The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

I've covered it repeatedly, and in detail, for its Let's Sperg series, but Darkest Dungeon has a really bad ending and it's one that chaps my ass, so I'm gonna bitch about it. It's not because of its thematics; that's appropriate for the storytelling of its genre; it's the way the ending is done.

For those who weren't there for it, Darkest Dungeon has a dipshit of a final boss who isn't even particularly hard but essentially forces you to sacrifice at least two characters (permanently killing them) to put it down, apropos of nothing. The game tries to make the case, repeatedly, that Dankmeme Dungeon is about making the most of a bad situation, etc, but that doesn't change that this is fucking bullshit design. Let's assume you went through the entire game up until this point, not losing anyone - with your only characters lost because of what I can essentially describe as GM fiat. You are essentially railroaded by a complete bullshit game mechanic that is like nothing else in the entire game, solely because fuck you, that's why.

Because of the above, Pretty much everything said by the Ancestor in the closing sequences rings hollow, because you didn't sacrifice to get there. You showed great care in getting your heroes to the threshold. This is even more the case if you flat-out managed to kill the final boss losing only one party member or even none at all, which is fucking possible in the current builds, completely within the rules. It's fucking obnoxious, too, because I get what they were trying to do with the storytelling here:


The problem is that "lol, shouldn't have bothered" is not an ending you give a player after fucking dozens of hours of gameplay. The game, up until this point, has been trying to have its Lovecraftian pathos-laden cake and eat it, too, simultaneously demanding we treat our heroes as expendable and trying to make us grow attached to them. It also makes no sense because you can still push the fucking button after the credits and go off playing the DLC.

A much better way of handling this ending with a similar feel that doesn't fuck over the player's accomplishments would have been one focusing on the fallout from the actions the player took. Certainly, your party defeated the horror and prevented its rising, but now the consequences of that set in: You are now aware of the horrors beyond, and they are now aware of you, as well, and while you were able to forestall one, you and your companions must forevermore contend with the knowledge forces greater than any mortal could possibly understand are seeking out out for their own ends, omnipresent in the world and waiting.
 
I've always thought MOBAs had terrible endings because any time I try them I end up chucking the computer out the window into the street below.


Hi I'm Drew Carey and this is the Cthulhu Mythos, where the rules don't matter and everyone dies or goes crazy.

Yeah, see, that argument would hold more water if I couldn't just point to like seven games that handle the same fucking thing and do a better job with it. Eternal Darkness being probably my favorite.

I'll reiterate: The ending's thematics are fine. The actual delivery sucks.
 
GTA V. And the GTA franchise potentially.

That probably depends on which ending you picked at the end of story mode.

But seriously, if Rockstar had put in half of the effort into adding new content for story mode as they have done for GTA Online, it would have significantly increased any replay value. You do kind of reach a point where you're just wasting time and just messing around waiting for a repeat of a mission after you've done literally everything else upon completing the story mode.
 
Yeah, see, that argument would hold more water if I couldn't just point to like seven games that handle the same fucking thing and do a better job with it. Eternal Darkness being probably my favorite.

I'll reiterate: The ending's thematics are fine. The actual delivery sucks.
You just sound salty that there's no mega-happy ending.
 
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You just sound salty that there's no mega-happy ending.
No he saying the execution was bad not the fact there was no happy ending, learn to tead.

NOther M fake ending and true Ending but theb that whole game makes me rage at how utterly terrible and psexist that shit was and that's the onlu game i ever call that because that's how bad it was
 
Prey (2006):

Tommy, a Native American stuck in a shitty reservation saves the world and is on his way becoming a space traveling intergalactic badass with the powers of resurrection but... Prey 2 happens, we're not going to play as him but he was going to become a major supporting character in the story but then THAT games gets canned in favor of a shitty System Shock game slapped on with the title. FUCK YOU!

Max Payne 2's ending isn't the worst, at least not compared to the other shit here, but there are parts of it I really don't like.

Specifically that Vladimir Lem is the bad guy. It's such a dumb heel turn. It is sorta foreshadowed throughout the game, but frankly it makes Vlad's character as a whole make no sense, especially compared to when we saw him in the first game. In the first game, he had a sense of honor and was shown to get a kick out of being a gangster, especially since he got to quote movies. His motivation feels flimsy too; I'm not a fan of the whole Inner Circle plot in the first two games, but Vlad inexplicably being a member the whole time feels forced and kinda lazy.

True, True, but the ending after that makes up for it when Max Payne truly feels at peace with himself . "I had a dream of my wife. She was dead. But it was all right."
 
Halo wars 2. I want to see more of my atriox suger daddy.

But to be serious it has such amazing potential which is wasted.
 
NOther M fake ending and true Ending but theb that whole game makes me rage at how utterly terrible and psexist that shit was and that's the onlu game i ever call that because that's how bad it was
I thought about mentioning that one but I decided against it because everything about Other M is bad.
 
I thought about mentioning that one but I decided against it because everything about Other M is bad.

Not everything. Mechanically, it's well done. The combat is fun, it plays well.... just not as a Metroid game.

And I never want to play it again, so I guess that says a lot about the value of what little good there is in it...
 
Not everything. Mechanically, it's well done. The combat is fun, it plays well.... just not as a Metroid game.

