Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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I just really want the next Ace Combat to be announced. They must be cooking up something good. A full remake of the Japan version of 3 with all the narrative choices would be cool.

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I like how they saw that people didn't like paying $70 for games and decided to increase the price rather than decrease it. Sad thing is it'll probably work since Nintendo fanboys will pay for anything.
Honestly I wouldn't mind games going up in price if it means less nickle and diming DLC. There's no word yet from Nintendo how they're going to support Mario Kart World with DLC but if they were decent enough to not make you pay more for content they add post launch then the $80 to $90 pricetag will be fair in my eyes.

I think a big reason they're pushing higher prices is just so they can then put the games on sale and make it feel like a deal when the game is on sale for $50. I feel this post reeks of me being a Nintendo fanboy so let me say this fuck them for wanting to charge fees for enhanced versions of prior games. Buying the system so the prior 2 Zeldas don't run like crap should just been a basic free incentive.
 
Did 7 do well? I'd love to see remasters/remakes of 3/4/5 on PC. Hell, even a port of 6 would be cool.
7 has sold over 6 million copies so far. And is the best selling AC game of all time. Bamco actually has a few extra support studios for project aces now. Ace combat 7 is such a story. The game was basically scrapped and remade in a year and released. Execs at bamco told the CEO to scrap it. Kono asked him if he believed in them and he did and let them finish it. Now it's a major hit.

I'm replaying 6 now and it's got so much stuff that 7 doesn't. It's great, if you skip the cutscenes lmao. It has such a grand scale in every mission . I badly want a re release of 4-5-0. 5 has a hd version on PS4 but it's only if you preordered 7. 6 can he played on new Xbox with the disc and it has auto HDR. I imagine 6 will be playable on PC soon with that new 360 emulator or natively running thing.


On August 18, 2021, during a trimmed-down livestream of a lengthy discussion between Ace Combat development staff, Kono confirmed that the next Ace Combat was in production. He also announced that ILCA, who had previously worked on Skies Unknown, would be jointly developing the game with them. Kono explained that appeasing "many fans of all tastes"[3] was not a simple task for the small team at Project Aces, so ILCA will be more deeply involved to add more staff to the next game's development

Also unrelated but a few years ago Kono posted on Twitter about Chinese aircraft manufacturers inviting them to come see their aircraft.
 
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Finished BAKERU today. Was a fun little Goemon-esque romp that was only annoying at times due to how busy the screen got/occasional slowdown. Kinda wish it leaned more into the platforming than the beat-em-up stuff, but it kept me going through to the end. About 8 hours long while doing all of the levels and getting maybe half of the collectibles total.

Next game in my "stuff that isn't an 80+ hour open world RPG" list is Card-en-Ciel.
 
Wanted to put this SOMEWHERE, because its really cool
A video about raytraced audio.
>HURR THAT MAKES NO SENSE
Just watch. Its fucking NEAT.

It was called Wave Tracing in the late 90s and it was really cool. That was until Creative Labs(dicks) sued Aureal out of business. Aureal actually won the court case but they had spent all their time and money defending themselves so they were done. Creative labs then bought them for a pittance and mothballed their tech.
 
Wanted to put this SOMEWHERE, because its really cool
A video about raytraced audio.
>HURR THAT MAKES NO SENSE
Just watch. Its fucking NEAT.

Meh, the Thief games and System Shock 2 already have some impressive audio systems, and Thief 1 came out in 1998, nothing new. I hate this trend of taking something old and presenting it as wowwiee so new and impressive woooowwww
 
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It was called Wave Tracing in the late 90s and it was really cool. That was until Creative Labs(dicks) sued Aureal out of business. Aureal actually won the court case but they had spent all their time and money defending themselves so they were done. Creative labs then bought them for a pittance and mothballed their tech.
never heard of it, but alright. To my knowledge, I've NEVER seen audio like this
Meh, the Thief games and System Shock 2 already have some impressive audio systems, and Thief 1 came out in 1998, nothing new. I hate this trend of taking something old and presenting it as wowwiee so new and impressive woooowwww
Thief DEFINITELY did not have this audio setup, most of them had something like room based zones, line of sight checks, and distance checks, but nothing like this. I suppose for static game enviroments its less important, but for very dynamic, changing environments, it works quite well.

