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Honestly I wouldn't mind games going up in price if it means less nickle and diming DLC. There's no word yet from Nintendo how they're going to support Mario Kart World with DLC but if they were decent enough to not make you pay more for content they add post launch then the $80 to $90 pricetag will be fair in my eyes.I like how they saw that people didn't like paying $70 for games and decided to increase the price rather than decrease it. Sad thing is it'll probably work since Nintendo fanboys will pay for anything.
Did 7 do well? I'd love to see remasters/remakes of 3/4/5 on PC. Hell, even a port of 6 would be cool.I just really want the next Ace Combat to be announced. They must be cooking up something good. A full remake of the Japan version of 3 with all the narrative choices would be cool.
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7 has sold over 6 million copies so far. And is the best selling AC game of all time. Bamco actually has a few extra support studios for project aces now. Ace combat 7 is such a story. The game was basically scrapped and remade in a year and released. Execs at bamco told the CEO to scrap it. Kono asked him if he believed in them and he did and let them finish it. Now it's a major hit.Did 7 do well? I'd love to see remasters/remakes of 3/4/5 on PC. Hell, even a port of 6 would be cool.
It was called Wave Tracing in the late 90s and it was really cool. That was until Creative Labs(dicks) sued Aureal out of business. Aureal actually won the court case but they had spent all their time and money defending themselves so they were done. Creative labs then bought them for a pittance and mothballed their tech.Wanted to put this SOMEWHERE, because its really cool
A video about raytraced audio.
>HURR THAT MAKES NO SENSE
Just watch. Its fucking NEAT.
Meh, the Thief games and System Shock 2 already have some impressive audio systems, and Thief 1 came out in 1998, nothing new. I hate this trend of taking something old and presenting it as wowwiee so new and impressive woooowwwwWanted to put this SOMEWHERE, because its really cool
A video about raytraced audio.
>HURR THAT MAKES NO SENSE
Just watch. Its fucking NEAT.
never heard of it, but alright. To my knowledge, I've NEVER seen audio like thisIt was called Wave Tracing in the late 90s and it was really cool. That was until Creative Labs(dicks) sued Aureal out of business. Aureal actually won the court case but they had spent all their time and money defending themselves so they were done. Creative labs then bought them for a pittance and mothballed their tech.
Thief DEFINITELY did not have this audio setup, most of them had something like room based zones, line of sight checks, and distance checks, but nothing like this. I suppose for static game enviroments its less important, but for very dynamic, changing environments, it works quite well.Meh, the Thief games and System Shock 2 already have some impressive audio systems, and Thief 1 came out in 1998, nothing new. I hate this trend of taking something old and presenting it as wowwiee so new and impressive woooowwww
It being based on a mid to bad movie probably makes a lot of people skip it.I remember really liking this game. Never seen anyone talk about it. That is all
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It existed for a short while, it was an add-in card and it had an impressive SDK to integrate it into game engines and all kinds of game supported it. The clankity-clang of Half-Life 1 became something different when using it etc.never heard of it, but alright. To my knowledge, I've NEVER seen audio like this
Play it with regular stereo, then with EAX activated and try saying that again. There's a reason the sound design still gets so much praise, it's not just "oh some sounds got muffled", the audio completely changes with that option.never heard of it, but alright. To my knowledge, I've NEVER seen audio like this
Thief DEFINITELY did not have this audio setup, most of them had something like room based zones, line of sight checks, and distance checks, but nothing like this. I suppose for static game enviroments its less important, but for very dynamic, changing environments, it works quite well.
I think you assume any game that ever used muffled sounds had this, no. The difference here is like between prebaked lights and actual casting lights like doom3 had. Prebaked CAN be cool looking, but its JUST not the same.
I'm gonna watch the movie again. I remember it being pretty good. Especially compared to modern slop. The game is pretty neat you switch between dragon and humans.It being based on a mid to bad movie probably makes a lot of people skip it.
They changed it back and Ubisoft said they accidentally sent out the Japanese version assets.A decade after Ubisoft releases Far Cry 4 they put out a patch that remove the nudity from the game. No more tits and the male character gets a loin cloth so you can't see his junk anymore.
I told everyone that China getting involved in games wasn't going to be good. Looks like I was right. This is like Western woke safe horny levels of censorship.
>waaaaah something doesnt work on my riced out distro its eas fault im angy waaaaahThe Sims 2 Legacy Collection won't launch for me on Linux even though it launches just fine for everyone else and I am A N G Y.View attachment 7132061
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I know its impressive, but the stuff I see references room zones and room BRUSHES, which acts differently / is prebaked rooms as far as I can tell. I especially say this because while not SUPER resource consuming compared to some shit, CONSTANT 60fps raytraced audio CAN fucking GUZZLE resources, since every single frame you shoot out (at least in his engine) the sound sources CONSTANTLY are blasting thousands of raytraces every single fucking frame to detect where you are, what terrain has changed, ect, and the audio itself has an FPS limit setting like video, because sometimes it was better to let audio deflections render at 10FPS than let your computer chug from the tons and tons of audio deflections. This is a LITTLE outdated, but this was more or less how he had it working before he made it a bit more efficient.Play it with regular stereo, then with EAX activated and try saying that again. There's a reason the sound design still gets so much praise, it's not just "oh some sounds got muffled", the audio completely changes with that option.