Chapters 3 and 4 are out now and I honestly would rather just watch playthroughs of it. I don't even care about spoilers, I've been reading a lot of them here. Undertale really felt like it was an experience best enjoyed by playing the game, this just sounds like a big gay easter egg hunt that i'll never have time for unless I channel THAT much 'tism into it... ...The more I see, the more it comes off as a furry therapy session. I want to feel in control when I play a game, not this boo-hoo I'm an emo cutter rapist and it's not my fault. I'm a victim shit, like dude what the fuck?
yeah you can really tell that certain scenes were written by someone whose main source of inspiration for dialogue was sonic sez
and not in a funny or ironic way.
I'm not giving Toby 25 bucks for something that's best experienced for free. I can get the highlights on anyone's playthrough, without slogging through minigames or Susie expositing about her past.
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from the chapter 4 credits sequence. im not saying all these people are writing tobys game for him, but i can pretty confidently say that between the decline in dialogue quality, the clear development and scope issues and shit i found on wikipedo about toby allegedly being unable to type on a keyboard due to physical health problems, theres no way hes writing the game alone
Should've played piano with better form, Toby.
This would explain a lot. Undertale had flashbacks and minigames and exposition and all that crap, but it was better paced and more cohesive. Some felt optional, but few chewed up a lot of time. Not to mention they took up less playtime overall. However, while Deltarune's writing isn't that incoherent, it's less consistent than Undertale's, and not just because Undertale was written by one person. I'm not just talking about "kid's show writing with foreverial raped doe" either.
Basically, Kris used to be my least favorite character because he represented aspects of Toby's writing I hated. Most of his characterization up until ~4 was indirect. Other characters described his reactions, what he did in the past, etc... You might be thinking "we need enough to know that he's not your vessel, what's your point?" In an episodic game released over, what, 7 years now? That wasn't suspenseful or whatever. I shouldn't have had to wait seven years to see this.
This was what we should've seen. Not him eating moss. A lot of it comes down to setting up expectations (to subvert them, heh), get the player used to the game while giving him a sense of control. But that worked with Frisk. Frisk, having her own completed game from the get go, wasn't hurt by this "you'll see... someday..." head-up-the-ass bullshit. Kris was really held back by Toby's "hold the story hostage" mentality. If you want us to appreciate Kris as a character, then act like it.
Likewise, Ralsei is fine. I never cared about him, and his
"I know too much to know what to tell you" was not convincing. He's obviously hiding that
he wants to keep his friends around and knows someone will have to die to fulfil the Prophecy. I can even forgive him for expositing to us about his wants and motivations because he's isolated. Until Kris and Susie came around, he had no one to talk to. Susie, I can see why people say she's Toby's favorite. The story favors her a lot more than Kris at this point. But her talking about her past actually hurt her character because the way it was executed is straight up kid's show writing. Even Gerson was held back by this, albeit less so. Undertale had us interact with the characters, learn about them through the environment and their behavior, and then go through exposition where need be. The reason I mentioned Gerson is that he felt closer to Undertale than Susie blabbing about how much she sucks. The scene where
Gerson encourages her to keep healing and tricks her into healing Jack felt like a 90's sitcom episode about "Man, why can't I throw this baseball, coach? I keep trying but... maybe I should stick to what I'm good at." "Nah, kid, you just gotta believe in yourself."
It's a massive overcorrection. I don't need
everything explained, just show me your world organically. Let the world tell your story. You already did those, you did Undertale. Except, if you didn't
actually do Undertale and I've never seen your work before, how would I know, that you know, when you're not showing it?
You know why Spamton was so popular? Because Toby, knowing he couldn't afford to play "I'm not touching you" with him, made a point to let him be a character. Spamton had reasons to hold things back, he legitimately couldn't tell you everything he knew. But that didn't stop him from trying. He was also fighting against the story laid out for him. You could say that applies to the whole Fun Gang now, too, except Spamton did it in a way that was interesting and you didn't have to wait seven whole years to see.
I'm going to bring up the rose scene again because it shows how withholding too much can actually backfire. When you spend seven years stringing your audience along and encouraging them to read into shit (just so you can rugpull later). It's what happens when you don't write to tell a story, but to show off how fucking smart you are. When you bring in people whose only experience with writing is watching cartoons, it works against the rugpulls you want so badly. So yeah, I'm glad he changed the rose to shattering glass, not because he had artistic integrity, but he's been caught between PR and the kind of audience he's built up for so long. So good job, Toby. Your dream game isn't even yours anymore. Look how smart you are!