I think you assume any game that ever used muffled sounds had this, no. The difference here is like between prebaked lights and actual casting lights like doom3 had. Prebaked CAN be cool looking, but its JUST not the same.
 
never heard of it, but alright. To my knowledge, I've NEVER seen audio like this
It existed for a short while, it was an add-in card and it had an impressive SDK to integrate it into game engines and all kinds of game supported it. The clankity-clang of Half-Life 1 became something different when using it etc.
It needs headphones though, but steps towards sound is something I've been hyped about since... When did Aureal cease to exist... Oh...
 
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never heard of it, but alright. To my knowledge, I've NEVER seen audio like this

Thief DEFINITELY did not have this audio setup, most of them had something like room based zones, line of sight checks, and distance checks, but nothing like this. I suppose for static game enviroments its less important, but for very dynamic, changing environments, it works quite well.

I think you assume any game that ever used muffled sounds had this, no. The difference here is like between prebaked lights and actual casting lights like doom3 had. Prebaked CAN be cool looking, but its JUST not the same.
Play it with regular stereo, then with EAX activated and try saying that again. There's a reason the sound design still gets so much praise, it's not just "oh some sounds got muffled", the audio completely changes with that option.
 
A decade after Ubisoft releases Far Cry 4 they put out a patch that remove the nudity from the game. No more tits and the male character gets a loin cloth so you can't see his junk anymore.

I told everyone that China getting involved in games wasn't going to be good. Looks like I was right. This is like Western woke safe horny levels of censorship.
 
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A decade after Ubisoft releases Far Cry 4 they put out a patch that remove the nudity from the game. No more tits and the male character gets a loin cloth so you can't see his junk anymore.

I told everyone that China getting involved in games wasn't going to be good. Looks like I was right. This is like Western woke safe horny levels of censorship.
They changed it back and Ubisoft said they accidentally sent out the Japanese version assets.
 
The Sims 2 Legacy Collection won't launch for me on Linux even though it launches just fine for everyone else and I am A N G Y.View attachment 7132061
View attachment 7131988
>waaaaah something doesnt work on my riced out distro its eas fault im angy waaaaah
Motherfucker, you're the 0.1% of the 1%. Either figure out yourself how to make your whacked out mystery meat DE shitheap run it on your own or shut the fuck up. There's a reason Windows still dominates the OS market and Valve prioritizes making their own distro over trying to appease every special snowflake faggot that refuses to use a mainstream distro like Mint. It's because of whiny faggots like you that purposefully lead to edge cases like this.

So shut the fuck up, fix it yourself, or grow up, quit ricing Arch/Gentoo and install Mint.
 
Huh, turns out you were right saying it existed before to some degree, but I'm providing a source since you guys didn't really provide a definitive one.


That said, never seen it explained in that way, and I'd still say its rare. Wish it was standardized in use.
Play it with regular stereo, then with EAX activated and try saying that again. There's a reason the sound design still gets so much praise, it's not just "oh some sounds got muffled", the audio completely changes with that option.
I know its impressive, but the stuff I see references room zones and room BRUSHES, which acts differently / is prebaked rooms as far as I can tell. I especially say this because while not SUPER resource consuming compared to some shit, CONSTANT 60fps raytraced audio CAN fucking GUZZLE resources, since every single frame you shoot out (at least in his engine) the sound sources CONSTANTLY are blasting thousands of raytraces every single fucking frame to detect where you are, what terrain has changed, ect, and the audio itself has an FPS limit setting like video, because sometimes it was better to let audio deflections render at 10FPS than let your computer chug from the tons and tons of audio deflections. This is a LITTLE outdated, but this was more or less how he had it working before he made it a bit more efficient.


Keep in mind EVERY sound was doing this, 60 times a second (or at least 10). Every step, gunshot, explosion, ect. I don't think it could perform on that level back then on a pure CPU level. Still neat tech but I'd STILL at very least say this method is souped up compared to older versions.

This was particularly because his game had constantly changing environments, destruction, building, breaking down walls, ect, so prebaked would turn to shit almost instantly.
 
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