And I never want to play it again, so I guess that says a lot about the value of what little good there is in it...
It's not well done mechanically sincethe whole thing can't even decide if it's a 3rd or first person game, the whole firing missiles mechanic is awful, multiplwe times there's no reason you couldn't use abilities like the armor related ones or low damage weapons, the map is made specifically to stop the player from using speed booster, the game too often wants you to pull moves where the kills are done by it and there's at least some bosses that are just plainly bad
 
Mechanically, it's well done. The combat is fun, it plays well.... just not as a Metroid game.
I disagree, I thought the controls were a mess. The automatic aiming frequently aimed at the enemies that weren't actively attacking me versus the ones that were, the "aim at a specific area" portions were way too picky with the aiming to be effective, the first person battle mechanics were useless outside of the battles that required it, the "you have two seconds to dodge" quick time events didn't respond to the controls well enough, the battle against the Metroid Queen was poorly done, and so was the real final boss battle (falls under the "aim at a specific area" category), the post-credits boss battle being only marginally better. There was nothing about Other M that was competently done. At most there's occasionally an idea that in a better story would be actually interesting.
 
For me, it's EarthBound. EarthBound's a really good game, but I just really hate the post-credits scene where Picky comes to your home and reads you a letter by Pokey (the main antagonist) saying "come get me, loser". Then it cuts to black with a message saying "The End...?", hinting at a sequel. The entire game pretty much has this weird teasing with Earthbound 2, I find it odd

There technically was no Earthbound 2. There was a Japanese only Mother 3, but it came out a decade after Earthbound and really didn't have much to do with the universe or characters created by Earthbound (with the exception of Pokey). It's just a tease for a game that never came for American audiences, I hate it so much.
 
Persona 3

Okay, this might get spergy but i've wanted to talk about this a while. so strap in boys and lads, let me take you on an adventure on how to make a good emo game and then fuck it all up in one ending.

"so. you're this kid. minato arisato in anime and manga, but who cares. you name him. he looks emo. acts emo. most choices point to emo. is a dirty orphan. and has to pretend suicide to summon the demons in his head into reality. really fucking emo. everyone of your friends has some headcase about them.

However the game, while its emo, delivers a solid message: connections are an important part of life. without them, one is nothing. great. solid. this is repeated constantly. even through robot chick whom i'm convinced was put in as nothing more than fap bait.

the ending takes all this and shoots it in the dick. rather than have the protag fight the final boss with his friends and succeed would've completed what the game was building up to and trying to tell you. connections make a person. but no, fuck that, lets let emo fucker become a god, solo nyx, and kill himself to keep some suicidal bitch from bringing this other god into their dipshitty suicide pact. seriously, fuck this ending. FES doesn't help it, it just makes it worse because it reveals the existance of suicide bitch who jews ryota hard. makes ryota completely worthless as a character. he could literally be taken out and replaced by suicide bitch and nothing change. fuck persona 3's ending hard. fuck it to hell and back".

I know it has a subplot of death being unstoppable or some shit but that could've been easily worked in. just have what protag did spread to his friends, give suicide bitchs role to ryota, and boom. you have a solid ending. if someone has to die, have them fucking die. they already killed one character, what's another?

gah. that's it for me. i'm gonna go play something and vent. this has me pissed off all over again.
 
Persona 3

Okay, this might get spergy but i've wanted to talk about this a while. so strap in boys and lads, let me take you on an adventure on how to make a good emo game and then fuck it all up in one ending.

"so. you're this kid. minato arisato in anime and manga, but who cares. you name him. he looks emo. acts emo. most choices point to emo. is a dirty orphan. and has to pretend suicide to summon the demons in his head into reality. really fucking emo. everyone of your friends has some headcase about them.

However the game, while its emo, delivers a solid message: connections are an important part of life. without them, one is nothing. great. solid. this is repeated constantly. even through robot chick whom i'm convinced was put in as nothing more than fap bait.

the ending takes all this and shoots it in the dick. rather than have the protag fight the final boss with his friends and succeed would've completed what the game was building up to and trying to tell you. connections make a person. but no, fuck that, lets let emo fucker become a god, solo nyx, and kill himself to keep some suicidal bitch from bringing this other god into their dipshitty suicide pact. seriously, fuck this ending. FES doesn't help it, it just makes it worse because it reveals the existance of suicide bitch who jews ryota hard. makes ryota completely worthless as a character. he could literally be taken out and replaced by suicide bitch and nothing change. fuck persona 3's ending hard. fuck it to hell and back".

I know it has a subplot of death being unstoppable or some shit but that could've been easily worked in. just have what protag did spread to his friends, give suicide bitchs role to ryota, and boom. you have a solid ending. if someone has to die, have them fucking die. they already killed one character, what's another?

gah. that's it for me. i'm gonna go play something and vent. this has me pissed off all over again.
If you want to take the bad taste of nu persona i would recommend playing persona 1, innocent sin and eternal punishment
 
If you want to take the bad taste of nu persona i would recommend playing persona 1, innocent sin and eternal punishment

Don't get me wrong, persona 4 and 5 are pretty good games (4 before gold mind you) but I do think OG persona is better... to an extent.

in terms of story, persona 2 is a bit too blunt with innocent sin for my liking and its system makes me cry. its not hard but its just so.... weird.
 
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