Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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    8
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Just found out Everhood 2 released, so that's exciting. The first one was fantastic.
 
Honestly, should try to 100% all 3 Two Point games. They're great, fun Theme Hospital type humor, very bri'ish. Just kinda.. rinse-repeat gameplay.
Oh? I finished the base Two Point Hospital and loved it, then heard the DLC and Two Point Campus were trash so I didn't bother. Interested in museum because that's my personal brand of autism.
 
Oh? I finished the base Two Point Hospital and loved it, then heard the DLC and Two Point Campus were trash so I didn't bother. Interested in museum because that's my personal brand of autism.
The two other games are very clearly just reskins in the same engine, but at least going from hospital to campus, you can create your own buildings, walls etc. It does feel kinda like a fan mod but museum really stepped it up and fleshed it out a bit more. Still, it's a $30-40 game for a reason, but it's still comedic and cozy. Given the usual quality of builder/management games, it's at least a solid one in this hellscape era of AI upscaling and fake frames.
 
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trying to get decent perks on this guy in Destiny 2, earning Vanguard Engrams in the game is fairly easy, but the cost of focusing legacy weapons at Zavala is a bit high honestly
Slop games are nothing new. It's existed since the days of ZX Spectrum and Commodore 64.
id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
 
I just finished playing Cruelty Squad since it went on sale for $6. I don't think it deserved anywhere near the hype I've seen over the years, but it was solid enough. The way it starts really seems interested in putting you off and I almost got filtered... the way that first level is set up is probably harder than like 80% of the other missions in terms of number of enemies, placement and layout and it's before you even understand anything, it's a pretty bad introduction. The game starts getting fun when you get the fun upgrades, but once you do it also feels like you've lost most incentive to explore since it's mostly just alternate paths to your targets and I hardly changed my loadout once I made one I liked. I didn't find like 2 of the secret levels, but I'm not really motivated to do that nor get higher ranks on levels or do the expensive suit runs.

It's fun enough in short bursts, but on the lower end of what passes for an immersive sim.
 
I've been playing "The Long Drive" beta branch. It's basically a post-apocalyptic survival car game. It has a mix of old soviet vehicles and some western cars. I've been driving the van which can hold a lot of shit in it. The driving is a bit jank though and I have tendency to roll over or hit rocks and have to put the car back together. Once you find a gun that isn't the bb gun, the cannibals aren't much of a threat.

I'm still trying to find a good "road trip"-themed game. Something that draws the line between autistic and casual, something with depth, something that actually celebrates the weird roadside stops and truck stops rather than mocking them (okay, maybe mocking them a little), maybe something with a bigger story but not some current-year nonsense...and, if nothing else, not procedurally generated.

I'm not sure if it exists.
 
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I'm still trying to find a good "road trip"-themed game. Something that draws the line between autistic and casual, something with depth, something that actually celebrates the weird roadside stops and truck stops rather than mocking them (okay, maybe mocking them a little), maybe something with a bigger story but not some current-year nonsense...and, if nothing else, not procedurally generated.

I'm not sure if it exists.
There was this one I had my eyes on, and I tried the demo during a previous Next Fest. Looks pretty good.
 
There was this one I had my eyes on, and I tried the demo during a previous Next Fest. Looks pretty good.
Procedurally generated...

I know this is going to sound incredibly autistic but the idea of driving is a sense of place. If you spend enough time exploring the world around you start to recognize the same "nowhere" that no one else would see.

There's the whole topic of taking the wrong lessons from retro games, but especially with Final Fantasy XV doing something similar, I can't believe no one has come up with "vaguely-modern themed JRPG except you drive a car instead of walking everywhere".
 
id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
Nah. I remember the days when Steam was a closed eco system, and it was arguably way worse. Getting an indie game on steam garunteed success, but it was only available to those who knew the right people. I think it was Gaben himself that said if he had kept it a closed eco system, some of the biggest hits on the platform wouldn't have been selected.

Also, Playstation had shit like "Life of black tiger".

I'm still trying to find a good "road trip"-themed game. Something that draws the line between autistic and casual, something with depth, something that actually celebrates the weird roadside stops and truck stops rather than mocking them (okay, maybe mocking them a little), maybe something with a bigger story but not some current-year nonsense...and, if nothing else, not procedurally generated.

