- Joined
- Mar 30, 2017
No, a real game would be cooler.Or you could just mod L4D2. Like half the work has already been done.
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No, a real game would be cooler.Or you could just mod L4D2. Like half the work has already been done.
prey fucking rules. if you're still early in the game it would help to get the neuromods that increase speed/jump height, the one that increases the amount of health healed from food and medkits, and better wrench damage. pretty much everything can get fucked up by the goop gun/wrench combo until you reach the elemental phantoms.The new Prey is really fucking good. I appreciate any game that will allow me to explore my way into a fight I'm totally unprepared to handle just outside the tutorial zone. Bonus points if 20 deaths eventually leads to a mad gauntlet of turrets and explosive canisters purpose-built to eliminate this one asshole while I run away.
That fucking goop gun hasn't done anything but solve environmental puzzles and get me killed in combat. I'm still starting (just got to the first spacewalk), so maybe it's better with some upgrades, but I have a hard time giving it kits when pistol potshots + hiding are doing so well for me.prey fucking rules. if you're still early in the game it would help to get the neuromods that increase speed/jump height, the one that increases the amount of health healed from food and medkits, and better wrench damage. pretty much everything can get fucked up by the goop gun/wrench combo until you reach the elemental phantoms.
That fucking goop gun hasn't done anything but solve environmental puzzles and get me killed in combat. I'm still starting (just got to the first spacewalk), so maybe it's better with some upgrades, but I have a hard time giving it kits when pistol potshots + hiding are doing so well for me.
Also, it did nothing at all to that flaming prick in the trauma center, the subject of my prior post.
I still haven't quite hammered out a build - a lot of the cheaper neuromod upgrades seem to be a great value for the price, so my upgrades are kinda all over the place. I'm considering restarting to build directly into a stealth/melee powerhouse, but I want to see some more guns and puzzles before I pull the trigger on that.
Oh hey, elemental phantoms. Like, on fire, right? Derp. Is there a useful strategy for them other then being well-armed? The Hall of Horror worked out, but I doubt I'll have two turrets and a dozen canisters at my disposal next time.
Can't you just replay it when you have D-Dog or Quiet? I'd suggest using D-Dog to mark all soldiers and taking them out with a silenced pistol, also shooting out the lights makes things easier.I'm trying to accomplish all the optional mission objectives in MGSV and I'm convinced one of them is impossible. Anyone know how to extract Kaz in the first level without alerting the skulls? No matter what I do or where I step they spot me.
Poor Knerkles.Imagine playing your VR game and this thing comes up and sings to you.