Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
These are both great news hopefully far cry 3 multiplayer can also be resurrected
Good news and bad news regarding Ubisoft's servers:

Good news: Far Cry 2's multiplayer servers have been inexplicably reactivated for Xbox 360. Good play if you want to mop up its MP achievements or just fool around with friends in Africa.

Bad news: Rainbow Six Siege X's servers has been compromised; players have received an abundance of premium currencies and skins, cryptic messages are popping up on the screen, hackers in matches are back in full force. Overall, a horrible time, so much so that Ubisoft temporarily closed its servers.

 
I'll just say this.
If you have anything to do with Ubisoft, be it customer or employee, you deserve any and all ass fuckings you get.
I hate them so much it's unreal.
I hate them because they're french and I hate them because they played a major role in turning games into a pile of shit, filled with niggers, fags and kike mtx practices.
 
It does, even has a map editor tool as well.

and not only that, it was actually better than it had rights to be or got credit for. if i remember it correctly, it functioned with the selling point of fc2 at the time (dynamic wildfires), and in map creation it had stuff like foliage sprays, like top down, hold button, make trees in a line etc, weather control, water level control, and tons of scenery and buildings to connect together. it supported serious maps or funny/absurd stuff. basically halos forge but without forced training wheels and with more options.

not really the thread for it i guess, but thinking about it made me blackpill storytime on when i saw fun, or the focus on fun, start to die, in particular as a young casual nigga. stuff like gears of war supported the environmental map changes, far cry had the fire and foliage. halo was a bit blandy in comparison but the maps could be kind of cool. then halo got forge, early on people had exotic shit and it was supported, but over time symmetrical maps started popping up and was all that was added into matchmaking as "community choices". usually they were still designed with at least some variety or cool ideas, like they were lived areas and not a box with 8 symmetrical blocks for cover. then swat came in from the regular events, and apparently people got so fucking hard over it, it then became normal rotation and team deathmatch was cut down by like a third/fourth but rising.

then by reach, they released the big forge focused map, increased toys and structure cap i believe. huge map, tons of options, you could make maps partially underwater if you were creative, hills, caves, bright, dark, light settings. and you wanna fuckin know what people chose to do and support? symmetrical satellites. (satellites just so they could make the floor symmetrical). swat/team dmrs/dmr starts were the majority, and everything was symmetrical. even the pushed fun mode, grifball, was fully symmetrical and equalized. it's like if you had call of duty forced by the population to just be team snipers on nuketown or nuketown with altered but symmetrical car placement, forever. no weather shit, no different lighting, no wild cards, no power weapons. honestly thinking about i think the communities chose to pick up the revolver and then kill themselves, and cry in the beyond about how things used to be, while begging for more sterilization from pappy for competitive equalization, for the grand total of like 1000 motherfuckers that will ever play halo literally 18/7 a week, and also be picked up by a team. you'll have children wanting hyper competitive shit when 90% would only ever actually benefit from fun, not fucking shit like "if there's cover on one side there must be equal cover on the opposite side, looks SO FUCKING REALISTIC AND INTERESTING TO COPY EVERYTHING ON BOTH SIDES, REEEEEE"
 
I've long been of the opinion that every ubisoft exploit is not some dumb shit clicking an email, but instead Ubisoft allowing access.

Ha!
 
"if there's cover on one side there must be equal cover on the opposite side, looks SO FUCKING REALISTIC AND INTERESTING TO COPY EVERYTHING ON BOTH SIDES, REEEEEE"
Listening to competitive autists has been the death of a lot of good games, and it's not even exclusive to the FPS genre: Stellaris could have been a roleplayer's playground, but "muh multiplayer crowd" bitched and moaned at the wildly 'unbalanced' options the game had. Paradox stripped a good chunk of the game's potential right at its infancy, it was sad to watch.
 
Oh I was wondering why for honor was down earlier.
I ran into a cheater immediatly after I was able to log back in, i'm not certain its related though.

the clip is in the last 10 seconds, i was just too lazy to edit it
 
What the hell was that? Super speed, shooting lasers from somewhere?
its some sort of hack they put in where their moves don't appear until last second, making their attacks too difficult to parry, block, or interrupt. I've seen it a couple times before, its incredibly insufferable to play against and half of the lobby quit because of it. I might have him blocked because Ive seen him use it before.
 
Ubisoft use to mean something back in the day. Playing Ghost Recon, Rainbow Six or even Splinter Cell. It's a shame it has become a joke.
 
I feel sorry for the backend employees having to clean up this mess.
They're almost certainly outsourced foreigners (or French) so either way I hope they suffer.
Ubisoft use to mean something back in the day. Playing Ghost Recon, Rainbow Six or even Splinter Cell. It's a shame it has become a joke.
The original Rayman is still a work of art, albeit controller-snappingly difficult and weirdly obtuse if you want to get 100%.
 
Back
Top Bottom