Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

she is a noblewoman sir
I didn't say I didn't like it. TBH, I kind of like her approach to romance. You just know she carries a whole pocket full of handkerchiefs ready to drop at strategic moments. And probably plans out to the minute your schedule so that you can walk in on her when she 'wants to be left alone.'

It's honestly a lot more fun than Jae's "I will repeatedly assume you want to jump into bed with me," manner.

But maybe I just miss women who play hard to get.
 
But she'll still beg her Lord Captain to come save her if someone somehow manages to plink a single wound off her, even when she has four times what he has.
And will be regenerating a hefty amount of any injuries each round.
I also found a Plasma Gun for Pasqal
And that's when game over kicks in for the enemy.
 
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You need to use attacking navigator power to proc the ability. To make her into killing machine, you need to take all navigator powers in level up and ignore archetype abilities. After some levels, starting from 12 she becomes a anti-daemon living weapon
Tried respeccing her to just go all Navigator skills, and Bloodhound staff seems to work just fine now. Before, even when using Lidless Stare, oftentimes I just wouldn't get the chance for a second attack, even though I had sufficient AP. Also really like the Immolate the Soul skill, it feels proper to burn Daemonettes and Plaguebearers with it.

And that's when game over kicks in for the enemy.
It's becoming increasingly amusing to watch him, an unassuming techpriest, hunkered down behind a low crate, sniping the toughest enemies from across the map with the bloody thing. Even the Bounty Hunter skill where he only does 40% damage easily does up to 40-50 damage.
 
It's becoming increasingly amusing to watch him, an unassuming techpriest, hunkered down behind a low crate, sniping the toughest enemies from across the map with the bloody thing. Even the Bounty Hunter skill where he only does 40% damage easily does up to 40-50 damage.
And assassin archetype completely breaks the game. With it he can attack twice in one turn without officer ability. And don't forget to get him strength to 45 or 50, if you like round numbers for him to get power armor in chapter 4
 
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And will be regenerating a hefty amount of any injuries each round.
Cassia is a nigh-indestructable self-healing juggernaut of chaff-clearing, who doesn't understand why cutting out the tongues of people so they can't talk around her might be perceived as negative. There's also the incident where she is bothered by someone being unhappy one morning (as she can perceive emotions) and psychically compels him to remedy the situation. The man then goes and murders his wife. She's a chirpy little monster, all said and done.

Tried respeccing her to just go all Navigator skills, and Bloodhound staff seems to work just fine now. Before, even when using Lidless Stare, oftentimes I just wouldn't get the chance for a second attack, even though I had sufficient AP. Also really like the Immolate the Soul skill, it feels proper to burn Daemonettes and Plaguebearers with it.
You seem to be getting the hang of things. So how do you feel now about Owlcat's "throw you in and let you fuck yourself over" approach vs. modern Western game's "here is a guided path, there are no bad options" standard? For me, this game started to make me appreciate chaos. Uh, I said 'chaos', lower case 'c' Mr. Inquisitor.

It's becoming increasingly amusing to watch him, an unassuming techpriest, hunkered down behind a low crate, sniping the toughest enemies from across the map with the bloody thing. Even the Bounty Hunter skill where he only does 40% damage easily does up to 40-50 damage.
It was hard for me to get my head around the tech priest not being some intellectual but weak RPG archetype. You are kind of conditioned to think "smart = weak", but actually he's a tough bastard which makes sense given he's about 60% metal by this point.
 
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You seem to be getting the hang of things. So how do you feel now about Owlcat's "throw you in and let you fuck yourself over" approach vs. modern Western game's "here is a guided path, there are no bad options" standard? For me, this game started to make me appreciate chaos. Uh, I said 'chaos', lower case 'c' Mr. Inquisitor.
Oh, one of the first CRPG games I played was Neverwinter Nights from Bioware, so I'm not entirely new to the whole "getting fucked by your own shitty build" genre of games. Though, I can tell I'd certainly gotten used to how the modern games do it. Last night I found myself actually enjoying taking a look at every character, taking notes on their strengths and weaknesses, and just building them in a way that I haven't had to do in a long time. Ended up not even having time to test them and their new builds out in combat yet. I've gotten pretty damn keen to check out Owlcat's Pathfinder games now, thread consensus seems to be that the second one is great.
 
The space combat is servicable, but hardly balanced. Your ahip starts out weak, but gets way too OP later on, and to upgrade it you need to win spacebattles. Can't just buy upgrade tokens eith regular loot.

