Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Dauntless is soon to be dead. After the mess that was their relaunch (chief among issues being the removal of weapon crafting in a monster hunting game), it seems Phoenix Labs is basically shuttering. Only Fae Farms' devs are sticking around from what I'm hearing. Disappointing, but expected after this debacle.
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Little Witch Nobeta and Part Time UFO were on sale, figured why not try them. I'll give Nobeta a run this weekend, and try UFO whenever.
 
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Halfway through my Mass Effect 1 replaythrough, with some mods to fix stuff and various quality of life.

The game is always so slow at the start, but around a certain part, the game just clicks and I am so hooked I can't stop playing it.
 
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How long does it take to go from menial labor job-> fun car to drive. Or is it like American truck driver where the fun is supposed to be in doing the jobs
The latter.

That said, it depends how you define "fun to drive" and "long". I've not played it since September, and there's regular updates.

There are a few different ways to play it, depending on how much of a simulation you want. Urgent taxi passangers require a crazy taxi like playstyle, but comfort passangers require you to drive slowly and carefully (ie. realistically)

Cars are locked behind career XP which you can get fairly quickly. However, higher tier of vehicles take a larger pencentage of your earning when used. You can rent, where you pay a (usually cheap) fee and keep all your earnings, and finally there's buying them, but you're on the hook for repairs. Cars and parts can be expensive, but you can do things like drop a v8 in a Lada, or turn almost anything into a taxi by buying a taxi licence.

The vehicle selection is wide. eg. For busses, you start with a VW T1 Camper "bus", then get an airport bus, and eventually make your way up to real buses and finally coaches.

Unfortunately, certain jobs are more fun and/or pay better. Last I played, the meta was doing inner city bus routs.
 
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Arma reforger works pretty well on controller. It does have full KBM support on Xbox as well. I played a little of Arma 3, but I was mostly a red orchestra and project reality guy. It's so fun, and nostalgic in a way. I remember renting Operation flashpoint on the original Xbox and being so shocked at the depth of it even as a young kid, I had no idea what it was. It felt like I found some secret military technology. Reforger brings those memories back.
 
The Stone of Madness is out, it's basically the game The Count Lucanor (which I love) pretends to be: you're kept prisoner in a fortress with daily patrols and nightly horrors and you need to explore, solve puzzles, and get out.

By The Game Kitchen (of Blasphemous, The Last Door, and the upcoming Ninja Gaiden). I loved Blasphemous as it was on release and hated the woke eatpraylove Gwyneth Paltrow's fecal goop they turned it into. One of the protagonists in this is a priest and the bad guys are specifically Jesuits, so maybe it's not terrible.
 
WB Games announced they are going to shut down Multiversus servers in May. They closed the beta for over a year while they switched to a completely new engine, then re-released it as a F2P game but overcharged for transactions and had a bizzarre rewarding system.

Way to tank a promising idea. WB Games even bought the studio that developed it, (Player First Games) and then let them run the game into the ground.

Between that and Suicide Squad, this has been a baaaad year for WB.
 
WB Games announced they are going to shut down Multiversus servers in May. They closed the beta for over a year while they switched to a completely new engine, then re-released it as a F2P game but overcharged for transactions and had a bizzarre rewarding system.

Way to tank a promising idea. WB Games even bought the studio that developed it, (Player First Games) and then let them run the game into the ground.

Between that and Suicide Squad, this has been a baaaad year for WB.
All of these AAA studios need a major top-down purge of their employees and what games come out of the pipeline. The first thing that they need to do would be to clamp down on social media. The reason companies have social media policies is they don't want your stupidity to be associated with the company because it makes them look bad, and these jackasses brag they're the "head writer for [big company/AAA game]" and then go off on unhinged rants about politics or petty arguments with people who don't like how the game is progressing.

To a competent executive, those same people your employee is insulting and alienating is your potential customer base, and their inability to keep their mouth shut may have jeopardized the project's profitability entirely. They need to lay down the rules: if you want to connect to yourself company, act right, otherwise, don't bring up their name.
 
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After almost 4 years of up dates is Dying Light 2 worth $20? I did love and 100% the first one.
I really tried to like it but the addition of the uber zombies at night made it an unfun slog for me after 5 or so hours and I had to give it up. Wish they'd kept it more like the first one.

I'm currently doing a re-run of Tales of Arise so I can do the DLC this time around. Enjoying a nice casual JRPG and actually taking advantage of all the overpriced DLC boosts they give you since I didn't actually pay for it. Gonna be jumping into FFVII Rebirth after, anyone have any tips for that?
 
I "played" that game with the sound off on my browser. Is that considered cheating?

Yes anybody here played motor Town? It seems interesting but I'm big sure if I wait to work some wayie job in a take to get a shitbox

Conceptually, it sounds interesting, and I understand the gameplay loop needed for wagie jobs. Visually, it looks disgusting. The city and its streets don't look American OR European, and looks more like a collection of cheap plastic toys scattered around. (REAL Indian/Chinese developer vibes here for sure). One of the things that I really liked about American Truck Simulator was that once you get settled into the groove (and before you have to back up into a warehouse truck dock) it's mad comfy that reminded me of not only road trips I had in the past but certain parts of the country.

If they're going to do stuff with cars anyway, there needs to be a car chase scenario. About a year ago I really got into World's Wildest Police Videos, and the stuff there...weaving through rush hour traffic, zipping around suburban neighborhoods, or trying to lose the police in muddy backroads (or on the police's side, trying to follow, cut off, and perform PIT maneuvers), would make for a great game. (It did in fact inspire a video game based on the show but like licensed titles the execution was........lacking).
 
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I was trying Dead Cells the other day since there's a full game trial for Switch currently. Not liking it, seems way overrated. Writing is quirky slop out of the gate (indie devs CANNOT write to save their lives), art style is serviceable at best, music is forgettable, and I'm really not feeling the combat...
 
I was trying Dead Cells the other day since there's a full game trial for Switch currently. Not liking it, seems way overrated. Writing is quirky slop out of the gate (indie devs CANNOT write to save their lives), art style is serviceable at best, music is forgettable, and I'm really not feeling the combat...
It's quirky in a "OMG! Big chungus! Please laugh!" or in a Borderlands edgy way?
 
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