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- Aug 3, 2019
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Oh? I finished the base Two Point Hospital and loved it, then heard the DLC and Two Point Campus were trash so I didn't bother. Interested in museum because that's my personal brand of autism.Honestly, should try to 100% all 3 Two Point games. They're great, fun Theme Hospital type humor, very bri'ish. Just kinda.. rinse-repeat gameplay.
The two other games are very clearly just reskins in the same engine, but at least going from hospital to campus, you can create your own buildings, walls etc. It does feel kinda like a fan mod but museum really stepped it up and fleshed it out a bit more. Still, it's a $30-40 game for a reason, but it's still comedic and cozy. Given the usual quality of builder/management games, it's at least a solid one in this hellscape era of AI upscaling and fake frames.Oh? I finished the base Two Point Hospital and loved it, then heard the DLC and Two Point Campus were trash so I didn't bother. Interested in museum because that's my personal brand of autism.
id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scamsSlop games are nothing new. It's existed since the days of ZX Spectrum and Commodore 64.
You're right. Rather, it's most of the AAA games being published on Xbox and Playstation.at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
Pardon my idiocy, but what does this mean exactly?We got N64-style decompiling of Xbox 360 games before a decent-enough OG Xbox emulator
You can take a 360 game and recompile it to run natively on PC.Pardon my idiocy, but what does this mean exactly?
I've been playing "The Long Drive" beta branch. It's basically a post-apocalyptic survival car game. It has a mix of old soviet vehicles and some western cars. I've been driving the van which can hold a lot of shit in it. The driving is a bit jank though and I have tendency to roll over or hit rocks and have to put the car back together. Once you find a gun that isn't the bb gun, the cannibals aren't much of a threat.
There was this one I had my eyes on, and I tried the demo during a previous Next Fest. Looks pretty good.I'm still trying to find a good "road trip"-themed game. Something that draws the line between autistic and casual, something with depth, something that actually celebrates the weird roadside stops and truck stops rather than mocking them (okay, maybe mocking them a little), maybe something with a bigger story but not some current-year nonsense...and, if nothing else, not procedurally generated.
I'm not sure if it exists.
Procedurally generated...There was this one I had my eyes on, and I tried the demo during a previous Next Fest. Looks pretty good.
Nah. I remember the days when Steam was a closed eco system, and it was arguably way worse. Getting an indie game on steam garunteed success, but it was only available to those who knew the right people. I think it was Gaben himself that said if he had kept it a closed eco system, some of the biggest hits on the platform wouldn't have been selected.id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
Closest I can think of is Jalopy. That is technically procedural, but it's made of clearly defined tiles. The story is bare bones however.I'm still trying to find a good "road trip"-themed game. Something that draws the line between autistic and casual, something with depth, something that actually celebrates the weird roadside stops and truck stops rather than mocking them (okay, maybe mocking them a little), maybe something with a bigger story but not some current-year nonsense...and, if nothing else, not procedurally generated.
I'm not sure if it exists.
Kinda funny how nobody made a game in which the car is a companion in way of like.. replacing parts, HP, breaking down, but also not making it the entire point of the game like death stranding, but also not making it so vague you just swap skins and parts at random.There's the whole topic of taking the wrong lessons from retro games, but especially with Final Fantasy XV doing something similar, I can't believe no one has come up with "vaguely-modern themed JRPG except you drive a car instead of walking everywhere".
People call me mad whenever I mention it, but I vastly prefer Final Fantasy XV over XVI.There's the whole topic of taking the wrong lessons from retro games, but especially with Final Fantasy XV doing something similar, I can't believe no one has come up with "vaguely-modern themed JRPG except you drive a car instead of walking everywhere".
doesn't matter, "crap" is crap.id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
PSN has its fair share of crap.id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
Ah I remember those game, I also remember I was not autistic enough for it. Maybe prolonged viewing of this site has changed this?X3 or X4, depending if you prefer extensive management sim or revamp with a bit more personal involvement.
universe runs itself and you can do quick jobs or mission inbetween
x4 is a bit easier to get into imho, they changed some stuff in x4 while x3 was the peak of years of evolution and mods. it's still a universe sim but the atmosphere and how you manage your game has a different "flavor" in each for a lack of a better word. both great but there's a reason some prefer one over the other (keep in mind x3:tc is a game from 2008 ).Ah I remember those game, I also remember I was not autistic enough for it. Maybe prolonged viewing of this site has changed this?