Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
A lot of the true & honest women in the gaming industry are in visual design, too, and they like cute stuff and bright colors.

I remember reading a few articles about the devs behind Euro Truck Sim. It turns out a literal majority of map designers are women with no education or experience in game design. The closest was a bachelor of architecture, and they all described these jobs as a funny-haha one-off story they'd tell 20 years from now. Knowing how many devs they passed over to be able to make a quirky little clickbait story by hiring a random bimbo is nuts. Being a game dev must be the most suicidal profession on the planet. You're hired for everything -but- your skills. Best be a brown femoid, chud!
 
Took me 8 hours to beat Cultic Chapter 1 on Hard Difficulty and I think it's genuinely one of the most well thought single player FPS campaigns. The weapons all just feel great, even your starting pistol and insanely essential hatchet. Everytime I died I just wanted to get back and see how I could have tackled the enemies in a different way (Protip: Don't forget to use your TNT/Molotovs they're essentially your grenades that you need to use to clear out trash mobs).

Easily worth $10 and it's so impressive that it was all made by one dude. I'm gonna need a small break from FPS but I'm really excited to play the 2nd Chapter that recently came out.
 
Ongoing Total War 25th anniversary showcase.
So far it's been Warhammer 3 End Times DLC. I zoned out so I don't know what the specifics are but these fuckers have been talking about the lore for what feels like ages.

Edit: New engine by the name of warcore. They showed a renderer of a medieval-ish house.
Building destruction physics. Scripted destruction but still.
Medieval 3. No gameplay shown, just a bunch of random actors sitting in a throne spouting drivel.
"Super early pre production", one decade away guys... wooo...
 
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I've always heard that Sonic Colors was a pretty good entry in the series, but now after having played it for a couple hours I really don't get that at all. Game is ass with a few decent music tracks. A couple of the levels are literally cutscenes with 2-3 QTEs, and most of the rest are terrible feeling platforming that do not take advantage of the speed at all. Was I lied to all these years?
Yes. People only sucked off Sonic Colors because it came at the right time when Sonic was at the height of being an internet punching bag, so people were overly forgiving towards a new game that was blandly presentable. Its gameplay/level design isn't particularly good, but it's functional, not buggy, and overall "fine". It's all regular Sonic stages with no alternate characters or weird, "embarrassing" gimmicks like the Werehog or Sonic having a sword (Black Knight is way better game than Color, and it itself isn't even amazing). The cutscenes are unfunny and boring, but since the writing isn't trying to have any depth to it that means there's nothing "cringy" (At least, not the way people made of Sonic stories back then for. There's something being cringy because it's failing to be funny, and something being cringy because it's failing to be serious, and I'd say the former is a lot worse). Overall, it's probably the most uninteresting 3D Sonic game. Not the worst (that's Boom), but the least interesting.

All the boost game are bad, theyre all glorified qtes/endless runners. unleashed, generations, colors, forces. Awful games.
Shadow Generations is great, though it's able to synthesize the boost and older non-boost gameplay styles together better. Sonic Generations is okay, though not as good as older Adventure era games. Otherwise, I agree. Boost was a terrible idea from the start.

Friendos, please can I ask for some advice on the Final Fantasy games.

I’ve never played any of these - I was too busy at the time playing obscure RPGs like Shining Force and Phantasy Star games on my Sega consoles.

Mindful of this, I’m not sure what to go for - I read that the original FF6 & FF7 are the best, but what of the modern games? I’m a bit confused by that FF7 Remake Intercooler shit, and I notice all the Steam releases have a lot of complaints. I’m on PC so am looking for some ideas from anyone inclined to advise.

Happy to emulate them if need be.
If you're asking for an FF recommendation to play because you're not planning to go full autist and play from FF1 through the rest of the series, then that's complicated based on what you're looking for but I'll be simple and say to either play VII if you want arguably the best story, or V if you want arguably the best gameplay.

