Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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I just finished the last story mission of the most recent DLC in the Avengers game, I thought people were exaggerating how bad, bland, mediocre it was. I was wrong, and I'm glad it's over. Jokes on me for spending 31 hours coming to this conclusion, but if you were on the fence: don't, unless it's on a very deep discount.
 
I'm not somebody who falls for the hype of big AAA games anymore, but on occasion does still fall for indy hype. Didn't see a better thread to ask so is Disco Elysium actually good, is it just 2020's overhyped indy game of the year, or maybe a bit of both?
 
I'm not somebody who falls for the hype of big AAA games anymore, but on occasion does still fall for indy hype. Didn't see a better thread to ask so is Disco Elysium actually good, is it just 2020's overhyped indy game of the year, or maybe a bit of both?
I thoroughly enjoyed it, and this is coming from a nu-PC gamer who had never played anything without a controller before.

I loved the story although some of the lore/background got a bit lengthy at times. Great atmosphere, characters and writing. It’s an RPG in the truest sense, and I would strongly recommend playing it on Hardcore if you want a game that can truly punish you for making bad decisions or poorly thought out character builds.
 
So now that Fallout's under the Microsoft umbrella, does anyone think there should be a sequel to The Outer Worlds?

I'm a bit torn here, as while a sequel is an opportunity to improve on mediocrity (like Assassin's Creed II), I found the setting to be so bland that I don't really care if it gets expanded upon (especially when much better games like Jade Empire never got a sequel). Plus with Starfield on the horizon, I kinda get the feeling that another space RPG would be a bit redundant compared to a new Fallout.

If it's a choice between a sequel to a mediocre game or a possible Bethesda/Obsidian collaboration for one of my favorite series (after how mediocre TOW was, I simply don't trust the latter to make their own Fallout from scratch yet), I think I'm leaning towards the latter on this one.
 
Is it okay if we take some time to make fun of Balan Wonderworld? What a shit show. It’s a shame because I really like Balan’s design. Granted, you can’t expect much from Arzest.
Game had potienal. The music and cut scenes are neat but the game feels heavy.

Some people compare it to Bubsy 3D, but Bubsy 3D had tank controls and ass backwards button mapping.

I just feel Balan is in par with Yooka Laylee..its mediocre at best.
 
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Game had potienal. The music and cut scenes are neat but the game feels heavy.

Some people compare it to Bubsy 3D, but Bubsy 3D had tank controls and ass backwards button mapping.

I just feel Balan is in par with Yooka Laylee..its mediocre at best.
I get the comparison but Yooka-Laylee is definitely better. You can’t softlock Yooka-Laylee and that game’s level design isn’t that bad.
 
If it's a choice between a sequel to a mediocre game or a possible Bethesda/Obsidian collaboration for one of my favorite series (after how mediocre TOW was, I simply don't trust the latter to make their own Fallout from scratch yet), I think I'm leaning towards the latter on this one.
Obsidian have talent but I kinda feel like they need a Gordon Ramsay overlord to tell them what they're cooking. Whatever they put out will still be FUCKING RAW! but limits will help them. People like KOTOR2(you're serving KOTOR tonight!), South Park and New Vegas. Alpha Protocol was great but it fucking sucked as a game. If Ubisoft had pinned them down and told them that they're making Splinter Cell: Alpha Protocol or they would all be homeless it would probably have come out better as it would have been built on an established gameplay formula that they can put their own bells and whistles on, like New Vegas and KOTOR2. Pillars was a self-imposed limit of "we're making an Infinity Engine game" and it was pretty good.
 
Obsidian have talent but I kinda feel like they need a Gordon Ramsay overlord to tell them what they're cooking. Whatever they put out will still be FUCKING RAW! but limits will help them. People like KOTOR2(you're serving KOTOR tonight!), South Park and New Vegas. Alpha Protocol was great but it fucking sucked as a game. If Ubisoft had pinned them down and told them that they're making Splinter Cell: Alpha Protocol or they would all be homeless it would probably have come out better as it would have been built on an established gameplay formula that they can put their own bells and whistles on, like New Vegas and KOTOR2. Pillars was a self-imposed limit of "we're making an Infinity Engine game" and it was pretty good.
The Obsidian crew has a hell of a pedigree IIRC - Black Isle Studios, Troika, stuff like that.

Troika alone I'd describe as an incredibly ambitious studio who had a knack for making diamonds but not so much for cutting and polishing them completely. Temple of Elemental Evil was reasonably solid at its core but needed SO much polish after the fact (I absolutely would never play ToEE without the Co8 mods and such), Arcanum was something I've yet to see any studio since really replicate but it definitely wasn't perfect, VtM: Bloodlines was a mostly stellar game marred by a number of issues...
 
