Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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So, arguing with the REtards in the RE thread brought up an interesting question:

What do y'all think is worse, QTEs, or fake QTE's?

For clarity: Fake QTEs are prompts that you can neither succeed or fail, and only exist to give you something to do so you can feel like you're contributing. A prime example is RE7, when you're stuck to the wall by your possessed-but-not-really wife, and it prompts you to mash to free yourself before she shows up. Except it does nothing. Not mashing still results in Ethan pulling free to block a chainsaw with his hand like the retard he is.
The bigger problem than both of those is the fake gameplay segments in RE3R that act like it's gameplay but it's really a QTE where you just hold up to run away. It's anti gameplay.
 
I finally managed to upgrade my tribal society to a feudal one in Crusader Kings Three. One of my shithead vassals dissolved my empire a few generations later, but it was fun while it lasted. Never been able to upgrade an unreformed faith yet though. Can't really blame the game though, impregnating your own daughter doesn't exactly help you earn piety.
 
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It's anti gameplay.
Or it's a prompt to hide things that are loading.

A few games do this where the boss won't transition to the next phase until you hit the QTE button because that signals to load the next phase. Are modern QTE's as intrusive as they once were in a game like Shenmue? No probably not, QTE's don't really act as a replacement to actual in game action at this point. They seem to serve as a scene transition for the majority of the time now and not the bulk or main centerpiece of the action.
 
i beat both of the plague tale games a short while back. my census is they were decent games though the second game did the execution of mechanics a bit better than the first one
 
So I bought (and finished) Ixion. It's a good cross between Startopia (the original), and Frost Punk. Excellent game that will frustrate people until you learn how to complete the 'puzzle' that is the resource management stuff. you start out feeling vunerable as hell, then as you get used to it an advance, survival is easy and you can just smash your way to the end.
 
So I bought (and finished) Ixion. It's a good cross between Startopia (the original), and Frost Punk. Excellent game that will frustrate people until you learn how to complete the 'puzzle' that is the resource management stuff. you start out feeling vunerable as hell, then as you get used to it an advance, survival is easy and you can just smash your way to the end.
Out of curiosity, did you end up getting any game overs while you played? I was a little surprised by just how many negative reviews on Steam were talking about it being impossibly hard or how they did 4 runs and still haven't finished. I haven't found it too difficult so far, but I'm only a couple chapters in, and I know that the resource demands for repairs keeps going up as you progress.
 
Out of curiosity, did you end up getting any game overs while you played? I was a little surprised by just how many negative reviews on Steam were talking about it being impossibly hard or how they did 4 runs and still haven't finished. I haven't found it too difficult so far, but I'm only a couple chapters in, and I know that the resource demands for repairs keeps going up as you progress.
I did 3/4 restarts
1 cause I fucked up and died (ran out of iron and ship when bang)
2nd cause in chapter 2 I fucked up and there was non-stop revolution (didn't understand the worker mechanic)
3rd, I was in chapter 2 and though I could do better.

As I said, you need to solve the 'puzzle' of the game to progress. Early stages you need to manage resources and crew trust and there's plenty of mechanics to be discovered. Once you unlock waste processing and recycling, you don't have to worry about anything as your ship basically becomes self-sustaining. It's a 'survival RTS', so having that ticking timer of the hull is part of the 'puzzle', but I guess plenty of people went into it expecting something a bit more relaxed.

Build an EVA in each section you open, and set it to repair. Only open new sections when you need to, and likewise, defrost people when you need to. Build trust building, water reclamation, waste processing, algae farms etc...and all is groovy. By chapte 4 I wasn't mining anything. Lots of behaviour buildings build, water reclamation (funny when combined with the policy of recycling dead people into 'waste'), farms for food (one whole deck for food processing), and a factor deck with synthesisers to build stuff from waste.

One of the things I liked was having to rebuild decks instead of open new ones to repurpose them as space started running out.
 

Long-Lost Footage of Michael Jackson Sega Game Rediscovered at a Car Boot Sale​


The footage features recordings Michael Jackson made for a Sega live-action game Scramble Training.

Rare footage of Scramble Training, a long-lost Sega live-action game featuring Michael Jackson, has been rediscovered at a car boot sale in the UK.

Scramble Training is a Sega AS-1 motion simulator game developed by Sega AM3 and manufactured by Sega. It was released in 1993 for Sega World's theme parks. Michael Jackson played a major role in the game, recording several videos for it.

In the game, players take the role of new pilots on a training mission in an eight-man spacecraft, with Commander Jackson guiding them through the tasks.

Scramble Training no longer exists so there were almost no records of how the game looked like except shaky camcorder footage. And, now the original master of the footage was miraculously found at a car boot sale launched by a relative of a former employee of Sega Amusements Europe who didn't even know what the old tape they were selling was.

After discovering the footage, a fan group of game developers and the Oxford Duplication Centre extracted the video files and uploaded them to YouTube and the Internet Archive. The footage in the online archive features audio recordings in both English and Japanese and shows the main video contents of the title. However, gameplay elements, motion data, and an introductory film filmed by Jackson remain undiscovered.

 
1.jpeg

Fuck.
 
I like strategy games but never got around to picking up a Fire Emblem game. Is there a consensus on what game in the series is a good entry point, or should I just pick up whatever the most recent installment is and go from there?
 
So I bought (and finished) Ixion. It's a good cross between Startopia (the original), and Frost Punk. Excellent game that will frustrate people until you learn how to complete the 'puzzle' that is the resource management stuff. you start out feeling vunerable as hell, then as you get used to it an advance, survival is easy and you can just smash your way to the end.
how's the performance? it's apparently one of the few games already using unity DOTS, so I'm curious how it behaves (not $30 curious).
 
High on Life is shit, both technically and as a game.

But it's ironic? So it can be shit on purpose?? It's funny if we waste time while saying games are wasting time????????? Funny is talking about violence being violent as we do violence??????????? HAAAAAAAA HAAAAAAAA HAAAAAAA
There's always a reason why games go to Xbox Game Pass because they're meh at best or plain shitty. Scorn was one too, it started the game with a potato puzzle and that shit turned me off at the beginning. Most disappointing game of this year. I'm sure Atomic Heart will be one too because it's going there.
 
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The High on Life shilling on Twitter irritates me almost as much as the game itself does. Holy shit.
I saw that game on Steam I just saw the pictures with the crazy looking weapons and I thought it looked like a really interesting game. Then I saw that it had one of the shgitbag faggots from Rick and Morty involved with it and I started losing interest. I watched Gmanlives review of the game and I said no fucking way. It's cringey garbage.
 
Azure Striker Gunvolt is one of the biggest wastes of potential I've played. Such gorgeous pixel art made pointless by tedious gameplay and constant dialogue (even during boss battles) that covers 1/3rd of the screen. I got to the final boss before I put the game down, I was so frustrated.
 
So many nice-looking survival horror games this coming year. I have only played Penumbra, but the new Amnesia looks pretty interesting and closer to Penumbra than the Amnesia games have been. Set in a WW1 bunker complex, seems like it may be a bit immersive simy. Had a good time with Callisto Protocol, room for improvement, but interested in where the studio goes with that. Dead Space and RE4 coming up. Signalis was pretty good, highly suggest checking that out. Also suggest Tormented Souls for a fixed camera 3D indie that was fun. The new alone in the dark sounds interesting. The writers onboard for it have good track records. Gameplay looks like the recent RE remakes in style.
 
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