If you're wanting to know what versions to play, that's complicated since the first 6 games have a bajillion ports and remakes that each have their own caveats. Let me try to be quick and simple about it

  • I -Purist? Play the NES original. Maybe with a retranslation patch if you don't want a shitty English translation. Not quite so purist? The PS1 remake has the same gameplay as the NES version just with some major bug fixes (like some spells actually doing something) and QoL changes. But it also changes some bits of plot and how one dungeon looks, which carries over to future versions. Most content? The PSP version, but the new content is mostly rather tedious and has a lot of references to later games in the series. It's probably kind of bleh for a first-time player. Easiest and quickest to play through? The Pixel Remaster version has most of the same gameplay changes the GBA & PSP made that makes the game a lot easier, but without any of the extra content those versions had. It's fine if you just want an easy, "modern" version of FF1 to play through.
  • II - The NES original if you're purist. Only released in Japan, so you can use a fan patch that uses a script based on the later version's official scripts. II has really janky systems though and is a lot of people's least favorite FF, so you might want to play a more modern version that smooths things out and makes the game easier. In which case, go with the PSP version. It's the most polished and it has an extra short campaign that extends the story out a little (originally added in the GBA version) that's nice.
  • III - There's three versions: NES original, 3D remake that has some expanded plot and signifigant changes to the underlying gameplay mechanics, and Pixel Remaster which has the exact same story/script as the NES version but the gameplay is like a weird hybrid between NES and 3D with some more changes. Obviously play the NES version (with a fan translation) if you're purist, but I would say the 3D remake is the "best" version. For 3D you can play either the PC port or emulate the PSP port, either way is basically the same and has some improvements over the original DS release.
  • IV - This one is the most complicated. If you want the original experience, then you want to play the SNES version, but specifically with a patch that makes it like the Japanese version, because the original American release butchered a bunch of the gameplay out of some fear gaijin kids would be too stupid for it or something, plus shit translation. If you want the 2D version with the content and polish, then play the PSP version. Some people hate the graphics because it's very RPG Maker XP-esque, but the gameplay is basically the exact same as the Japanese SNES version but with any bugs it or the GBA port had mostly all fixed, plus it has some neat endgame/postgame content added in the GBA port. And then there's the 3D remake originally on DS but also got a PC port later with some small changes. It expands the plot a little, adds a whole new ability system the 2D versions don't have, and rebalances everything to be a lot more difficult. It's quite different from the original, but I'd say is probably the best version of the game.
  • V - Either play the SNES original (with a fan translation because it was Japan-only) or the GBA version which fixes some bugs and has extra post-game content, which is best of any of the added content to these older games since V's gameplay has the most depth to make use of it. If you have no particular compulsion to play the original experience, then just play the GBA version.
  • VI - Basically the same as above, either SNES or GBA. Either you get the original experience, or a port with some bug fixes and extra content, but it does suffer the most from the GBA's worse sound quality and overly saturated color palette to make up for lack of a backlight (though there's way to mitigate both of these things on an emulator). Side note, I would not recommend the Pixel Remaster versions of IV, V, and VI. The laziness to some of the visuals in the PR versions, and weird gameplay changes or bugs caused by trying to recreate the games in Unity and reusing some code from previous PR games gets egregious with them.
  • VII, VIII, and IX - I prefer to emulate the original PS1 versions since I don't like the changed HD fonts and UI assets the PC ports use. Those ports do have advantages with faster loading times or smoother FPS in places (mainly VIII and IX; VII feels optimized enough on PS1), and mods you can install, so it's up to you.
  • X - Square lost the original graphical assets, so they had to remake all the visuals for the HD versions, which IIRC was outsourced too, so although it's higher resolution things often look worse artistically. Most egregious is that the facial animations in major cutscenes are worse in the HD versions than in the PS2 original. The PC ports are for the most part fine if you want something more convinient to set up than a PS2 emulator, but playing the PS2 version is best way option. If you do emulate the PS2 version, you'll want to play the European or Japanese International versions since they add extra content the American and vanilla Japanese releases didn't have. If I'm remembering right, this was still when PAL releases had lower framerates, and the JAP International has an option for English text (and dub), so you'll want to play the latter.
  • X-2 - Same as above in every way, except Europe got the vanilla version too, so you want to play the Japanese International version if you emulate, and while I think it has an English text option for the main game it also added an extra mode that that's Japanese-only, so you need a fan translation patch for it.
  • XII - There was massive gameplay changes made between the vanillia release every region got, and the International Zodiac Job System only Japan got. The latter adds a some extra content, but mainly rebalances everything and completely changes the character building systems to add a class system that wasn't there originally. XII kind of got rushed out the door a little and suffered from the director/producer changing mid-development, so IZJS was kind of a director's cut to make things more like how the replacement director would have done things from the start. The PC port Zodiac Age is basically the same as IZJS and doens't have any of the issues the ports of X & X-2 have, plus there's a lot of mods for it, so it's probably the best version. However, it does make a major change where every character has two classes instead of just one, which makes things easier, so you have to either ignore the second class on everyone or emulate the IZJS version if you want to be purist about it.
  • XIII & XIII-2 - From what I understand, the PC ports are janky and may need some workarounds to get them running smooth. It might even be roughly equal to emulating the PS3 versions. I'm not really experienced with this one though.
  • XIIILR, XV, and XVI - PC ports are all fine, so play those.
 
