- Joined
- Mar 8, 2023
Extraordinary experiences can't be created by design, or even on purpose. The games that created or defined genres did so by mistake. Very few, if any, devs that went to raise the bar did so, with almost all failing with their loft expectations.I know the conference call has been discussed but I didn't see this part called out yet
So it's the GAMERS at fault for expecting better than mediocre experiences of AAA games with 100+ million dollar budgets before marketing costs. Upper management desperately needs to be gutted, and I don't know how the investors haven't gotten together to boot Guillemot yet.
It is the games made from passion, for the sake of being a game and a personal creation, that are still memorable, and sometimes unique, decades later. While some games can never recreate the magic of nostalgia, or the move from 2D to 3D and the fascination that came with it, that's through no fault of their own.
Give us games, not experiences. Give us passion, not platitudes and marketing. Give us games that are just games. We, the customer, will tell you if it's an extraordinary experience. That is not for the devs to decide.