Tom Clancy's XDefiant

Disgusting.


Designers need their hands held these days and they likely have no idea what to do with it. Unless it were based off of Assassin's Creed(inb4 Sam Fisher is in the AssCreed universe) I doubt they'll put time into making a new one.
I call it "Ubisoft Near-Future Fantasyland(TM)", because I swear, it's the only setting they've put out in the last 15 years.

play
Game needs an updated the engine is tearing at the seams at this point. There is a thing of updating a game too much.

Sieges destruction is unironically good and if they capitalize on it more it would be great but sadly esport faggots control that game now.
Siege has never been as good as it was at launch, broken mess and all. The broken-ass hitboxes made getting into aim duels a complete crapshoot, cutting down on bullshit strats, and the middling reviews and lack of competitive scene meant that the only people playing it were grown-ass men who were willing to put up with a little jank if it meant encouraging the first step in the right direction Ubi had taken with the Clancy brand since 2003. In fact, let me run off on a tangent.

Claymore.jpg


This is the in-game model for the claymore mine. Note the wood glue dripping down from where the laser module and arming switch have been attached. This model was made by someone who understood how claymores work IRL, and went out of his way to make a model that reflects the modifications one would have to make to create a claymore that behaves the way video game logic dictates. This model was made by someone who gave a fuck about making sure that the in-game world was a believable recreation of reality, and that's something I haven't seen in Siege since the end of Year 1. It's like they went out of their way to learn exactly the wrong lesson from Siege's recovery, and I don't think they're going to give themselves another chance to learn it.
 
This is flat out embarrassing and Ubisoft should feel ashamed but they haven't had any shame in over a decade.
 
I wish Ubisoft would stop destroying the Tom Clancy brand. They fucked up Splinter Cell, Ghost Recon, Rainbow Six, The Division (although for that one, the devs didn't want to work on the IP anymore)...
While this may be a consequence of going woke since Ubisoft has brought up people who obviously should never be in charge of a Tom Clancy game, there's also Tencent (China) who partially owns Ubisoft and I tbelieve that it had an impact on the Tom Clancy brand, there's no geopolitical story anymore: Ghost Recon became a looter-shooter where a Ghost squad sides with the peaceful rebels to shoot drones and robot tanks, Rainbow Six became an Overwatch/CSGO clone and now there's another R6 game where you fight aliens...
It's time for Yves Guillemot to clean up his company, get rid of Tencent's subversive influence and start hiring people who actually care about these IPs.

Michel Ironside survived cancer goddamit, put him in something at least.
Do you really want [current year] Ubishit to make a Splinter Cell game?
 
I wish Ubisoft would stop destroying the Tom Clancy brand. They fucked up Splinter Cell, Ghost Recon, Rainbow Six, The Division (although for that one, the devs didn't want to work on the IP anymore)...
While this may be a consequence of going woke since Ubisoft has brought up people who obviously should never be in charge of a Tom Clancy game, there's also Tencent (China) who partially owns Ubisoft and I tbelieve that it had an impact on the Tom Clancy brand, there's no geopolitical story anymore: Ghost Recon became a looter-shooter where a Ghost squad sides with the peaceful rebels to shoot drones and robot tanks, Rainbow Six became an Overwatch/CSGO clone and now there's another R6 game where you fight aliens...
It's time for Yves Guillemot to clean up his company, get rid of Tencent's subversive influence and start hiring people who actually care about these IPs.


Do you really want [current year] Ubishit to make a Splinter Cell game?
No, no, this goes way back before the current political climate. Frankly, this whole downhill slope started back with Splinter Cell: an attempt to one-up Metal Gear that slapped the Tom Clancy name on it as a way to say "Look how serious and realistic our game is! We're SOOO much better than that cartoony Konami game!" The last Tom Clancy game to stay true to its roots was Rainbow Six 3 back in '03. After that, we got Vegas, and every single Clancy game from then to Siege was a bog-standard "third-person cover shooter with gimmick" affair, be that Vegas' basic squad controls, Future Soldier's near-futue tech, or Splinter Cell's "playing a stealth game like a shooter is an equally viable approach". Then we got Siege, which was "bog-standard first-person shooter with gimmick", but pulled off a genuinely interesting gimmick with enough restraint to hearken back to the good old days, at least until the DLCs started coming out.
 
Frankly, this whole downhill slope started back with Splinter Cell: an attempt to one-up Metal Gear that slapped the Tom Clancy name on it as a way to say "Look how serious and realistic our game is! We're SOOO much better than that cartoony Konami game!"
But that's a complete disservice to the actual point of why people like MGS.
 
But that's a complete disservice to the actual point of why people like MGS.
Yes, but also no. A big part of Metal Gear's appeal has always been its tendency to whiplash between a military thriller and a robo-kaiju ghost story. Remember that this is the series that will spend 2.5 minutes going over all the custom modifications of Snake's 1911 in the same breath that it will tell you that an AR pistol with unlimited ammunition makes sense.

