- Joined
- Oct 20, 2019
I had not. But I've just spent about twenty minutes watching a play through of it on YouTube. It's much closer to Midnight Suns but still fundamentally different. Watching the playthrough you can tell the same people designed it. For example, the city map in Chimera Squad is similar to the mission table in Midnight Suns. Chimera Squad appears to have pre-designed characters with distinct abilities / play styles but which can still be tweaked. That's very much like Midnight Suns. The missions in Chimera Squad look much more traditional RPG explore and positional tactics, though. Midnight Suns is essentially an arena battle though positioning is still a key element. When I'm in a battle in Midnight Suns I'm very much thinking about movement economy. For example, if I only have 1 move left, I may not be able to do what I want to do but I look at my options see that if I play a particular attack against a particular enemy, I'll end up in a similar spot and from there I can use my 1 move left to knock a second opponent into an exlposive. Midnight Suns tactics is all about mentally running through possible sequences to find the optimum solution. Like cracking a code. And the higher the difficulty you put it on the fewer the solutions there are.You have also made me interested in the game, my impression was that it was just Xcom with Marvel and that sounded boring. Did you ever play Chimera Squad btw?
Midnight Suns has a little bit of Dragon Age as you explore the abbey environs, pick up lore and solve puzzles and collect reagents (optionally). It has a bit of character role-playing as you develop friendships, deal with rivalries in the team and manage your own Light / Dark balance (dark powers tend to be quite destructive, light powers tend to be buffy or healing and a lot of your powers are neutral) and interact with various marvel characters. There's a dash of "build your base" as you add new features. And then the whole tactical arena battle missions.
Most of the missions are a single battle but a few are multi-battle which is pretty alarming when you've picked up injuries, used up those cards and equipment which exhaust and suddenly have to go into round 2.
I'm not going to tell Captain Autism what his experience was like, but I'll just say that I personally didn't have stuttering and was playing on nearly maxed out settings. And whilst Denuvo got off to a bad start, I had thought that generally the issue it caused in the early days were mostly resolved these days.
Anyway, if what I've described sounds fun, I'd say give it a try. I'd love to have someone else on here who had played it to compare notes with.