- Joined
- May 27, 2020
I call it "Ubisoft Near-Future Fantasyland(TM)", because I swear, it's the only setting they've put out in the last 15 years.Disgusting.
Designers need their hands held these days and they likely have no idea what to do with it. Unless it were based off of Assassin's Creed(inb4 Sam Fisher is in the AssCreed universe) I doubt they'll put time into making a new one.
Siege has never been as good as it was at launch, broken mess and all. The broken-ass hitboxes made getting into aim duels a complete crapshoot, cutting down on bullshit strats, and the middling reviews and lack of competitive scene meant that the only people playing it were grown-ass men who were willing to put up with a little jank if it meant encouraging the first step in the right direction Ubi had taken with the Clancy brand since 2003. In fact, let me run off on a tangent.play
Game needs an updated the engine is tearing at the seams at this point. There is a thing of updating a game too much.
Sieges destruction is unironically good and if they capitalize on it more it would be great but sadly esport faggots control that game now.
This is the in-game model for the claymore mine. Note the wood glue dripping down from where the laser module and arming switch have been attached. This model was made by someone who understood how claymores work IRL, and went out of his way to make a model that reflects the modifications one would have to make to create a claymore that behaves the way video game logic dictates. This model was made by someone who gave a fuck about making sure that the in-game world was a believable recreation of reality, and that's something I haven't seen in Siege since the end of Year 1. It's like they went out of their way to learn exactly the wrong lesson from Siege's recovery, and I don't think they're going to give themselves another chance to learn it.