I'm not sure if it exists.
Closest I can think of is Jalopy. That is technically procedural, but it's made of clearly defined tiles. The story is bare bones however.

Snow Runners and Eurotruck Simulator has the driving part down, but no wacky events or story.

Need for Speed The Run might fit the bill. I only played the Wii version, which is different from the Xbox 360 version. It's more of a racing game inspired by canon ball run, and has a plot to follow.
 
There's the whole topic of taking the wrong lessons from retro games, but especially with Final Fantasy XV doing something similar, I can't believe no one has come up with "vaguely-modern themed JRPG except you drive a car instead of walking everywhere".
Kinda funny how nobody made a game in which the car is a companion in way of like.. replacing parts, HP, breaking down, but also not making it the entire point of the game like death stranding, but also not making it so vague you just swap skins and parts at random.
 
There's the whole topic of taking the wrong lessons from retro games, but especially with Final Fantasy XV doing something similar, I can't believe no one has come up with "vaguely-modern themed JRPG except you drive a car instead of walking everywhere".
People call me mad whenever I mention it, but I vastly prefer Final Fantasy XV over XVI.

FFXVI is a motherfucking movie, you have no party, the gameplay is a uninspired soulless Devil May Cry clone (combat system made by the same guy, Ryota Suzuki, who did Devil May Cry V combat system).

FFXV is so comfy. You have the Regalia, you have your party who you can actually interact with and control in battle, and I just love the on-the-road vibes of the whole game. Sure post-Altissia the game is fixed on a one way track, but it's way better than FFXVI to me.
 
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id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
doesn't matter, "crap" is crap.
gabe's perspective is giving you the choice, console don't really have that - and it generates endless whining, remember steam's greenlight or how everyone wanted to put their little indie game that was completely overlooked on steam would totally sell gangbusters on switch?

most people don't even see the slop with all tools steam offers players, I usually only see the whining when people go by literally "new release" lists which ofc are not filtered or adjusted for what they're looking for.
imagine buying groceries by picking the very first items without checking aisles...
 
id say Steam has the biggest issue with this, Gaben is literally ok with anyone publishing a slop 2 hour asset-flip for 10 dollars because he pockets a cut, Consoles rightfully get a lot of shit for being a closed eco-system but at least most of the indie games being published on Xbox and PlayStation arent complete and utter scams
PSN has its fair share of crap.
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Difference is, like ZMOT said, Steam has a lot of filters in place to prevent you from seeing that shit.
 
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Death by Degrees is a pretty interesting game, though it’s disappointing it received mixed reviews upon release


I might just play it on the PS2 emulator tonight for old times sake, even though I know the physical copy for this is selling for cheap right now.
 
X3 or X4, depending if you prefer extensive management sim or revamp with a bit more personal involvement.
universe runs itself and you can do quick jobs or mission inbetween
Ah I remember those game, I also remember I was not autistic enough for it. Maybe prolonged viewing of this site has changed this?
 
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Ah I remember those game, I also remember I was not autistic enough for it. Maybe prolonged viewing of this site has changed this?
x4 is a bit easier to get into imho, they changed some stuff in x4 while x3 was the peak of years of evolution and mods. it's still a universe sim but the atmosphere and how you manage your game has a different "flavor" in each for a lack of a better word. both great but there's a reason some prefer one over the other (keep in mind x3:tc is a game from 2008 ).
timelines DLC works as a kinda-tutorial as well.

tbh I started with x3:tc and the way everyone described it I expected convoluted eurojank, but had no issue with it. helps being a kraut so maybe it just came natural.

there's also rebirth which is "x4 lite", changing game systems which would later get re-used in x4, with much smaller scale in almost everything (less systems, you only pilot one ship etc.) and with a "proper" story that makes it feel more like freelancer than the usual "here's the sandbox, figure it out". you can get it for a few bucks these days. launch was rough (like almost all X games) but it's pretty solid now, and for the 2-3 remaining issues there are mods. I just didn't mention it because imo it requires a bit more attention, but should still be fine while doing something on the side, like the other games the universe sim will just keep running.

EDIT: in fact rebirth still left an impression x4 can't really compare to (yet), it comes close but it might be a scope and presentation thing. also first time entering boron homesystem in x3:tc is something else (with the terran defender start, makes the most sense lorewise and from a beginner perspective since you start in the terran systems which are much simpler to figure out).
 
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