Tiger handhelds making a comeback - Because '90s nostalgia

Holy shit that would be annoying to listen to if you were sitting anywhere near whomever was playing that.
I sure hope there was a headphone jack built into that...
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Dont see it...
 
Also did you know there was one with CUTSCENES?


Interesting note about that. While laughably silly, that was considered much more advanced than other LCD games at the time. That one would do so well that the game was licensed out by Playtech, who used it to create a barrage of Die Hard LCD games. I'm not joking, they're the exact same game.

Anyway, let's talk quality retro gaming from this period.

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Coleco developed a number of games that not only predated these games (coming out in 1983), but unlike most of the others of their era, were in full color and played pretty much exactly like the old arcade games of their day. They also had full color graphics and (looked) backlit. How did they do this?

The actual top of the machine was made of translucent plastic, and the game display would get its light from this plastic (so the brighter the light in the room, the better the game would look). The display would shine down on a mirror, which was what the player would look at, and it was recessed deep into the screen so the display would look like a CRT game, and be bright and visible. It made the games really unique looking and since they were mostly cloning existing arcade titles, they usually represented them pretty faithfully. They were pretty goddamn expensive though and are more so now. James Rolfe collects 'em and you can see several in the background of his AVGN vids.

Coleco's re-released many of the games it made this way, with many of them being for sale for around 20 bucks or so at department stores.
 
Well, at least the D-pad is finally consistently on the left side.

I hoping that Ashens reviews the release of these handhelds.
That's all these are good for. Those LCD games existed as easy gift options for kids' birthday parties, and that's about it.

Plus, today, they've been replaced with cheap Android tablets and those NES on a chip things you can get for like $15.
 
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No one other than hipsters (the same ones that shill out for all those "mini" retro consoles) will buy these things. Gamers know better to avoid these, and little kids these days have ADHD x20 so this would hold their attention for like 5 seconds because there is no shiny flashy colorful thing to distract them.

I'd rather play Tiger's GameCom than play any of those things. In fact, that's what they SHOULD have done... just make a way more improved version of that.
 
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There's actually a lot of really good LCD games.

It just so happens that Tiger Electronics was responsible for none of them.

They all kind of sucked. I figured out how to 'break' this game the first week my cousin got it. You held the direction button either left or right (forgot which), and hit the attack button as the stage started. The game would think that you cleared the stage. I thought it was a cheat code. He was pretty pissed his six year old cousin beat it before he could. 😝
 
I remember those.
They were absolute garbage, even back then.
They were below Atari 2600 in terms of specs.

This will only work if they'll have 16-bit games on them.
Maybe some 8-bit classics like Contra, I wouldn't mind getting that.
And fuck that no color thing. It's 2020, get with the times.
 
They all kind of sucked. I figured out how to 'break' this game the first week my cousin got it. You held the direction button either left or right (forgot which), and hit the attack button as the stage started. The game would think that you cleared the stage. I thought it was a cheat code. He was pretty pissed his six year old cousin beat it before he could. 😝

I assure you, there is good ones. Ones that are worth a play and generally enjoyable for what they are. Obviously you're never going to be able to compare to a Game Boy of any variety, let alone a phone or DS, but they're simple stupid fun that can occupy you for a few minutes at least. General consensus is that Game and Watch Pinball is one of the best ones, but YMMV.

Even Tiger had a few games that were decent (I've heard Strider is basically all right for instance). The problem is that when Tiger basically dominated the LCD handheld market, they crushed all competition pretty quickly, and companies like Sega and Konami basically turned over their entire LCD production to Tiger to save on costs. At that point Tiger just shit out units as quick as possible to strike while the iron was hot.

The reason Tiger was able to secure market dominance so quickly was through massive production runs that kept costs low. They re-used components for basically every system (there's a reason Tiger's white shell models are so iconic), to the point where all they needed was a new background cel and new LCD Screenset and they were good to go once a game was finalized. This lowered production times and costs to the point where they could essentially undersell the entire market and release dozens of games in the span of a month.

One big reason this worked was that the alternatives were expensive. The Game Boy was nearly 100 bucks at launch, and Nintendo's Game and Watch series was around 40going into the late 80s when these were taking off. Acclaim's ones were around 25. Tiger meanwhile routinely launched games for under 20 dollars.

Tiger is a very interesting historical footnote in video gaming but I cannot for the life of me understand it having a surviving fandom. Game and Watch I can understand, since most of those played quite well and it helped lead into Nintendo's development of more conventional titles later (with the original Game and Watch games coming out over two years before Nintendo's Famicom). Most of Tiger's games were clunky cash-ins with very little staying power.
 
Was it ever possible to get an ending to any of these games or to beat them?

Because I think I remember The Land of The Lost game having a whole ending sequence but I'm not sure.

Tiger is a very interesting historical footnote in video gaming but I cannot for the life of me understand it having a surviving fandom. Game and Watch I can understand, since most of those played quite well and it helped lead into Nintendo's development of more conventional titles later (with the original Game and Watch games coming out over two years before Nintendo's Famicom). Most of Tiger's games were clunky cash-ins with very little staying power.
This I know the answer to. The Artwork on the handhelds is what kept the fandom going. Tiger's aesthetics to the handhelds was the major appeal, and in many cases the game was the only licensed product of the franchise.

Basically the same logic that Funko has used to stay around.
 
This I know the answer to. The Artwork on the handhelds is what kept the fandom going. Tiger's aesthetics to the handhelds was the major appeal, and in many cases the game was the only licensed product of the franchise.

Basically the same logic that Funko has used to stay around.

You sound like you speak from experience. At the risk of further 'Tism, I must know more.
 
They were never meant to be any good; they were just time-killers, like the Tamogatchii thing.
 
I just see more plastic crap littering the remaining Gamestops before they close down.

The only LCD games that would be worthwhile to bring back are the Nintendo Game and Watches just because they do have collectible value and the games are actually enjoyable to play.
 
The only LCD games that would be worthwhile to bring back are the Nintendo Game and Watches just because they do have collectible value and the games are actually enjoyable to play.

I agree, but those things would sell out in literal seconds if Nintendo were to bring them back.
 
You sound like you speak from experience. At the risk of further 'Tism, I must know more.
They were marketed to hell and there was also a ton of Tiger-esque LCD clones which also came out with different franchises.

Then being real fucking cheap much like Funko Pops meant stores were usually stacked with them. KB Toys always had a ton of different ones for around 5 bucks each. Outlets like KB were where Tiger did move a lot of it's stuff compared to TRU where they promoted the actual video games and Tiger got a small section or was intermixed with the actual action figures themselves.


But yeah, they were cheap, colored with your favorite characters, and people really didn't know a ton about games back then. So a game being under 20 bucks and from a big name series was considered a deal. I don't have a lot of them in my own collection but I have been tempted to pick up a few just because of how odd they are. Like out of the re-issues I might splurge for the Transformers Generation 2 one simply because Transformers don't really have a ton of video games. The NES transformers game never made it over to the US, and until the PSX the Tiger game was the only transformers game out in America.

Mind you there are roughly over 100 tiger handhelds based on different properties and not counting the Tiger original ones which were usually sports related. If something was big in the 90's it usually got a tiger handheld game. What ruined Tiger was a good many failed attempts at making a real console or portable. With that they charged real console prices and compared to Sega, Sony, and Nintendo they couldn't cut it.
 
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