- Joined
- Apr 19, 2019
The Choose Your Own Adventure stuff had the same problem when it was published in real books as well. The genre mostly died off because CYOA type stuff was very weak narratively, and some required you to hunt through the book for the real ending or timeline by using methods like trying to find the pages that were never mentioned at all in any of the choices.That's my main problem. If you're going to do the bare minimum in terms of "gameplay," there should at least be a great story (or really fucking immersive/mind-blowing atmosphere). While having a "choose your own adventure" type story works in RPGs, it feels like a crutch for general storywriting and typically results in weaker stories. And if you're going to have no gameplay and a meh story, you can at least make good visuals.
Then again, I am fairly picky in terms of stories.
The sense of choice these books provided didn't match the sense of adventure that a singular narrative can provide that authors wrote in regular books. All possible scenarios choices usually turned into a much weaker story overall and you couldn't get things like proper character arcs. What stories that these titles tried to tell were often compared to dime store romance novels or other things of very low tier. It was deemed a gimmick and the titles were segregated from normal Fiction or Fantasy.
Part of writing is being able to transport your audience to your world and have them imagine it successfully, for example Harlan Ellison was one of the most prolific short story writers in science fiction and could do more with less. Many of his works do not take hours and hours to read but they stand the test of time due to their quality.