Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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that they all usually got tons of games out the door per year and that's what got those companies successful
Not just that, but the games were actually playable, and more often than you'd expect, actually good.

As to why that is not the case anymore, I've seen people blame graphical fidelity or just plain corporate greed, but I call bullshit.

Games back then were also pushing the envelope graphically and usually required the developers to either make their own engine or heavily modify an existing one, and there was nowhere near the number of middleware and plugins that exist today, and corporations were as greedy as ever.

Game developers nowadays are more diverse than ever - plenty of niggers, jeets, spics, homos, women et al, and it shows. What took 30 White, heterosexual men 2 years to make now requires 300 diversity hires 4 years to do, and the end result is always worse.

Most passionate White developers see how hostile the industry is to their kind and wisely pick a different industry to pursue a career in.

People like to say that Japan was degenerate for having a very low age of consent
That's just ignorant niggers parroting equally retarded niggers on the internet. The age of consent in Japan used to be 13 on a national level, but that's a baseline and the various prefectures get to set their own age of consent, which was usually 16 to 18.
 
I briefly owned one of those games for PS2 and almost immediately returned it after realising it had some sort of permadeath mechanic and I died in the first or second fight.

It's one of the games I regret giving up the most because in my decades of collecting I have never seen any of the Way of the Samurai games pop up again.
I only really played WotS1, and it's extremely fun if you give it a chance and accommodate its clunkiness. You essentially get an open "world" (area, small by today's standards and eclipsed by others at the time like GTA) to fuck around in, but your actions actually matter.
 
Not just that, but the games were actually playable, and more often than you'd expect, actually good.

As to why that is not the case anymore, I've seen people blame graphical fidelity or just plain corporate greed, but I call bullshit.
I think the core problem is stagnation. Either due to brain drain or tetchy investors, no AAA company is willing to take risks any more and it shows in the profoundly mediocre rehashed content they shit out.

If you think of Ubisoft's most iconic titles they were always fairly unique in what they did, even when they belonged to similar genres. Even their flops, like Prince of Persia 2008, were at least trying something different.

Current Year Ubisoft's games are the definition of goyslop. They're mostly functional but they only exist to waste your time as you move aimlessly from one boring task to another. I still vividly remember numerous moments and characters from Far Cry 3; I played Far Cry 6 last year and I can't tell you any of the character names or a single fun thing I did.

Actually I tell a lie: I remember one mission where you need to torch a bunch of crops...because it was copy-pasted from Far Cry 3 (except it played much worse).
 
..
That's why I said there's a different much larger industry wide bloat issue in general. Yes, it's absolutely fucking insane that the big publishers all seem to think that a game needs to take 5-10 years and hundreds of millions of dollars to produce now. The upcoming Spiderman 3 and Wolverine game budgets are both in the fucking 300 million dollar range before delays and marketing, and somehow all of these games half the credits read like a fucking list of a graduating class from a school in India.

If you actually look at the list of games published by Ubisoft, Activision, and EA back between 1995 and 2010 you'll see that they all usually got tons of games out the door per year and that's what got those companies successful. Now it's in the single digits of games per year(and most of EA's library is just annually iterated sports games) and we're at a point of most of the games being shit and people wondering what the fuck happened to the industry that it's selling more than ever but throwing away more money than ever.
its in all industries, just like the number must keep going up in stocks, the size of everything needs to increase too, teams, games, etc. you can't have 10 little games spaced out, just like you need megablockbusters instead of smaller midbudget films. its also because of the studios themselves, its harder to keep up all the bureaucracy costs of a studio with the cash made from a smaller film vs a blockbuster.

when you have thousands of employees its more difficult to say "we're slimming down" and investors prefer giant spectacles over smaller niche products.

China the age of consent is still...14
its roughly the same age in mainland euorpe and latin america and in mexico and was 14 in canada until the 2000s. If you can serve your country you can fuck was part of the mentality, plus this was pre-secondary education becoming a norm, like in El Salvador the age of consent is 14 but most people start entering the work force and paying taxes and driving cars at 14 too. If you can buy a beer and then drive to the apartment you have from the money you get from your job, why the fuck should it be illegal to fuck you?

Beyond that most people don't really get that smarter between 14 and 19, you have more life experience but its not like a woman is any more intelligent, they're still just as immature and stupid.
 
Game developers nowadays are more diverse than ever - plenty of niggers, jeets, spics, homos, women et al, and it shows. What took 30 White, heterosexual men 2 years to make now requires 300 diversity hires 4 years to do, and the end result is always worse.
300? ACS shadows credits were what, 90+ minutes? DA Veilguard's were 2+ hours?
3,656 professional roles listed there in the credits for veilguard
8,754 professional roles in the credits there for Diablo 4
6,594 professional roles listed there for SW Outlaws
5,927 professional roles for Skull & Bones
Surprisingly only 1,211 professional roles for Avowed
1,972 professional roles for Concord
3,482 professional roles for Suicide Squad Kill the Justice League
1,700 professional roles for Unknown 9 Awakening

Those numbers of people involved in games today are insane for the utter trash that it usually ends up being produced and it all costs money, eats up development time, and results in the consumer getting a pile of garbage. Yes some of those lists of games credits have included individual IT staff, the fucking janitors, etc. but even that doesn't justify the ridiculous bloat and why these games are costing as much to produce as a hollywood movie if not more sometimes. That shit is why you get a game that can sell 2 million copies and full price and still have it be a fucking failure.
 
