Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
I just downloaded a game called Going Medieval and its a pretty swell time if you like RimWorld. Its a pretty shameless rip off though with all of the mechanics being completely copy and pasted, but what it does add with its own flair is neat. I appreciate the medieval style of it and my biggest complaint with RimWorld was the uninspired colony defense. in this game you get to build massive stone walls and slap archers all over them and that's just neat in my opinion. I hope they start to steer away from completely ripping off RimWorld though.
 
Your thoughts on his critique of Dante?

"I think my hatred for Dante stems from who he is and what he is, with all due respect, is an insufferable c***! He's that guy you went to college with is what I'm getting at. That guy who thinks he's God's gift to the world, acts like he's so much better than everyone else that it becomes all the more delightful watching him get his s*** ruined by someone else. Or to put it another way, he's that character I tend to notice in a lot of Japanese media.

The borderline self insert wish fulfilment who is ABSOLUTELY FLAWLESS in the cinematics of the game. Pulling gravity and logic defying bulls**t as a means to show off or convey to the audience "SHOWER THIS CHARACTER WITH AWE AND RESPECT!" yet when the game begins after a 10 minute cutscene you can't even replicate what you just witnessed. It's one thing to tell us characters such as Dante or Lightning from Final Fantasy are "awesome" yet unless we can actually do the utter bollocks you cram into the cutscenes then the character is only awesome because you say so.

Now Batman as much as I'm loathed to admit this IS awesome, for in the Arkham Games you CAN do all the shit he does in cutscenes. I guess you can say he's awesomely consistent. It's not really Dante's fault but it's a design choice I've come to loathe with Japanese games. An unnecessarily long opening cinematic, showcasing what the director would like us to think about their special little character, which in most cases has the opposite effect. Maybe I'm cut from a different cloth but I don't go for what I consider "a 13 year olds idea of awesome!" but if you've read my series you'll notice I tend to go for a misogynistic wanker who gets his ass kicked faster than you can say "Can I grab your tits?"

Raiden is a character I long suspected of this bulls**t, but in Metal Gear Rising you are able to perform crazier s**t in gameplay so I'll admit I was wrong about my break dancing cyborg ninja friend. So while Raiden from Metal Gear Rising dodged this accusation, I have a special place in Hell reserved for the likes of Dante and Lighting. Self insert mother....."
Well I'd say he's wrong because Dante is every bit as durable and agile in gameplay as he is in cutscenes, while it's true the original games were limited in not being able to use the environment as much as Dante does in the cutscenes I don't think kicking chairs is really that important to the gameplay.
In the intro cutscene for DMC 1 Dante uses air juggling with his guns, you can do this in game and he survives being impaled, you can get stabbed repeatedly in gameplay and keep going,
And for DMC 3 Dante fights Vergil in a massive show of swordsmanship and bravado, you do this in game, he fights enemies hand to hand, you do this with the Beowulf gloves in 3 and the Ifrit in 1, he slides around on an enemy, you can do this in game, it's called the Free Slide, you can even fire Ebony and Ivory while doing it just like the cutscene.
The only thing you can't do is eat pizza and throw a telephone with pin-point precision, and cut a pool table in half and kick it at people, not really missing much there but more environmental combat would be fun.
Gravity defying stunts is something DMC is all about, Air Hike is a staple move and air juggling is a core part of the gameplay, you can't just rely on Stinger and High Time only to get through the game in a fun way.
Basically, he's wrong on all counts because it sounds like he's bad at the game and can't pull off the combos. Really, I'd ask him how he feels about Final Fantasy 7 Remake and how it shows Cloud leaping 30 feet up from a falling platform like it's nothing but then having an item up on a ledge later in the game that you have to backtrack for ten minutes to get despite Cloud easily being able to jump that high, or how Cloud can slice through segments of falling building in the finale of the remake but can't cut through a rusty metal gate or the concrete around it to get to Tifa and Aerith in Hojo's lab. Now that's some real gameplay/cutscene disconnect and if his think-piece or whatever you want to call it was about that then I'd agree, he's just backed the wrong horse on this one.
 
Really, I'd ask him how he feels about Final Fantasy 7 Remake and how it shows Cloud leaping 30 feet up from a falling platform like it's nothing but then having an item up on a ledge later in the game that you have to backtrack for ten minutes to get despite Cloud easily being able to jump that high, or how Cloud can slice through segments of falling building in the finale of the remake but can't cut through a rusty metal gate or the concrete around it to get to Tifa and Aerith in Hojo's lab. Now that's some real gameplay/cutscene disconnect and if his think-piece or whatever you want to call it was about that then I'd agree, he's just backed the wrong horse on this one.
He actually liked the FFVII Remake if I'm not mistaken.

On a different note, I just finished playing through the two Bloodrayne games (Terminal Cut versions). I gotta admit, they were actually pretty fun. Sure, they have their frustrating levels and are filled with a good amount of early 2000s jank, but their action and overall style still hold up even now. The first game felt like a Wolfenstein game with vampires, and the second was much more like one of the Blade films, and I liked both of them. Plus, Rayne may just be one of the more underappreciated female video game heroes of that era, along side her still being one of Laura Bailey's best performances.

You guys' thoughts? Have you played the duology?
 
  • Thunk-Provoking
Reactions: Pig Boss
Ok so I've finished the Necromunda: Hired gun, was playing it almost every day.
I still stand by my words- its a good game. But also a case of lost prospects. Not because of the gameplay itself- the gameplay is awesome, the setting is Wh40k. But its rather the case of limited budged. They clearly didnt have enough money to make the game bigger- more weapons, more maps, more side missions, more story. But what they made with what they had is worth the money they ask for it.
I hope they will make some DLCs for it later.
 