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Obsidian have talent but I kinda feel like they need a Gordon Ramsay overlord to tell them what they're cooking. Whatever they put out will still be FUCKING RAW! but limits will help them. People like KOTOR2(you're serving KOTOR tonight!), South Park and New Vegas. Alpha Protocol was great but it fucking sucked as a game. If Ubisoft had pinned them down and told them that they're making Splinter Cell: Alpha Protocol or they would all be homeless it would probably have come out better as it would have been built on an established gameplay formula that they can put their own bells and whistles on, like New Vegas and KOTOR2. Pillars was a self-imposed limit of "we're making an Infinity Engine game" and it was pretty good.
I always felt that Obsidian was at their best when they had some other game to work off of, like KOTOR or Fallout 3. With the exception of South Park and maybe their CRPG games like Pillars, their standalone titles were either busted slogs (Alpha Protocol in terms of gameplay and presentation) or bland experiences that don't hold a candle to their competition (Dungeon Siege 3 and The Outer Worlds).

I'm fine with them and inXile collaborating with Bethesda on Fallout (if only so that the series doesn't go on a fucking 10+ year hiatus beyond 76 content), but they're not ready to make their own Fallout until I see what they do with Avowed (and even then, I'd be wary of them not utilizing Bethesda's work since UE4 made TOW a bit restricted compared to other RPGs).
 
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God getting this build past wave 150 in Crucible is going to drive me bonkers. I get used to seeing certain mobs on certain waves and then the RNG tosses in one I wasn't expecting and it completely throws me off as I try to compose myself and adjust tactics. I still don't know how certain mobs are killing me SO FAST because they're some of the new Forgotten Gods bosses and I don't have them down pat yet. Most things I can either just stand toe-to-toe with and go through a rhythm of Flashbang-Thermite Mine-Rylok Wings-Shadow Strike with, others I have to kite a bit while I eliminate adds, and then some just kind of show up and BOOM DEAD. With all the visual noise on-screen it's REALLY hard to see tells/windups for nasty hits coming, and this build is glassy enough that there is no guarantee I can tank that hit.
 
Limited Run is doing a 1 day pre-order for the My name is mayo 1 &2 and Mr. Massagey collection. On April 2nd pre-orders close.

Yeah digitally you can get them all for 3 bucks, but why not own them all physically, it's like owning the physical edition of Winrar.
 
A thought occured to me while playing Mario World: Does the fact that Morton’s name is actually Morton Koopa Jr imply that Bowser is actually King Morton “Bowser” Koopa?
 
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A thought occured to me while playing Mario World: Does the fact that Morton’s name is actually Morton Koopa Jr imply that Bowser is actually King Morton “Bowser” Koopa?
Get back before you fall down the Mario lore hole.


Everything in this video is all true
 
Blood was pretty much the pinnacle of what the engine could do before Ion Fury came around. Blood is really solid more or less throughout with only a handful of stages I can think of that are just drags. Mouseaim was clunky as fuck in Duke3D.
Wasn't one of the reasons the mouse aim was so weird was because of the weird effect that would happen each time you looked up and down where the buildings would like they're insanely tall world tour fixes this by having real 3d which gives you the toggle to change between how the game originally looked to the real 3d look which makes look ing up and down less weirdy get it from pirat I mean buy it from steam
 
Wasn't one of the reasons the mouse aim was so weird was because of the weird effect that would happen each time you looked up and down where the buildings would like they're insanely tall world tour fixes this by having real 3d which gives you the toggle to change between how the game originally looked to the real 3d look which makes look ing up and down less weirdy get it from pirat I mean buy it from steam
Basically, yes. Build was a raycaster engine and not a true polygonal 3D engine. Wolf3D was an early raycaster and very, very simple. I'll use it as an example on how weird(and fast!) these engines were.

Typical Wolf3D, amazing for its time.
wolf3d1.jpg


Seen from above the map and player viewport of the above screenshot would look roughly like this. There's a slightly dotted line hitting the wall, that's a ray being cast.
wolf3d2.jpg

Here's the trick. An engine like Wolf casts a simple ray, one per pixel of horizontal resolution, and when it hits a wall it calculates the distance between the origin(the eye/viewport) and the intersection(the wall). The longer the distance, the smaller the COLUMN have to be. The red in the image below would be the column drawn, the green line is my representation of the horizon.
wolf3d3.jpg
You don't have to send 320x240 rays into the scene, one for each pixel, 320 rays(one per pixel of horizontal resolution) is enough because the horizon is fixed, 50% of a wall will always be above the horizon, 50% will be below the horizon, the length of the pixel column will be decided by distance travelled by the ray. This will always be true and it's a huge boon to performance.

Doom and Build are vastly more complicated than that but they're built around the idea of a fixed horizon at the center of the screen and if something can be assumed to always be true it can be precalculated or stuffed into a constant for calculations. Huge gains, brah. With some (very clever) modifications the player perspective can be moved up and down, like in Doom/Build, but the horizon is still fixed, it's built around it being fixed, that's why original Duke3D have that weird perspective warp to simulate looking up and down and it's why engines like that are called 2.5D.

edit: sort of like that, I'm going from old forgotten memories.
 
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