Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
Had to shelve Battletech after 15 hours or so. Repetitiveness aside, I can tolerate a difficult game.. but pairing ball crushing difficulty with indicators that actively lie about how hard a mission will be (every mission has a chance to just be randomly harder than advertised) and a heavy RNG element just makes it unfun. MechWarrior was difficult but at least I could rely on my own skill to get around that, when it's all turn based and I can miss 5 lasers that say they have a 95% chance to hit when I'm already white knuckling a mission it's just too much.
 
Had to shelve Battletech after 15 hours or so. Repetitiveness aside, I can tolerate a difficult game.. but pairing ball crushing difficulty with indicators that actively lie about how hard a mission will be (every mission has a chance to just be randomly harder than advertised) and a heavy RNG element just makes it unfun. MechWarrior was difficult but at least I could rely on my own skill to get around that, when it's all turn based and I can miss 5 lasers that say they have a 95% chance to hit when I'm already white knuckling a mission it's just too much.
Damn you must be insanely unluckly, I never had these issues in my 400+ hour (depressing ain't it) playtime, except with someone's shitty overhaul like Roguetech. Difficulty indicators can lie (fuck you Darius you incompetent nigger I'd fire you and everyone else except for Yang if I could) but not by much in my personal experience, RNG can and will be wacky but not much more than most other RNG based game I've played, and hardly ever that much in just 15 hours. Was going to ask that maybe your pilot skills are poor or if you're reading the mechanics properly but from that last sentence it sounds like you're getting Xcom'd. You sure you missed 5 lasers on a 95% chance or are you overexaggerating?
And yeah I agree with your MechWarrior statement, what makes it more fun sometimes. I think you might be missing something with BT, unless you broke a mirror, stepped on a black cat crossing your path, or whatever stereotypical bad luck signs you may have had, you should not be getting crunked this much-RNG or no-unless you're just not playing it right.
And nothing of value was lost:

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Oh yeah I forgot they were making a sequel, looks like shit from that screenshot alone so I guess everyone who made the original Hyper Light interesting are long gone. Fuck 'em.
[Redacted]
Don't think you need a privacy link for anything not "phonebooking" related, especially past the first few page. Also I remember when they tried to paywall the site access despite already getting funding only for people to go immediately abandon the site until the owner made it free again.
For the people who actually payed to access the site during this time, if you're spending money for piracy in any way that isn't towards a VPN, you're a midwit and I'm glad you didn't get your money back.
 
I was being a bit hyperbolic, for sure. I'd managed to push through it for a while but after coming through a story mission where by all accounts I was overprepared with 3 pilots dead and just barely finishing the last enemy with a melee attack I just decided it wasn't for me. Life's too short, etc. I enjoyed the concept but think MechWarrior is more my style.
 
Does anyone know of any good(recently released or upcoming with a set release date) third person shooters?

The two games I'm kind of leaning towards(Pragmata because I think Capcom could make something cool, and Onirism because it genuinely looks like a charming game) contain characters who are little girls so discussion of them is plagued by lolifags and I can't get any actual idea on how either game will turn out.
I've recently played Returnal and thought it was pretty neat. I've also played El Paso Elsewhere and I disliked it.
 
Doing a seasonal retro run right now. It's October, so I decided to revisit all the 2D Castlevania games from Symphony of the Night all the way to the DS lines. There are some blemishes with the touch control and other trends of their specific eras, but the games hold up amazingly well. Been a blast to play so far. Would highly recommend this if you want something for the spooky season that's a bit more digestible than some of the usual horror classics. They're just a barrel of fun, simple as.
 