Also worth noting is the time frame of these games' release. 1998 was the first time that "realism" went mainstream as a design goal outside of dedicated simulators, with Rainbow Six, Metal Gear Solid, Half-Life and Thief all releasing within months of each other. Once again, MGS is not really realistic, but in the wake of Quake II, even small concessions like requiring the player to navigate an enemy base by means of subtlety instead of firepower was a large step away from the previous norm. Yes, realism really was a fucking selling point for MGS1. Compared to the rest, however, Rainbow Six essentially kicked down the door and screamed "I'll show you what realism looks like! It looks like 'you're dead, your wife's a widow, and your kids are going to grow up without their father, all because you turned right instead of left when you went through that door!'"

From that standpoint, then, I can see the logic of making a Tom Clancy stealth game: the genre had been proven, realism was on the rise as a marketable feature, and the thematic comparisons and contrasts between Metal Gear and the Tom Clancy brand set them both together and apart, the perfect place to compete from. All of Tom Clancy's works of fiction were ultimately thrillers, but the devil is in the details: compare any Tom Clancy novel to its corresponding movie, and you can see how much is lost without the technical autism. From there, the path should be clear: remove the batshit, ramp up the autism, and sell Splinter Cell as the hardcore alternative to Metal Gear.

This, however, is where they fucked up. While Splinter Cell did remove the crazy bullshit from the story, the gameplay was ultimately just as fundamentally silly as Metal Gear's, leaning on the Tom Clancy brand to give it an air of believably that it didn't earn, and setting a trend that would continue until Siege did away with single-player campaigns entirely. The Clancy brand stopped being about "this is how shit works in the real world", and instead became "this is a plausible, believable scenario". But remember what I said about the Clancy movies, that without the technical angle, Clancy's works are just everyday Hollywood blockbusters. By discarding the commitment to realism, a critical piece of the puzzle has been lost, and the brand has been adrift ever since. What we see now with Quarant-er, Extraction and XDefiant is simply the next turn in that aimless wandering. When Siege went multiplayer-only, it also started moving back towards that technical, realistic angle, but as I've already noted, it abandoned that at right about the same it started becoming popular, meaning that now the Tom Clancy brand has come to mean "muh skill-based matchmaking and memorable characters with unique abilities". If the Clancy games were aimless before, it's now completely mutated away from anything resembling its roots. Even CoD hasn't fallen that far.
 
The last Tom Clancy game to stay true to its roots was Rainbow Six 3 back in '03.
What's weird is the last actual Tom Clancy novel was in 2003 as well, afterward books starting being published as Tom Clancy "with" other authors which probably implies his actual involvement was minimal, before he died and then of course the books would have been completely written by other authors but still using his name as a sort of "brand" which happened to other authors like VC Andrews and Robert Ludlum.
 
All im saying is you guys want a Splinter Cell yet you still think modern ubisoft will give you something you want its getting embarrassing at this point.

Heres my black pill prediction like Siege this game will some how succeed, and every time you see it you will seethe as esport nigs ruin another franchise. As you desperately look for any indie tactical shooter to ignite the spark inside you like the old Tom Clancy games but none of them come close as you reinstall SWAT 4/Raven Shield and drink another case of beer at your desk and ponder where it all went wrong.

Nogga I'm going to not even notice this after I exit this thread like I did both divisions, hawx and rainbow six siege
 
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Michel Ironside survived cancer goddamit, put him in something at least.
some missions in wildlands and a whole DLC in breakpoint. it's not much but it's nice to have him back (but then I also wasn't bothered by his replacement in blacklist, just how ubisoft did it trying to "soft rebooting" it while trying to string the old fans along.

I wish Ubisoft would stop destroying the Tom Clancy brand. They fucked up Splinter Cell, Ghost Recon, Rainbow Six, The Division (although for that one, the devs didn't want to work on the IP anymore)...
While this may be a consequence of going woke since Ubisoft has brought up people who obviously should never be in charge of a Tom Clancy game, there's also Tencent (China) who partially owns Ubisoft and I tbelieve that it had an impact on the Tom Clancy brand, there's no geopolitical story anymore: Ghost Recon became a looter-shooter where a Ghost squad sides with the peaceful rebels to shoot drones and robot tanks, Rainbow Six became an Overwatch/CSGO clone and now there's another R6 game where you fight aliens...
It's time for Yves Guillemot to clean up his company, get rid of Tencent's subversive influence and start hiring people who actually care about these IPs.


