop pc now, i can see myself getting a vr set in the future once i upgrade my pc to handle vr. pretty sure a 750 ti would make me rather sick unless it's beat saber, but upgrading to maybe a 1060 6gb and ryzen 5 1600 would probably do the trick
granted, there arent that many games out there for vr i wanna play other than a handful of titles, but i expect the number of vr worthy games to expand in the near future
Doom 3 VR mod works really well with the GOG version in my experience, but I no longer have my WMR headset, as I have sold that with the CV1 to help fund for the Index. From what I hear, the the Ryzen 5000 series of CPUs run VR a lot better than the prior Ryzen CPUs, I am very content with my 3700x.never tried the doom 3 mod myself, but did you try launching it via steam? this way you might be able to fake it as other controllers while steam takes care of the rest. I also remember another game which had the same issue and was fixed with some fake vive .dlls, so there's definitely some people working on stuff like that.
mate of mine was running his vive back then with a 970 and an oc'd i5, a 1060 and any ryzen should be more than enough for most stuff (unless you really want to crank up the supersampling etc.)
amd gpus are also an option depending on your country and availability, a 580 should be pretty cheap these days, or whatever their new midrange card is. same way if your board can handle it go with a ryzen+, they pretty much cost the same anyway.
and with the post christmas period coming up you could keep your ears open if someone's doing a bigger upgrade, most people either grab a new gpu and/or cpu+board(+possibly ram), this way you can half a system for a good price you know that already works.
I have a Reverb G2 and it's certainly an improvement on the first gen Reverb. I mostly use mine for work so I might not have the exact same reasons for liking it that would transfer to gaming. If you haven't already looked for reviews on it, this seems like a pretty decent review- Reverb G2 review I've played a few VR games like Alyx and Star Wars Squadrons all the way through on the Reverb G2 and thought it worked well, and the image quality was fantastic. The controllers aren't really anything special.The HP Reverb came out at $599. Is it worth it for someone who only has a PSVR as of now?
The HP Reverb came out at $599. Is it worth it for someone who only has a PSVR as of now?
Any new games that aren't unity jank come out in the past few months? I feel like it's dwindled lately. Especially disappointed in MoH