Doing a seasonal retro run right now. It's October, so I decided to revisit all the 2D Castlevania games from Symphony of the Night all the way to the DS lines. There are some blemishes with the touch control and other trends of their specific eras, but the games hold up amazingly well. Been a blast to play so far. Would highly recommend this if you want something for the spooky season that's a bit more digestible than some of the usual horror classics. They're just a barrel of fun, simple as.
I recently finished Circle of the Moon from the Steam collection and it was a bit of a slog. I had planned to do a big run through all the GBA and DS titles but that one put a damper on my enthusiasm.
 
im one of those guys addicted to darktide. i play at like a top 1 percentile. here's a screenshot from during its beta when there was an enlarged helmet glitch (not my character).
Left 4 Dead is just too slow and doesn't have the stuff to keep people addicted and experimenting, like talent trees and customizeable loadouts. i really wish valve would make a more modern left 4 dead with features like this, because darktide is kind of a letdown. but they have a monopoly on it. when i played left 4 dead, people considered it an insane experiment to use the melee weapons and try to get skillful at them because they were so bored.

the only other games i like anymore are total war. when i play other stuff now i dont have fun. im like a full on junkie now.
also im completely retarded and incompetent at total war. i can't handle the anti-player bias. the AI can field 19 armies, and the player has restrictions that the AI doesn't making me bankrupt from 3 armies. among other things. every total war game, i've tried them all, has one or two mechanics making it unplayable. like i tried playing as the mercenary faction in Three Kingdoms and i'll get a contract to kill somebody 100 miles away, but your movement is so limited you can only move 1 mile a turn and you start starving to death 12 miles out. and the UI is so confusing it's a culture shock. and if you manage to get there, you spent 20 turns walking while the AI spent 20 turns fighting, so their general is leveled up and can solo kill your whole army by himself and your strategy doesn't matter.
i genuinely don't understand how people play total war games. they make me feel like a handicapped person, like i feel very bad about myself after i play them. but i put at least 500 hours a year into them anyway.
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Gave abiotic factor a proper shot with a friend. I see the appeal now, but it's such a friend-group/twitch bait game. There's not much reason to build a proper base outside throwing down your bobblehead collectibles and wacky jump pads. I've read a lot of threads about base locations and such and the majority of people play it the exact same way. It's so linear that there's not much reason to really replay it, it seems.

The story dungeons of Grounded for example are pretty short and usually isolated gauntlets. You spend 20 mins in there then unlock a new whole layer of the garden to play and build with for the next 8 hours before progressing again. Abiotic you run in, fear for your life in every combat scenario and come out the other end only really rewarded for progressing the story. It's freeing to not be bound to a base but eh, it's why i play those games.
im one of those guys addicted to darktide. i play at like a top 1 percentile. here's a screenshot from during its beta when there was an enlarged helmet glitch (not my character).
Left 4 Dead is just too slow and doesn't have the stuff to keep people addicted and experimenting, like talent trees and customizeable loadouts. i really wish valve would make a more modern left 4 dead with features like this, because darktide is kind of a letdown. but they have a monopoly on it. when i played left 4 dead, people considered it an insane experiment to use the melee weapons and try to get skillful at them because they were so bored.
I generally like the format but "more enemies than ammo" is so stressful. In Payday 2 you got more ammo than you needed quite quickly, leaving the difficulty to be in enemies or mechanics. I'd give vermintide a proper shot if not the fact it runs like shit, just like Dartide. Fucking corridor games with sub 90 fps on medium in this day and age.
 
I recently finished Circle of the Moon from the Steam collection and it was a bit of a slog. I had planned to do a big run through all the GBA and DS titles but that one put a damper on my enthusiasm.
I'd suggest giving Aria of Sorrow a spin when you get back to it. It's quite in line with Symphony of the Night and the subsequent games all have a lot of entertaining exploration.
 
One of my games I was looking forward to was Project Road Trip, an expansion/update of American Truck Simulator but other than announce a Ford DLC I've heard nothing. It's a shame because I was looking forward to just screwing around in a car with better handling than a truck and then trying to back in.
 
One of my games I was looking forward to was Project Road Trip, an expansion/update of American Truck Simulator but other than announce a Ford DLC I've heard nothing. It's a shame because I was looking forward to just screwing around in a car with better handling than a truck and then trying to back in.
There hasn't been much else, just a request for vehicles to record sounds from, a Dodge DLC announcement, and a vlog of them at Ford. I personally don't expect it to release any time soon due to the game physics changes needed to get cars to handle properly but SCS has surprised me before.
 