Do you really want [current year] Ubishit to make a Splinter Cell game?
tencent only holds 5%, which was mainly done to ward off vivendi. dunno if they bought more in the meantime.

the issue isn't tencent anyway, it's ubisoft itself. look at watchdogs. look as asscreed. those frogs and leafs don't need chink money to crawl up their own ass and their woke hires chasing trends years too late while not getting what made them great. do any one of you even remember hyper scape (fuck even I had to look that up).
but that's the reason siege became overwatch and breakpoint try to become destiny. the tought isn't "how can we fuck this up", but "what current trend can we chase and which IP for easy marketing can we use for it"? it doesn't matter if it has to fit or make sense, only people caring about integrity of a universe and canon are white incel gamers anyway.

it's funny that you mentioned guillemot cleaning up his company...
https://www.youtube.com/watch?v=ooG8YHKBpIE if the embed doesn't work properly.

he did, and now you can understand where the XD comes from. you think ubisoft was tonedeaf and borderline retarded before? you ain't seen nothing yet.

No, no, this goes way back before the current political climate. Frankly, this whole downhill slope started back with Splinter Cell: an attempt to one-up Metal Gear that slapped the Tom Clancy name on it as a way to say "Look how serious and realistic our game is! We're SOOO much better than that cartoony Konami game!" The last Tom Clancy game to stay true to its roots was Rainbow Six 3 back in '03. After that, we got Vegas, and every single Clancy game from then to Siege was a bog-standard "third-person cover shooter with gimmick" affair, be that Vegas' basic squad controls, Future Soldier's near-futue tech, or Splinter Cell's "playing a stealth game like a shooter is an equally viable approach". Then we got Siege, which was "bog-standard first-person shooter with gimmick", but pulled off a genuinely interesting gimmick with enough restraint to hearken back to the good old days, at least until the DLCs started coming out.
implying tom clancy is a standard to hold up anyway. there was plenty of wank in his novels and the dude had no issue selling his stuff left and right. and I say that as someone who somewhat enjoyed his books.

people give blacklist a lot of shit, but outside ubisofts retarded setup it was a pretty solid title all things considered. so was og division (for the most part). it's still mindboggling a bunch of swecucks had no qualms putting hordes of looting niggers you can shoot in the face into a game...
 
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implying tom clancy is a standard to hold up anyway. there was plenty of wank in his novels and the dude had now issue selling his stuff left and right. and I say that as someone who somewhat enjoyed his books.

people give blacklist a lot of shit, but outside ubisofts retarded setup it was a pretty solid title all things considered. so was og division (for the most part). it's still mindboggling a bunch of swecucks had no qualms putting hordes of looting niggers you can shoot in the face into a game...
Yeah, by no means was Clancy the world's greatest plot designer, see my next post for a bit on that.

Funny enough, my problem with The Division is the mirror image of the SocJus problem with it.
>The Virgin Shitlib: NOOOOOOO you can't shoot black people, that's racist!
>The Chad Constitutionalist Infantryman: These are American citizens on American soil in a highly chaotic situation where civil order has completely broken down. This is not the place for a super-secret task force with carte blanche authority to shoot first and ask questions never.
 
>The Chad Constitutionalist Infantryman: These are American citizens on American soil in a highly chaotic situation where civil order has completely broken down. This is not the place for a super-secret task force with carte blanche authority to shoot first and ask questions never.
I can let that slide since it was done in preparation (and they're probably indoctrinated enough) for a SHTF scenario, the US has been doing that constantly during the cold war. at that point any due process is moot anyway. what you gonna do, incarcerate them (where?), build a case (who?), convict?
it's like judge dredd, shit got so bad no other way to stem the tide even when you end up with a few bad apples/injustice. looters get shot on sight.

first wave got killed/deserted since they got dropped right into the middle of the shitshow with no support etc being even worse then what they trained for. game and afterwards is basically just cleanup.
 
Siege has never been as good as it was at launch, broken mess and all. The broken-ass hitboxes made getting into aim duels a complete crapshoot, cutting down on bullshit strats, and the middling reviews and lack of competitive scene meant that the only people playing it were grown-ass men who were willing to put up with a little jank if it meant encouraging the first step in the right direction Ubi had taken with the Clancy brand since 2003. In fact, let me run off on a tangent.
I took a break from Siege. The community can be toxic and the refined shooting is offset by random DPS and cheese strategy.
 
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I genuinely love how many people are seemingly pissed that Ubi is slapping Tom Clancy's name on random shit. They literally paid tens of millions of dollars for the perpetual rights to do just that. Also people who think he'd be rolling in his grave etc do me a quick favour and go look at his bibliography real quick and tell me what you notice. If it's that the dude wrote significantly less shit than people think and instead licensed his name like it was going out of style, you'd be right. Don't get me wrong transitioning to be a brand rather than remaining simply an author was an exceptionally smart business move, but people ITT thinking he'd give a shit what they're slapping his name on are having a laugh.

Back on topic game looks like typical crypto-froggie produced Ubi shite that is somehow even later and gayer than their usual attempts at cashing in on trends. Honestly anyone who is hoping and/or expecting anything from Ubi these days is just setting themselves up for disappointment. Ubi have dug themselves into a ditch made of shitty games, and it's unlikely they'll change that without a top down overhaul of the company, which ain't happening.
 
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