We finally get a new Medabots game in 2025 in the west. It's been 22 years since we've gotten anything new in the west.

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Monkeys Paw though it's the Vampire survivors Medabots game that they released in Japan a year to 2 years ago.
 
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We finally get a new Medabots game in 2025 in the west. It's been 22 years since we've gotten anything new in the west.

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Monkeys Paw though it's the Vampire survivors Medabots game that they released in Japan a year to 2 years ago.
I remember seeing one of the Medabot GBC games recently got a fan translation.

I picked up Octopath Traveler 0 and am thoroughly enjoying it. It's basically a single player version of the Octopath gacha game with a ton of new shit. I played and enjoyed the gacha until I lost access to my account years back, so this is perfect for me who really enjoyed the setting of that game and the Octopath aesthetic in general.
 
Enjoying the Nightreign DLC quite a bit. Refreshed the game, group is back into it. Nice to have a rotation of games.
 
you can never trust journalist game critics in my opinion, I feel like the way they score games nowadays is this:
8-10 good
1-7 bad
it’s just dishonest to do so, of course opinions are subjective but I feel that many game journalists are even worse with the black and white thinking then many YouTubers are (of course that varies though as many just shit on anything for clickbait while others give honest reviews), on a related note anyone who gives any Zelda game an automatic 10/10 is a mild red flag for me
this is the average dark souls fan btw
I don’t really hate souls likes honestly i’m bad at them but I can understand why they have a following
 
Routine came out after 15 years or so. Installed it and it doesn't support a PS5 controller on PC so...
get ds4win and make it emulate an xbox controller. theres also steam inputs which might make it work because thats how i got it to work with persona 5 when it otherwise wouldnt
 
get ds4win and make it emulate an xbox controller. theres also steam inputs which might make it work because thats how i got it to work with persona 5 when it otherwise wouldnt
In 2025 every game should natively support PS4/5 controllers.
 
In 2025 every game should natively support PS4/5 controllers.
its mainly a quirk because of windows and xbox being the default to work with. there is like no native support for dualshock/sense controllers because microsoft made it like that. if games detect youre using one and it supports it, it'll work. otherwise, you gotta use one of those 2 options as the only other path forward
 
its mainly a quirk because of windows and xbox being the default to work with. there is like no native support for dualshock/sense controllers because microsoft made it like that. if games detect youre using one and it supports it, it'll work. otherwise, you gotta use one of those 2 options as the only other path forward
Right, I get why it is the way it is, but devs should be accounting for PS controllers in tyool 2025.
 
Obviously and I've been saying that since forever it feels like.
Writing on X, Takahashi explains, “From the perspective of someone who makes games, the higher a console’s performance, the better. Even for games whose graphics may appear not to fully utilize that performance. That’s because higher specs reduce the cost of optimizing resources during development and let us cut down on production steps. In short, even if we build things a bit roughly, the game will still run properly.”
 
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