Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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I do because I still remember how hard cryptic fucked up and how much entertainment playing with /v/ at launch was. they (among a few others) managed to completely crash the economy with no survivors by duping and exploiting the fuck out of it - which got unfixed for so long anything cryptic could do is either sing into kurt cobain's last microphone or only put a bandaid on it (the actual rollback was mere 7 hours for shit that went on for weeks). but hey, at least we got a nice cape out of it: https://neverwinter.fandom.com/wiki/Caturday_Survivor's_Pack

it's even worse when you know how and why. the first was a dupe-bug. in true f2p fashion you had to buy a protection or upgrades might delete stuff. well turns out when you quickly change the item in the slot while doing it, that gets destroyed instead - because a) the slot isn't locked and b) it's per slot, not per item.

the second was a free crystal bug, that ironically also happened in star trek online a year earlier. and was already fixed there. apparently no one on the neverwinter team told them about it or they bothered to check it. can't remember it exactly, but iirc you could simply list something for a negative amount... which them either became free or even gave you astral diamonds.

all in all it was more hilarious trying to find ways to fuck with the game instead of the game itself.
Bioware's Neverwinter Nights had similar issues and it was really fun to troll people with it.
 
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Since everyone's fucking dying: I might as well add one to the pile.

After nearly 5 years: Kickstarter shitshow "Jack and Casie" is officialy down for the count.
Not with an update. With a eulogy.

It must've been a real kick in the knackers to have another game (Backpack Hero) come along and eat your lunch right before the reaper pays a visit.
Maybe that's actually what did him in.

There's a subtle sense of "No. This isn't a stunt to get out of delivering." when you see the giant wall of condolensces the family collected.
(Well. They could be fake but it's an impressive amount.)

I actually wrote most of this around a month ago but it was so obscure that it wasn't worth mentioning. This guy was an /agdg/ poster and there was a single mention of it on the /v/ archives. SAD!
This was a game I was genuinely hoping would spring to life one day. Now it's officially inducted into the NEVER EVER hall of fame. IT'S OVER!

Ps. We really should've had a "Scam Kickstarters" thread. I think it's time has passed though...
 
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15 years after the original released, the remake of political hell turn-based strategy game Solium Infernum finally came out:
(15% launch discount until 1st of March)


It's a simultaneous turn-based strategy game with a heavy focus on politics, trickery and rule navigation/manipulation. More like a 'physically impossible board game' than a regular 4x grand strategy IYKWIM. The main victory condition is finishing the game with the most prestige (victory points) from take-and-holding citadels on the map, winning wars and single combat duels etc, but there are also expensive perks you can pick at game start to enable hidden manipulation victories by puppeting other players.

War in the game is unusual for a strategy game, it's not technically war, it's limited vendetta resolution with a hidden set of objectives you choose and a victory point bet. (No player eliminations.) You can't just declare a war, you need to generate a causus belli first, or insult the other player so they are forced to declare one to avoid losing prestige.

You can choose to attack the demonic capital city to take it over and win the game that way - but that kicks you out of the prestige race and puts you into unrestricted warfare with every other player in the game simultaneously. If any one of them attacks your HQ and wins, you're done, permanently. Of course, you can do the same to them, too.

The lead mode is the asynchronous multiplayer mode, where turn timers are anywhere from a day to a week and Steam notifies you when you've got a new turn to play. (If anyone here remembers Pitboss mode from Civ IV, it's the same idea. The 2009 original had play-by-email multiplayer, but that required sending turn files back and forth between a host.) There is a singleplayer scenario campaign mode, skirmish, and a 'live' sessional multiplayer mode, but the game literally boots with a message basically shouting "TRY ASYNC MULTIPLAYER" the first time you open it up

Solium's a singular object, there's genuinely nothing else like it out there. I hope it goes well for League of Geeks.
 
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Replaying a bit of Shogun 2 Fall of the Samurai, and it's always astonishing how a studio can release a quintessential game in a franchise and a landmark title in the genre and then meander about for over a decade barely making games that are just ok and becoming just an empty shell of its former self.
 
Anyone else waiting for The Thaumaturge? I just learned the game was pushed to a March release. It was scheduled to come out last December, so there's at least to delays – not a good sign. Hope everything is going well on it's development. Seems interesting, and I'd hate for it to be shit.
 
Anyone else waiting for The Thaumaturge? I just learned the game was pushed to a March release. It was scheduled to come out last December, so there's at least to delays – not a good sign. Hope everything is going well on it's development. Seems interesting, and I'd hate for it to be shit.
This looks interesting. If you get it, post your thoughts about it because it looks right up my alley.
 
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I started playing Far Cry 5 and despite the unnecessarily vulgar writing, I'm really liking the "vague americana mysticism" in Henbane River. There's something truly amusing about shooting a deer, only for it to transform into a wolverine and maul a nearby drug addict to death. The stashes and their related events feel more enjoyable of a short delve than I expected, too.
 
I started playing Far Cry 5 and despite the unnecessarily vulgar writing, I'm really liking the "vague americana mysticism" in Henbane River. There's something truly amusing about shooting a deer, only for it to transform into a wolverine and maul a nearby drug addict to death. The stashes and their related events feel more enjoyable of a short delve than I expected, too.
I love it, the music especially. I was skeptical of the sequel, New Dawn, but it was pretty good too. Joseph Seed is a compelling antagonist!
 
The kickass driving sim "Pacific Drive" has sparked renewed interest in "The Long Drive" which has had fuck-all for activity for quite some time. (Paetron dead AF for years, Steam last updated 9/23)

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I pirated this a few months ago on a whim on principle of not paying for a game which can generously be called "beta version" and probably more like a late ALPHA build. May actually go legit and play it for more than 5 minutes at a time.
 
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Been playing a bit of The Last Epoch and it really is the "Best of" from a bunch of past ARPGs. Might actually buy it when I have a chance.

Really good controller support and only 5 skills at once from Diablo 3, deep skill tree (for each individual skills) from PoE, and a more straight forward mastery system from Titans Quests.
 
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Crossovers used to be this cool rare thing, now everyone does it and its just another form of entertainment slop.
Gonna have to disagree there, because when I think "crossovers of old" I think "Scooby Doo Meets the Harlem Globetrotters" style stuff.
 
Damn it. I wanted to play Persona 3 yesterday. Balatro really is like crack-cocaine.

That said, I'm wondering if I forgot something from the intro or if it's just pure luck after a certain point.
 
Crossovers used to be this cool rare thing, now everyone does it and its just another form of entertainment slop.
This is a thing I brought up when I did a review video for The AMC Squad. Crossovers just fuck me off now, they take me out of whatever game I'm playing and reminds me someone out there is soying the fuck out over OH MY GOD, THING I RECOGNIZE. I stopped playing Dead Cells very early on because they just started adding in more and more and more costumes to play as Hollow Knight and whoever else.
The chick from Bloodstained: RotN turning up in Blasphemous 1 is one of the most rage-inducing ones I've ever seen, because in a game about very sombre spanish-christian-body-horror, her intro cutscene spends several moments making you stare at an anime girl's tattooed thighs in extreme closeup.

I only really find crossovers acceptable if the crossover would be plausible in-universe and/or still fits in if you removed the attachment to the source. AMC Squad crosses over with other BUILD Engine boomer shooters, and the artist made all new sprites to keep things aesthetically consistent.
There's a level where you invade and 'convert' a Tiberium Sun NOD base, which still works because if you removed the Tiberium Sun context, everything in that mission could still feasibly exist in the AMC universe and it's not aesthetically jarring.
 
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