Current Year Ubisoft's games are the definition of goyslop. They're mostly functional but they only exist to waste your time as you move aimlessly from one boring task to another. I still vividly remember numerous moments and characters from Far Cry 3; I played Far Cry 6 last year and I can't tell you any of the character names or a single fun thing I did.
I only remember one name: Chorizo.

The fucking dog is more memorable. As for an actual moment I remember, well, ironically it's the pooner. Why? Cause she flips her lid and her voice fucking cracks and I couldn't help but burst out laughing at that.
 
But now, there's a pandemic of anime turning into pedophila.
the fuck you're talking about?
not only is japan the main target for globohomo trying to subvert it's homogenous population which still has it's own culture, anime is more mainstream than ever, leading to self-censorship to appeal to a global audience. if anything it's even less "problematic" than it was 10 or 20 years ago.

stop being a retard.

Late, but there was actually a scandal that got buried where a celebrity revealed that she was raped and became a mistress for a high ranking official when she was very young
People like to say that Japan was degenerate for having a very low age of consent (raised a few years ago) despite de facto law that made it higher, but in China the age of consent is still...14. No I'm not kidding, even the push to raise it was only to 16
that's really nothing new, it's public knowledge that mao didn't care much about age.
age of consent doesn't really matter if you're a high political functionary and can simply ignore it. who's gonna persecute you?
 
ACS shadows credits were what, 90+ minutes? DA Veilguard's were 2+ hours?
I think it was the other way around. ACS 2+ hours, Veilguard cca. 90 minutes.

But yes, I do agree.

The really funny part is that so much is being outsource that I genuinely have no idea what the in-house devs even do. They outsource the art, models, animations, coding, sound, voice acting etc.

I assume the hundreds of "elite" Western developers are all fat dangerhair middle managers and HR apparatchiks that buy whatever bullshit Pajeet is telling them.
 
I just want a goddamn Ghostwire sequel. Although I don't know if Mikami took that IP with him when he jumped shit before the studio got axed, probably not if Microsoft was footing any of the bill.
and I want another Evil Within game.
 
I think the core problem is stagnation. Either due to brain drain or tetchy investors, no AAA company is willing to take risks any more and it shows in the profoundly mediocre rehashed content they shit out.
I'm sick to death of overly normalized menus as well. Menus, dialogue boxes, title screens, they're so fucking mid. Even Zelda has completely steralized its menus. Whereas in the past they would have had a little bit of flair or flourish to them, maybe even a video playing in the background... Now it's just like a boring visual novel.

Exhibit A: New main menus, silent, boring.
Exhibit B: Old main menus, enticing, in engine, musical.
 
So this rumor has been floating around for the past day.

Apparently someone at Ubisoft had the idea to make a tactical top down turn based shooter using the Rainbow Six name. Obviously the chinese overlords can't operate that quickly, so I wonder if it was a halfassed project shot down previously by management and restarted out of desperation.
i mean a turn based rainbow six game could work, in theory. in practice, its a ubisoft game. odds are high it wont be good to begin with. its not that ubisoft is incapable of making a bad game, its that making a good game goes against their policy of money first, good game later
 
i mean a turn based rainbow six game could work, in theory. in practice, its a ubisoft game. odds are high it wont be good to begin with. its not that ubisoft is incapable of making a bad game, its that making a good game goes against their policy of money first, good game later
They are 10 years too late and are just trying to knock off door kickers. There is already a million knock offs of door kickers some unique and successful on their own.

Infact this same thing has been tried before, Bohemia interactive made a turn based Arma game called Arma tactics it was a giant flop. This will be the same.
 
So this rumor has been floating around for the past day.

Apparently someone at Ubisoft had the idea to make a tactical top down turn based shooter using the Rainbow Six name. Obviously the chinese overlords can't operate that quickly, so I wonder if it was a halfassed project shot down previously by management and restarted out of desperation.
It's been in the works for a while. It's just one of the many spinoffs that they they started up during covid when things weren't quite so bleak.
 
Does Ubisoft have any experience on making a squad based tactical game?
umm, yes? They have Rainbow Six, THE original tactical squad based game. Do they have any experience in creating one today? Absolutely not, they turned a tactical squad based game into what we know as Rainbow Six Siege today and they turned Ghost Recon, the military spin off of Rainbow Six, into open world slop. Funnily enough, the closest thing to a proper squad based tactics game they have right now is that Mario x Rabbids crossover.
I think the last proper tactical Tom Clancy game was a 3DS Ghost Recon title that was a proper X-Com grid turn based squad tactics game, but that's as close as we got.
 
Original Rainbow 6, while being very innovative FPS with planning phase, is quite different beast from turn-based tactics.
Think something like Jagged Alliance or XCOM, has Ubisoft ever done anything like that? Say, during last 15 years?
Not that I recall, unless it was some mobile bullshit. While I have no trust in ubisoft to make a decent game, at least it's not them making their generic open world game that they slap a skin on(Far Cry/AC/Tom Clancy/Watch Dogs) that they've been repeating ad nauseum for the past decade.
 
Does Ubisoft have any experience on making a squad based tactical game?
Does that Mario + Rabbids game count? I'm guessing a turn-based Rainbox Six game would just be a carbon copy of XCOM and that's what that Rabbids crossover game looked like to me, so they could probably asset flip that and get it out the door with minimal effort.
 
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