Is there a fan translation ROM for Clock Tower SNES that works? I've been trying to get this fucking thing working on my 3ds for weeks.
 
Seeing that a bunch of the old giantbomb crew are making their own podcast I started wondering if anyone has any suggestions for a good gaming podcast to listen to.

I used to listen to The Roundtable with Northernlion since it was about the only cast I could find that didn't devote an hour to talking about shit I didn't care about like wrestling or politics or that wasn't pozzed by some rando cohost who you could tell hates games. I liked that the Roundtable guys just talked about games they had fun playing, things they liked or didn't like about it, and industry news and announcements as it applies to the hobby.

There just doesn't seem to be anything...
 
Check out Red Eclipse. It's a fast-paced arena shooter a la Quake III or Unreal Tournament, and it's open-source and completely free. Most importantly, its heritage is the Cube/Sauerbraten engine, so it runs great even on potatoes with iGPUs, and there's a release for every major OS and plenty of minor ones. You can even just grab it from Steam and have it hang out in your library there. But not enough players play it, so the servers are often pretty empty. Let's fix that.

Call of Duty more like Call of Doody, am I right?
 
Ok so I've finished the Necromunda: Hired gun, was playing it almost every day.
I still stand by my words- its a good game. But also a case of lost prospects. Not because of the gameplay itself- the gameplay is awesome, the setting is Wh40k. But its rather the case of limited budged. They clearly didnt have enough money to make the game bigger- more weapons, more maps, more side missions, more story. But what they made with what they had is worth the money they ask for it.
I hope they will make some DLCs for it later.

I'm guessing its ok on the PC. But, from what I heard its absolute dogshit on the consoles.
 
It's impressive how GW went from being seemingly reluctant to licensing out the Warhammer brand, to being picky, to know when it seems like even small indie developers are putting out jank under the Warhammer 40K banner.

21 years of WH40k games, from 1992 to 2013. Most of the titles listed are Dawn of War expansions.
warhammer40k_1992_2013.JPG

Then from 2014 to 2022 this happened.
warhammer40k_2014_2017.JPGwarhammer40k_2018_2022.JPG
 
It's impressive how GW went from being seemingly reluctant to licensing out the Warhammer brand, to being picky, to know when it seems like even small indie developers are putting out jank under the Warhammer 40K banner.

21 years of WH40k games, from 1992 to 2013. Most of the titles listed are Dawn of War expansions.
View attachment 2246462

Then from 2014 to 2022 this happened.
View attachment 2246463View attachment 2246464
I'm just tired of waiting for The Emperor to return, like shit or get off the void already.

Then again Necrons revived their long gone leaders so maybe Space Marines are next.
 
You guys should check out the new Restoration III SWG private server. It's great.

screenShot0000.jpg
 
It's impressive how GW went from being seemingly reluctant to licensing out the Warhammer brand, to being picky, to know when it seems like even small indie developers are putting out jank under the Warhammer 40K banner.

21 years of WH40k games, from 1992 to 2013. Most of the titles listed are Dawn of War expansions.
View attachment 2246462

Then from 2014 to 2022 this happened.
View attachment 2246463View attachment 2246464
wasn't there a change in management at some point? vaguely remember something like that but cba to look it up right now.
 
Someone dug up receipts of the FNAF guy donating money to Republicans and now Twitter is screaming betrayal and trying to cancel him.
He wrote extensively years ago on how his religious beliefs helped him through hard times and how his belief in God made him sustain a work ethic with his coding even in times of self doubt.

And they're surprised he leans conservative?

he's basically a Terry A Davis just without the insane outbursts. His first games he made were even religious themed.
 
I think Bungie's Oni was a good idea somewhat badly executed. It's one of the titles that haunt me for how much potential the formula has.
I hear people say stuff like that from time to time. I think I had it for PS2 at some point. I remember it being uninteresting and visually unimpressive, even for an early PS2 game. I think they were just trying to cash in on the anime/manga boom of the early '00s by barfing out a game with an anime aesthetic (see also that mecha FPS game that Civvie made that video about).

But it does remind me of the time before MS buy-out, back when Bungie actually made games that weren't FPSes. Remember Abuse? Myth?
 
He wrote extensively years ago on how his religious beliefs helped him through hard times and how his belief in God made him sustain a work ethic with his coding even in times of self doubt.

And they're surprised he leans conservative?

he's basically a Terry A Davis just without the insane outbursts. His first games he made were even religious themed.
I’m pretty sure a large part of the fanbase(and the ones that are being pissy) only cared about animatronic animals to fuck.
 
Haha degenerate furries DEUS VULT'D by making a religious conservative rich after he worked hard.

I bet Sony didn't care about that either before they put his game on one of their pozzed announcement streams, now they're forever connected.
 
I hear people say stuff like that from time to time. I think I had it for PS2 at some point. I remember it being uninteresting and visually unimpressive, even for an early PS2 game. I think they were just trying to cash in on the anime/manga boom of the early '00s by barfing out a game with an anime aesthetic (see also that mecha FPS game that Civvie made that video about).

But it does remind me of the time before MS buy-out, back when Bungie actually made games that weren't FPSes. Remember Abuse? Myth?
It wasn't meant to ride on the anime boom of the early 2000's, the game was actually meant to be released in 1999. They spent a lot of money on that game, including hiring architects to make the buildings and interiors realistic. The environments were completely barren, there wasn't enough horsepower to fill them with stuff but hey, at least they tried.

Oni fucking sucks most of the time but there are flashes of brilliance for a second or two when everything works.
 
  • Agree
Reactions: ZMOT and Blamo
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