Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
I'm not sure where to post this but it seems worth archiving, #2 ranked Vanguard streamer 'Plehxify' got caught cheating on stream. About four seconds in you can see red player markers on-screen and he makes an excuse about his game "crashing". Not sure what he thinks that word means.

 
Alina of the Arena is a superb game if you liked Neoverse.

I liked Neoverse but it felt too much like an asset flip.

Alina of the Arena is awesome.
Thanks for the recommendation. That does look like a pretty sweet game. Wishlisted.
I'm not sure where to post this but it seems worth archiving, #2 ranked Vanguard streamer 'Plehxify' got caught cheating on stream. About four seconds in you can see red player markers on-screen and he makes an excuse about his game "crashing". Not sure what he thinks that word means.

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It looks like there's another brief hiccup in the game before the names appear. Did he accidentally press a button to turn on the cheat and then instantly realize it and turn it back off? Not quite as blatant as the Clara incident but still shouldn't have that shit installed on the PC/user account you stream from in the first place, homie.
 
I really enjoy seeing LRG being called out on their bullshit.

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I really enjoy seeing LRG being called out on their bullshit.

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Its "manual" is just a single folded pamphlet:
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Published under their own in-house brand, too. I guess Limited Run's taking a similar approach to modern record manufacturers, all skimping on the quality because most of their customers will never open up their games anyway. Other redditors in that thread are saying this isn't even the first time they've done this, and they've been throwing their weight around to get foreign physical versions of games to remove the English versions from their carts:
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I really enjoy seeing LRG being called out on their bullshit.

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Woah lucky, he got two whole pages instead of just a slip.

However all the other stuff I've gotten from them looked like custom formatting for Switch Booklets. The Divinity Original Sin II Switch Booklet is thick and also small, it's one of the weirdest instruction booklets I own. Stuff like that can't be cheap at this point.

It's also worth checking out to see what engines the games were ported in, because you've had instances of having an autotranslate enabled for text when the game shipped and it will convert to English for your region and it takes more work to remove it than to just let it be.
 
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Just defeated the True Final Millenium Tower in Yakuza.

I'm...feeling kind of sad now its all over, lmao. What a trip. Haven't enjoyed a game like this for years.
I just want Sega to pay square just to use the official dragon quest likenesses. Like fuck Kingdom hearts, Yakuza should be the #1 Crossover RPG.

I'm glad they didn't decide to opt for going in a direction where they make Phantasy Star seem super popular in universe.
 
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So I just finished Iron Lung, which a friend gifted me Monday with a "play this. Thank me later"
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It's not gonna stick with me quite as long as Faith did, but I will remember it, and this does give me hope in video game creativity once again. I won't repeat most of the praise around it in terms of it's atmosphere and tension (and it's not hype, it delivers), but one thing that really struck me is that it's LOVECRAFTIAN.

Lovecraftian isn't about gibbering blobs of tentacles or "Me kawaii Cthulhu", it's the hopeless sensation that your sorry, insignificant ass is alone against the universe that doesn't even regard you as a microbe as it steps on you. Or in this case, engulfs you with blood in that laughable Pringles can you call a vessel...
 
So I just finished Iron Lung, which a friend gifted me Monday with a "play this. Thank me later"
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It's not gonna stick with me quite as long as Faith did, but I will remember it, and this does give me hope in video game creativity once again. I won't repeat most of the praise around it in terms of it's atmosphere and tension (and it's not hype, it delivers), but one thing that really struck me is that it's LOVECRAFTIAN.

Lovecraftian isn't about gibbering blobs of tentacles or "Me kawaii Cthulhu", it's the hopeless sensation that your sorry, insignificant ass is alone against the universe that doesn't even regard you as a microbe as it steps on you. Or in this case, engulfs you with blood in that laughable Pringles can you call a vessel...
Kinda felt the same but with Weird West since it finally has that Immersive Sim feel with actual roleplaying. Most games think roleplaying is showing you your base stats and that Immersive Sim is just another Deus Ex/Bioshock rehash but for once I got way too hooked into the game on my first try. Sadly life's a bit busy but damn creativity still exists even if its small.

Oh and did I mention that the devs behind Weird West are former Arkane devs and not the same devs that created Niggerloop?
 
After seeing it on a couple streams, I gave Vampire Survivors a try. It's basically a mix between an action RPG and a tower defense game where you play as the tower, with Castlevania-inspired aesthetics. You play as a lone hero in an infinite playfield where hordes of monsters come towards you. Some of them drop gems when killed that grant you XP, and leveling up (which happens every two minutes or less) grants you new or improved weapons or buffs. Treasure chests dropped by some of the more difficult monsters will also grant you buffs as well as coins you can use to buy permanent buffs and unlock new characters. You can move around the playfield, but you don't actually press buttons to use weapons; they fire automatically with some power-ups increasing the rates of fire, areas of effect, etc. (hence the comparison to tower defense games). It's very satisfying when you get up to the higher levels and waves of enemies are being slaughtered all around you and spilling their gems on the floor. It's a pretty interesting approach to gameplay which I can see becoming a new subgenre and being copied in other games in the future.

It's a pre-release game and there's some balance issues (the garlic weapon is OP; the axe is practically useless), and the performance seems a bit janky as well - sure, the late game has literally hundreds of sprites on screen at once, but surely modern hardware can support that? I actually discovered the reason for it today; it's actually a browser game. Like, you can enable the developer tools and they're pretty much the same ones you'd see in Chrome. You can even see the game's JavaScript code, though partially-obfuscated.

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That's pretty ridiculous, and I'm sure it'd be getting ten times the performance if it used a proper compiled game engine, but at least it means it's cross-platform and will stay that way, I guess.

Another complaint is that when you open a treasure chest, a colorful animation with cheery music plays, just like you're opening a loot box in a mobile game - or hit on a video slot machine. It's bizarrely out of place with the rest of the game's aesthetic. In fact it makes me wonder if the game was meant to be a free-to-play mobile game at some point and that is a remnant of it or something.

All that aside, for a $3 game, it's a heck of a value and very addicting. Definitely give it a look.
 
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Exiled Kingdoms is at a discount right now on Steam. It's a seriously comfy game and probably the best Diablo-like I've ever played.

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Today I realized that my threshold for what makes a small game in terms of file size is now 15gb or under, and large games start at 40gb
Flight Simulator was clocking in around 400GB. I had to either upgrade to a 2TB nvme drive or just delete it for now. Was too lazy to do the clone to the 2TB and broke so just deleted it. We're actually at the point again where game file size is outpacing HD size relatively. Now with the WD problems at their fab plant it's probably going to be this way for awhile.

Just a shit 24 months for hardware.
 
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