Warhammer 40k

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Those noise marines use a shocking amount of primaris design, the knees, the gorgets, the weapon handles etc but overall the EC release looks rather good. Just wish there was more of it but only DG get that privilege it seems.
It took a long time but we're finally amplified.
 
20,000 people on the TC kickstarter worldwide, a lowball of only 5,000 game stores worldwide(it's not that crazy of a number, GW themselves has something like 500?), leaves a whole 4 people per store occupying space and playing it.
Even that's generous, I'm sure a decent number of the backers wont be going to their LGS to look for other people to play because there's too many "chuds" there.
 
I always wondered why Eldar don't worship other Chaos gods as an attempt to get out of being eaten by Slannesh on death.
That's the entire plot of Ynnead. No other gods is strong enough to contend with Slaanesh except the other main three, and worshipping them will only torture their souls in different ways. They believe that all Eldar will merge together into Ynnead, and when he's awakened he'll be able to kill all the Chaos gods. They managed to partially awaken him, only enough to power up Yvraine and tell her to try again.
 
Gork, Mork, Cegorach(currently guardian of the black library), Khaine(fragmented into avatars, technically not dead), Isha(stuck in a cage in nurgle's garden), Ynnead(and that one was born in the 41st millenium), vashtorr is a greater demon that's kind of a demigod. There's at least 2 other eldar gods that were named, was one khaine's brother and I forget the other one. That were consumed along with others by slaanesh.

So the eldar are responsible for at least 6 plus slaanesh. And the orks potentially 2. Remember, a chaos god isn't a "god" so much as it is a warp entity that gained enough power to become something of a god, and as such they can have varying power levels. Even claiming Khorne, Nurgle, and Tzteentch being born by humanity isn't entirely correct either, since at least Khorne was started when the warp(originally sea of souls) got fucked up in the first place by the war in heaven(necrons vs the old ones/eldar/krorks).

edit: and of course the old ones may as well have been the equivalent of demigods themselves, plus the c'tan from the necrons that weren't even warp entities but needed to be busted up into shards(only 1 got killed, I think it was 2 may be intact?).
Based Malal again not recieving any recognition...:'(
 
Because it's boring shit with little lore(what lore it has makes even less sense than 40K), it's astroturfed to hell and back, isn't even a mini game at the same scale as a 1000 point 40k game(it's a skirmish game, for which there are already dozens out there), the art isn't particularly appealing, there's no unifying anything regarding what you get on the tabletop(there's official models but they encourage just using whatever, so your table may just end up looking like a mess), the 2d6 system it uses force a curve on everything which normally is fine but as the system grows can be a balancing nightmare, the portrayal of some factions is laughable(the muslims all being super science alchemists would be the most obvious "wtf?"), if you don't live in a country where private clubs exist and you rely on stores for play space you're never going to see much support for it after initial hype waves die down(stores already have products they hardly support as it is, they're not going to support a product they don't even sell), etc.

And that's before getting to the issues with its community like the time they were pre-emptively banning people from their discord for also being in public 40k discord servers even if they never said a damned thing because "muh vibes" without the company behind the product immediately stepping in and putting a stop to the bullshit.
My own opinion, I lost intrest in Trench Crusade when I learned the game wasn't what I thought it was.( not the fault of the makers of the game) I thought it was basically WW1 but with 50 percent more eldritch. I was excepting more of ww1 in the sense of a darker take on The Entente Powers vs Central powers and both vs the demons. When I lean TC wasn't just grimdark ww1 with more over the top version of these faction plus demons. and instead templar stuff with God and Satan as in lore characters, I realized this is silly. TDLR The too pictures it what i first thought of when i first found out this existed. I wanted grimdark over the top takes on the British/ German Empire for example while featuring demon and eldritch faction(s), Not Dan Brown Novel/ 40k knock off the wargame.
 

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Those noise marines use a shocking amount of primaris design, the knees, the gorgets, the weapon handles etc but overall the EC release looks rather good. Just wish there was more of it but only DG get that privilege it seems.
It took a long time but we're finally amplified.
In a way I’m grateful, means they’ll have to sub-in more CSM units and that means less chances for the dipshits to DG the army into cartoons, like the sons of Mortarion.

From the looks of it, they’re getting more of the CSM range than the WE, DG and TS.

AND THAT’S A GOOD THING.
 
My own opinion, I lost intrest in Trench Crusade when I learned the game wasn't what I thought it was.( not the fault of the makers of the game) I thought it was basically WW1 but with 50 percent more eldritch. I was excepting more of ww1 in the sense of a darker take on The Entente Powers vs Central powers and both vs the demons.
Which is a shame. I feel like a retelling of WW1 leaning into both sides discovering weird magic and eldrich teachings to break the stalemate would be amazing. The world is already established but it’s just enough of a twist to keep it fresh and it adds to the gruesomeness of the entire setting as a whole. Bolt Action has Konflikt 47 for this.
 
What do people think about the Night Lords trilogy? I think it has some good moments, but other times it's kind of a slog to get through. Out of the ADB works I've read, I think Betrayer is the superior work.
I liked that it gave the Nightlords a bit more depth than just psycho-killers, and I liked the emo-edgy-lord moping of Talos about Chaos and the Imperium (although I can totally see how a lot of people would find it a bit much).
Sadly like most 40K stories nothing really happens of any consequence and it ends on a "well actually some stuff might happen".
But yeah bit of a slog, so I'd say listen to the audio book in the background.
 