Dunno what you're talking about. This patch is fun as fuck
well yeah i mean im obviously playing it but, its thinking of "what could have been", it could have been the game that BTFO left 4 dead ultimately and with finality if they gave it actual live service support. its another soft abandoned fake live service game. they're adding an average of 1 new weapons a year (i dont think patterns or mks count as a new weapon) and these fake events with borderlands bullet sponge guys. Vermintide had like 10 classes at this point in its life bro. i mean with how little has been added i might as well have just been playing left 4 dead some more. 1 guy by himself with a 0 budget makes 20 weapons for DOOM wads in a year, while these live service games witha billion dollars always turn into a balance patch factory and don't do shit.
everyone was excited for the crafting rework, i wasn't; grinding plasteel to farm weapon blessings you wanted was the only """endgame""" this had and i had unironically spent like 7 months trying to create the perfect thunderhammer, and that update removed the farm and just gave me it for free, and now you're playing for the sake of it like left 4 dead with no goals. but at least there's a talent tree and loadouts. *sigh*
 
well yeah i mean im obviously playing it but, its thinking of "what could have been", it could have been the game that BTFO left 4 dead ultimately and with finality if they gave it actual live service support. its another soft abandoned fake live service game. they're adding an average of 1 new weapons a year (i dont think patterns or mks count as a new weapon) and these fake events with borderlands bullet sponge guys. Vermintide had like 10 classes at this point in its life bro. i mean with how little has been added i might as well have just been playing left 4 dead some more. 1 guy by himself with a 0 budget makes 20 weapons for DOOM wads in a year, while these live service games witha billion dollars always turn into a balance patch factory and don't do shit.
everyone was excited for the crafting rework, i wasn't; grinding plasteel to farm weapon blessings you wanted was the only """endgame""" this had and i had unironically spent like 7 months trying to create the perfect thunderhammer, and that update removed the farm and just gave me it for free, and now you're playing for the sake of it like left 4 dead with no goals. but at least there's a talent tree and loadouts. *sigh*
Sorry you feel that way. I'm the biggest tidefag on the site and even I dropped the game until after the new skill trees a year in. Everyone I play VT2 with did the same. If you stuck with the game while it was shit and now that it's good are miffed that you were wasting your time, I don't know what to say. I'm old enough that I don't need to be chasing a carrot to get enjoyment out of a game. Improving and overcoming new challenges is its own reward. The game has a high enough skill ceiling that I feel like there's always something new to learn.
 
So, MMOs have never been good. I accept that now at this late stage of my life. But one thing I miss was having a game where I could work on my character, do little minigames or daily quests and level up skills and talents while I sipped my coffee, and then bring all that stuff I made and improved with me into time spent with others. Ever so often, I give in to the urge and download a newer MMO to check it out and it's always depressing or gay or both. Closest I got to finding something that scratched that itch was Once Human, but its retarded season system killed any desire I had to stick with it.
 
There hasn't been much else, just a request for vehicles to record sounds from, a Dodge DLC announcement, and a vlog of them at Ford. I personally don't expect it to release any time soon due to the game physics changes needed to get cars to handle properly but SCS has surprised me before.
I at least was hoping for some news as to what exactly it would involve because part of the core American Truck Simulator gameplay is going to sites, loading up stuff, and then going to different sites and unloading stuff, getting paid, and using that money to upgrade your own truck and/or truck fleet. I imagine Road Trip would have different goals but that would probably require retrofitting the existing map to accommodate Road Trip's stuff.

I remember Factorio dragged its feet for a very long time on what the expansion would involve (it went through a whole year without a real announcement) but they also had to do things like rework and scrap part of it, the rumors being that because they used the Space Exploration modder, it was getting out of control. I could've sworn I read somewhere that there would've been a dozen fruits on Gleba to make stuff with, not just two. Once they actually decided, their blog posts were great.
 
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