I feel like BFGA hurt this game. Its space combat was fun and set a high standard.
 
I feel like BFGA hurt this game. Its space combat was fun and set a high standard.
It would have been rather shocking if the space combat in RT had been better than Battlefleet Gothic.

Got some Eldar torpedoes from a project on Janus, those things fuck. Certainly helps that I can shoot them out every turn. Also came across a ship I'd heard rumours about on Footfall, signs pointed to it having been attacked by Tyranids... and then I found a journal suggesting Genestealers, no less. And it was Genestealers. Pretty rough fuckers, did over 60 damage in a single hit, but were also rather easy to focus down, and there were only three of them. Was kind of surprised I wasn't given an option afterward of nuking the planet/settlement that was mentioned in the journal.

There was another engagement where I apparently lost a fucking third of my ship's crew, but there's no suggestion that I fuck on back to one of my worlds to resupply or anything, it's just mentioned once and that's it. Feels rather lazy considering replenishing your crew after the prologue was a main quest.
 
In this talk of space combat, I was curious what people thoughts were if they changed it from turn based to real time and scaled the combat difficulty to a bit more seamless, I suspect the change in pace would be an agreeable middleground since the regular combat is already a turn-based slogfest, so it would feel new and refreshing but brief so it doesn't become a slog for more disinterested people plus though battlefleet gothica was a neat game, Rogue Trader doesn't have to follow in it's footsteps with a shittier version. Of course, with book-choice styled combat being completely off the table, Pillars of Eternity 2 did that for naval combat and it was so shitty and lazy legitimately made me mad.
 
In this talk of space combat, I was curious what people thoughts were if they changed it from turn based to real time and scaled the combat difficulty to a bit more seamless, I suspect the change in pace would be an agreeable middleground since the regular combat is already a turn-based slogfest, so it would feel new and refreshing but brief so it doesn't become a slog for more disinterested people plus though battlefleet gothica was a neat game, Rogue Trader doesn't have to follow in it's footsteps with a shittier version
Space combat is enjoyable enough, and vastly better than Owlcat's previous attempts at minigames. I don't want real time (aka pause every two seconds), I just wish it was possible to control and customise the escort, and get more ships as game progresses.
 
Oh boy I can't wait for more DLC about the Imperium and the Imperial Creed and Imperial taxes and law and more loyal Imperial Human companions for every DLC until the end of time in this ROGUE TRADER game, hell yeah.
 
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Oh boy I can't wait for more DLC about the Imperium and the Imperial Creed and Imperial taxes and law and more loyal Imperial Human companions for every DLC until the end of time in this ROGUE TRADER game, hell yeah.
I'm honestly not sure what you are asking for in the game. Act 3 takes place in Commorragh, the Eldar are significant players throughout the story, Act 5 is all about the Necrons, the first DLC features Genestealers quite prominently, and the Tau are on the opposite side of the galaxy. I mean, an Ork follower would be a lot of fun, but the Orks tend to be pretty one-note. Maybe you could show off some lesser xenos species, but that seems unlikely.
 
Oh boy I can't wait for more DLC about the Imperium and the Imperial Creed and Imperial taxes and law and more loyal Imperial Human companions for every DLC until the end of time in this ROGUE TRADER game, hell yeah.
Only the Emperor protects, heretic.

Do wish we could have an Ork Freebooter teammate/ally though.
 
No Rak'Gol is a disgrace.
That's probably a decision from GW to be fair. Seeing as how they have been very hands-on about what can and can't go in video games, especially the big ones. It's why Space Marine 2 only has customization for primaris marines and no older style armors/helmets. It wouldn't surprise me if they want to scrub any lore that appears in solely third-party materials like the Rogue Trader RPG.
 
no xenos lest the zoophiles demand unspeakable heresy

the knife ear is already enough
her only use as a companion is sacrificing ti slaanesh in act 3 as a chaos gigachad
 
That's probably a decision from GW to be fair. Seeing as how they have been very hands-on about what can and can't go in video games, especially the big ones. It's why Space Marine 2 only has customization for primaris marines and no older style armors/helmets. It wouldn't surprise me if they want to scrub any lore that appears in solely third-party materials like the Rogue Trader RPG.
They did eventually bring in older style "First Born" helmets in to SM2. The Beakie helmet came with the Raven Guard DLC. GW keeps a pretty tight fist with options but they also like easy money.
 
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