Valve monetizes mods (With Bethseda Launcher and Open Beta for Modding Released, Possible Return?)

why shouldnt they get money from it though?

are you implying that these people should spend all this time working on this stuff and then hand it out for free?
Speaking from experience, mods can be monetized but it doesn't work on a system like this. It has to go through the Day-Z rite of passage. Valve has always supported mod makers and many of their best selling games are mods turned full-fledged, but when people are only in it for profit it goes to shit. The whole argument was beaten to death in a weekend and that's why they took it down. It was a bad idea.
 
Speaking from experience, mods can be monetized but it doesn't work on a system like this. It has to go through the Day-Z rite of passage. Valve has always supported mod makers and many of their best selling games are mods turned full-fledged, but when people are only in it for profit it goes to shit. The whole argument was beaten to death in a weekend and that's why they took it down. It was a bad idea.
whatever liberal, its people like you that are destroying america always wanting free handouts
 
It won't stick. God knows my mappainter mods won't ever be anything but free.

Also what about older games without workshop support? Will mods for them be cash grabbed as well? This entire idea seems just half baked and will do more harm than good.
 
Whole thing about Modding is that, yes, people put a lot of work into the mods. However what I've learned about modders is that they're modding is either to sharpen their development skills and also produce something that can also give them more attention to companies. Sure, a lot of mods do not become full blown games (like TF, MnB Vikings, etc.) but a lot of mod makers who create excellent and impressive mods are hired to work on other projects and other games and they GET PAID, modding is also a strange community, people appreciate their work and people get donated.

Things like piracy circles do the same thing - they do it to work on their own skills and often with their reputation they get picked up and hired. Steam's attempts at monetising mods was stupid, gay and unrealistic. If Fallout 4 finds itself with a paid mod system it will cause the biggest shitstorm on this face of the galaxy.
 
why shouldnt they get money from it though?

are you implying that these people should spend all this time working on this stuff and then hand it out for free?
Speaking from experience, mods can be monetized but it doesn't work on a system like this. It has to go through the Day-Z rite of passage. Valve has always supported mod makers and many of their best selling games are mods turned full-fledged, but when people are only in it for profit it goes to shit. The whole argument was beaten to death in a weekend and that's why they took it down. It was a bad idea.

I'm down for people making money off mods. Up until it comes to the point where I have to buy them. I don't like the thought of developers releasing games half finished like Bethesda did with Skyrim and then having to pay a dude in Wyoming to fix the terrible UI or loot scaling. I really dislike the idea of mods being locked behind a paywall with zero oversight as to whether they're good or not.

Bare in mind "mod DRM" was going to be a thing. The guy behind SkyUI was going to install advertisements to buy the "premium version" of SkyUI in the free version. Guarantee things like people stealing content from existing modifications was going to become rampant.

Even Valve's own games have way better implementations for this. CS Go lets you monetize skins for weapons, if your maps are selected they can appear in new "operations" and you get a cut from crate sales. TF2 lets people willingly donate to map creators by buying "stickers". Not to mention hats and weapons. The difference here though is everything is pre-selected by Valve. And I don't have to spend money if I don't want to.

I would love a monthy rotation of premium mods selected by the developer that then become free if you wait til the next rotation. Something like that. I don't like content people are fully used to getting for free suddenly being locked behind a paywall. There's better ways to do all of this.
 
Any mod worth buying separately is just going to be sold that way anyway. For example, Garry's Mod.

Monetizing a million different fucking hats and shit like that is pointless and that's why this got shot down so fast.
 
Whole thing about Modding is that, yes, people put a lot of work into the mods. However what I've learned about modders is that they're modding is either to sharpen their development skills and also produce something that can also give them more attention to companies. Sure, a lot of mods do not become full blown games (like TF, MnB Vikings, etc.) but a lot of mod makers who create excellent and impressive mods are hired to work on other projects and other games and they GET PAID, modding is also a strange community, people appreciate their work and people get donated.

Things like piracy circles do the same thing - they do it to work on their own skills and often with their reputation they get picked up and hired. Steam's attempts at monetising mods was stupid, gay and unrealistic. If Fallout 4 finds itself with a paid mod system it will cause the biggest shitstorm on this face of the galaxy.

Another issue with paid mods is what happens with everything when you let someone monetize it (mobile apps for instance). You're going to have steam workshops filled to the brim with shitty half pre-pre-alpha crap and model/texture replacers that the makers will put a price on and no one will buy. Plus there's the issue of modders making a good mod, putting a price on it, then for whatever reason they fall off the face of the earth, the game gets updated afterwards and now you're stuck with a mod you forked money over for and can't really play.
 
In essence paying for mods contains the same argument people used to make toward DLC.

"Well sure some DLC might be crap like horse armor but the idea of buying new content for my game is great. And it'll incentivize developers to make better content because we pay for it".
 
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:story:
 
but think of the mod makers guys

completely ignore Bethesda leaving games half finished for modders to finish as they take huge chunks of the money you give to modders.

why finish the game when you can have DLC I mean modding

tbh, i normally wouldn't care, but...
1. steam is shitty at moderating things people upload
2. this is just an excuse for Bethesda to be even more lazy
 
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