- Joined
- Feb 6, 2013
The internet's made people more openly aggressive. It's not 'wrong' to cry foul over someone you don't even know and call them all sorts of names or ruin their lives - how is it ever going to affect you directly?
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I didn't say I was defending it. See those quote marks?
Plus I've been staring at a bunch of people being unfairly called some of the worst things ever and people who should know better think they're okay to do it because they're self-righteous for months now. So I was mostly stating my feels.
George Broussard would be doing wishful thinking. Would he even bother to read the terms and agreements to know how much modders would get paid in along with what quota is needed to even get said pay?
I think that is borderline whisful thinking with that share percentages and conditions....
This is a hypothetical question that I know the answer to from a business standpoint, greed, but don't understand from any other perspective. Why should companies recieve money from a paid mod born in response to obvious design oversights like skyui and SKSE? Does this mean Curse is going to charge me to update dbm every other week?
My sides have been obliterated the moment I read the Dark Hand idea.Part of the backlash involved /v/ spamming Valve's fax number in order to make them pay attention.
"First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.
The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.
Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it’s the best place to start.
This is not some money grabbing scheme by us. Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue."
it honestly feels like they were getting people used to paying for mods, so bethesda could release a buggy half-finished game. have a ton of modders finish the game for them, and grab a bunch of the profit for their work.45% to Bethesda, 25% to the modder. That just feels wrong....
Then there's the fact that Bethesda's games tend to be buggy as fuck, and a lot of mods are fixes to either bugs or gameplay issues (Sky UI). ...
Paid mods are dead! ... for now.
In uncoordinated blog posts, Valve and Bethesda announced they're pulling the plug on paid content for The Elder Scrolls Skyrim five days after it was first introduced. This represents a victory for gamers and the communities of authors creating free content for all games. But some people aren't entirely pleased
Arthmoor's Blog Post:http://www.iguanadons.net/Skyrim-Workshop-Paid-Content-536.html
This video is narrated from one of the comments. Here's a screencap should the original ever go missing: http://puu.sh/htXGV.png
Steam's Announcement:https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
Bethesda's Announcement:http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/
It's a good day. Good things do happen sometimes. This is not the end though. Valve and Beth have lost this one but are almost certainly going back to the drawing board and try again. Don't let anything slip through the cracks!
I drank real alcohol while making this.
Part of the backlash involved /v/ spamming Valve's fax number in order to make them pay attention.
The place where I work has a fax machine and we use it pretty often.Dafuq? Fax machines with ink still exist?
Welp found this on /v/. Well done, Polygon. You turned a paid modding issue into a harassment issue.
https://archive.is/eiOqz
If they actually start charging for necessary resources, there is only one way to goI'm curious what would happen if a base mod that is needed for multiple popular mods (such as SkyUI for Skyrim) suddenly decided to just put their mod on Steam and charge. So much can already go wrong when modding and sometimes you have to step away from a mod you'd otherwise be really interested in because it conflicts with another. I'm not an expert on this and only modded Morrowind and Skyrim but those are the games that benefit the most from them. They're also so big and have so many variables to consider that sometimes a mod just won't work or will break your game regardless of how you change the load order. Most uploaders charging for their content won't be aware of conflicts until people are already complaining
However, there are mods out there that are so big and add so much to a game that they function like a mini-expansion in themselves. I have no problem paying for stuff that overhauls or adds an entire level of gameplay to a game but I think in the end it won't matter. If a mod becomes pay-only then I get the feeling it won't be built upon by others in the community. Another uploader will offer something similar for free and that will become what everyone uses and creates content around. The only projects that might survive are the larger ones that borderline on remaking a game and take so much skill and time that it'd be difficult to replicate.