- Joined
- Dec 1, 2017
They put out a roadmap

End of 2026 target for 1.0 release.
Currently planned 6 masteries with more in DLC/expansions, they want the masteries to be more meaningful than TQ1.
No PVP, no mounts, modding possible, 24 dollar discount ends soon (minutes from now) with full release costing 50 dollars.
Small patch deployed too

End of 2026 target for 1.0 release.
Currently planned 6 masteries with more in DLC/expansions, they want the masteries to be more meaningful than TQ1.
No PVP, no mounts, modding possible, 24 dollar discount ends soon (minutes from now) with full release costing 50 dollars.
Small patch deployed too
Crash Fixes
- Fixed a crash related to cleanup of UI
- Fixed an engine crash related to UI animations
- Fixed a crash that could be caused by forcefully leaving interactions with NPCs and environment objects
- Fixed a hardware dependent crash triggered by asset loading code
Quests
- Fixed one instance where immortal characters could still be killed
- Fixed an issue with a dialogue in Bandits quest not completing
- Expanded some quest trigger volumes to avoid killing quest relevant enemies prematurely and blocking the quest progress
Items
- Fixed items with primary attribute bonuses not contributing to meta attributes (FIT, CUN, RES)
Input
- Fixed jump points being unusable when Alt key is mapped to certain inputs (e.g. "Loot Plate Visibility")
- Fixed gamepad quick equip not working correctly: It reacted to key press instead of press once and was thus switching items multiple times while holding the key.
UI
- Added a button to access the Moirai Codex from the Main Menu
Visuals
- Fixed wind simulation only being enabled on low quality settings
Audio
- Various audio mixing improvements
- Fixed double playback of player barks in certain cases
- Added SFX for locked doors
- Fixed missing bossfight music for Aristomenes and Pan memory bossfights
Miscelaneous
- Fixed paused game time (e.g. in the mastery screen) not contributing to the character playtime statistic
- Fixed collision issues with some of the ladders
- Fixed a crash related to cleanup of UI
- Fixed an engine crash related to UI animations
- Fixed a crash that could be caused by forcefully leaving interactions with NPCs and environment objects
- Fixed a hardware dependent crash triggered by asset loading code
Quests
- Fixed one instance where immortal characters could still be killed
- Fixed an issue with a dialogue in Bandits quest not completing
- Expanded some quest trigger volumes to avoid killing quest relevant enemies prematurely and blocking the quest progress
Items
- Fixed items with primary attribute bonuses not contributing to meta attributes (FIT, CUN, RES)
Input
- Fixed jump points being unusable when Alt key is mapped to certain inputs (e.g. "Loot Plate Visibility")
- Fixed gamepad quick equip not working correctly: It reacted to key press instead of press once and was thus switching items multiple times while holding the key.
UI
- Added a button to access the Moirai Codex from the Main Menu
Visuals
- Fixed wind simulation only being enabled on low quality settings
Audio
- Various audio mixing improvements
- Fixed double playback of player barks in certain cases
- Added SFX for locked doors
- Fixed missing bossfight music for Aristomenes and Pan memory bossfights
Miscelaneous
- Fixed paused game time (e.g. in the mastery screen) not contributing to the character playtime statistic
- Fixed collision issues with some of the ladders