Honestly Trench Crusade lost me when I found out it was a skirmish game. I thought the premise was WW1 armies in trench warfare battling it out against demons, and none of that is represented on the tabletop. I like bringing 20+ models to a table. In practice it's kind of annoying to manage and paint, but makes the board more interesting. The most disappointing is that Trench Crusade doesn't have rules for actual fucking trenches. If I was making this game it would be focused on units occupying trenches, pushing the front line back and forth. The back of each side would be your base to house artillery and other support, while center board is mainly trenches, barbed wire, foxholes, etc.
 
Imagine a Nazi expedition cracking open an Aryan tomb somewhere in the Himalayans, from which they recover antediluvian scrolls of magic so after Allies nuke city after city they get a suprise Archmagos Himmler raising the casualties as army of Todensturmtruppen. Such is the power of Himmler.
 
My friend purchased some of the warbands for Trench Crusade. He's going to print off some of models and we're going to try a game so I can report back on how I thought it went.

On a side note, I need some advice for dealing with a Tyranid player who runs Crusher Stampede. I play Blood Angels and have a ton of infantry but only an Impulsor and Redemptor Dreadnought for my armor and I'm struggling to kill his models due to their high toughness. He's been killing my armor in one turn of shooting with his Exocrines/Tyrannofex and my infantry struggle to say alive will all the damage three attacks. Any advice?
 
Honestly Trench Crusade lost me when I found out it was a skirmish game. I thought the premise was WW1 armies in trench warfare battling it out against demons, and none of that is represented on the tabletop. I like bringing 20+ models to a table. In practice it's kind of annoying to manage and paint, but makes the board more interesting. The most disappointing is that Trench Crusade doesn't have rules for actual fucking trenches. If I was making this game it would be focused on units occupying trenches, pushing the front line back and forth. The back of each side would be your base to house artillery and other support, while center board is mainly trenches, barbed wire, foxholes, etc.
Trench Crusade missing all of the cool stuff about trench raiding which makes it being a skirmish game a really weird choice.
 
Imagine a Nazi expedition cracking open an Aryan tomb somewhere in the Himalayans, from which they recover antediluvian scrolls of magic so after Allies nuke city after city they get a suprise Archmagos Himmler raising the casualties as army of Todensturmtruppen. Such is the power of Himmler.
 
Imagine a Nazi expedition cracking open an Aryan tomb somewhere in the Himalayans, from which they recover antediluvian scrolls of magic so after Allies nuke city after city they get a suprise Archmagos Himmler raising the casualties as army of Todensturmtruppen. Such is the power of Himmler.
So, basically Acthung Cthulhu 2D20.
 
Even that's generous, I'm sure a decent number of the backers wont be going to their LGS to look for other people to play because there's too many "chuds" there.
Absolutely, and I was just lowballing the number of game stores based on the likelyhood that GW only runs 10% of them(it's probably much lower than that, I know at least in my area for a few hundred miles it definitely is) to give TC a best case scenario. It really probably is closer to the 3 that @Tism the Return II mentioned, maybe even worse.

Then as you mentioned there's the people who won't play because of the "chuds" they're afraid they'll run into but don't actually exist. A portion of people who just got it to have STLs to print and paint. The portion of people in every gaming kickstarter who buy everything and then proceed to do nothing with it. The very tiny number of people who are youtubers or some other equivalent and bought in because it would mean content. The couple thousand weirdos who threw $5 at the kickstarter to receive nothing and just support it(that's damn near 8% of the backers right there).

But somehow after all these years of OPR being shoved in everyone's face and ignored, this is supposed to be what takes off and makes a dent in GWs wallet? LOL.

edit: After getting some food and thinking about this further. There's some additional hurdles involving those 20,000 kickstarter backers. There's going to be some percentage of people that buy into it(and this happens to GW and every other miniature company) get super frustrated trying to learn to paint and give up. There's also going to be another percentage of people(and this also happens with GW and every other mini company) who buy in, paint their stuff, play a handful of games and lose every game, and give up instead of bothering to try and actually get better at the game because miniature wargaming(rank and flank, skirmish, 40k style, etc.) was never an interest of theirs in the first place.

If we subtract the $5 backers, we get 18,323. If we assume even just 10% of the rest of the backers don't bother with the game for any length of time for whatever reason, that number drops to 16,491. Assuming that GW stores are only 10% of game stores world wide and going back to my assumption of 5,000 local game stores that brings us right back to the 3 that @Tism the Return II mentioned, but that's still in a best case scenario with what seems like a fairly lowballed number for game stores. If that number of stores is actually 7,500 then it puts that at roughly 2 people per store. If I vastly over-estimated the number of stores and it's only 2,500 that's still only 6.5 per store and that only works to be a group of people playing the game assuming they actually all get along, and don't get bored with it in a couple of months.
 
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I always wondered why Eldar don't worship other Chaos gods as an attempt to get out of being eaten by Slannesh on death.

The eldar know what befalls those who become enslaved to darkness.

plus they have a practical solution to the slaneesh issue, soulstones, why run the risk of chaos worship.
 
There have been a couple of lost and damned craftworlds that were corrupted to chaos. It didn't end well for them.
There was also a story about a genstealer cult that somehow infiltrated a craftworld, such scenario would be extremely interesting in my opinion.
 
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