Warhammer 40k

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I wouldn't be shocked if they nerfed the Genestealer because I do know that for several editions the Tyranids were made worse in each incarnation. This sadly is within Geedubz' purview of making me never buy a thing off of them since fuck that.
You get less genestealers now in Space Hulk, and the marines can now shoot doors down, making their ability to go on overdrive and lock a while corridor down even more powerful.
 
As a GW game goes, Necromunda is everything that 40k Kill-Team should have been. I don't see how it hasn't been modified to accommodate the standard 40k models and just use the base rules of Necromunda.

Shadow war was Necromunda for like a month and I really enjoyed it. I bought a box of chaos marine for the occasion and even had plans for tyranids. Only for them to immediately release Necromunda after promising to support Shadow War, I refuse to buy boxed games from them and I waited a few months to get into kill team for the same reason.
The conversions i’m using for kill team right now are the same ones I was gonna use for shadow war. With the Aeronautica release coming up I actually have a substitute for XWing after what fantasy flight did. £20 for a small ship now and £50 for a 2nd edition card and dial conversion set? Screw you fantasy flight!
 
I wish games workshop didn't axe fantasy flight games's license. I really would want to see a second edition of warhammer 40,000 roleplay: only war.

GW has a history of making terrible decisions on games like this. Inquisitor, for example, was a pretty great idea... except, GW did what GW does best and found a way to fuck it up. How?

First, there was the matter of the rules. This was NOT the game to play competitively, and the one that you keep TFG away from, because it was entirely possible to just make unstoppable fucking murder machines with the best gear for any situation because there was literally nothing in the book to balance characters at all. "The Games Master should be the one to determine balance between players!" Well, at that fucking point you may as well either sell me the goddamned book at a discount or fucking pay me for doing about half of the goddamned work involved in making a fucking skirmish game. Yeah, I can get behind "the narrative is the focus", but there's a fine fucking line between putting a story first, and essentially telling me that my stats and dice are completely irrelevant no matter how well I play or how lucky my rolls are- and at that point, we're just playing storytime action figures.

The other part of the fucking joke was that it used 54mm scale models- so basically imagine trying to glue together and use metal models that are bigger than a fucking Stormcast Eternal, and heavy enough that a small mini case full of them would give you spinal injuries after lugging them around. Oh, and they only sold models of named characters, with very few exceptions. Wanna make your own unique characters? "Why, just convert and be creative!" says GW, just before being blindsided by the fact that people would just convert the fucking game measurements and creatively use 28mm models they already owned- probably not the kind of "conversion" and "creativity" they'd hoped for.

Cue a discontinued, unsupported product because GW couldn't be bothered to try and make a complete product and market it as an alternative way to play with your models, and a reason to buy models that you otherwise wouldn't have considered. This was a product just ripe to be loaded with scenarios, campaigns, rules, and all kinds of other shit that could be packed into overpriced books- but nope, the whole "let's con these dumb fucks into buying models on an entirely different scale just to play this game" idea went over like Promise Rings at a Slaaneshi Cult New Year's party.

As far as FFG's RPG's go, they did more for 40k lore in a few short years than GW could manage in fucking decades. The Deathwatch RPG is the exact reason I started buying 40k models again in 7th edition, and I still consider the Deathwatch RPG lore to be more 'accurate' than GW's. Those RPG's- all of them- gave 40k more depth, and actually made shit interesting and added new threats to the universe that will never see a model on the tabletop game (maybe Kill-Team or Necromunda, but not 40k proper).

Don't even waste money or time on Wrath & Glory, because it's a shit-awful system and it's designed to please every wheezing aspie that took interest in it, despite delivering the most generic and watered-down version of anything you'd want to play. It's pretty much designed to be an RPG that makes you want to buy miniatures- so pretty much don't expect to be able to play anything that doesn't have miniatures right now.

On a non-40k note, I can tell you that Warcry is pretty fun, and the models are hands-down metal as fuck. Just look at these fucking psycho niggas:


All that has kept me from wanting anything to do with Age of Sigmar has been the way Chaos was watered down into Khorne Bloodshitters, with actual fucking chaos warbands that buttfucked the Old World with a battle axe while Amon Amarth blasted over the loudspeakers being pretty much forgotten even though they're one of the major focal points of the ongoing storyline with Archaon. Now, they're "Slaves to Darkness"- because 'Chaos Warriors' sounded more badass than 'Khorne Slaughterfaggots' or whatever those things are. They've got half-assed, objectively inferior rules so GW could say "We totally will support all your old armies that you spent time and money on" while omitting the part where they just make your shit suck and no longer produce anything new for them, so you'll buckle and go buy yourself some Gorepiss Murderniggers of Khorne so that you can actually make it through a couple of turns playing Age of Sigmar.

And don't get me wrong, I don't hate Age of Sigmar as a system- it's pretty fun. And, even some aspects of the lore are pretty interesting... like the idea of an entire plethora of fantasy world variants with different aesthetics and themes, capable of merging and crossing over.





 
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All that has kept me from wanting anything to do with Age of Sigmar has been the way Chaos was watered down into Khorne Bloodshitters, with actual fucking chaos warbands that buttfucked the Old World with a battle axe while Amon Amarth blasted over the loudspeakers being pretty much forgotten even though they're one of the major focal points of the ongoing storyline with Archaon. Now, they're "Slaves to Darkness"- because 'Chaos Warriors' sounded more badass than 'Khorne Slaughterfaggots' or whatever those things are. They've got half-assed, objectively inferior rules so GW could say "We totally will support all your old armies that you spent time and money on" while omitting the part where they just make your shit suck and no longer produce anything new for them, so you'll buckle and go buy yourself some Gorepiss Murderniggers of Khorne so that you can actually make it through a couple of turns playing Age of Sigmar.

And don't get me wrong, I don't hate Age of Sigmar as a system- it's pretty fun. And, even some aspects of the lore are pretty interesting... like the idea of an entire plethora of fantasy world variants with different aesthetics and themes, capable of merging and crossing over.

I do think Slaves to Darkness will get a shot in the arm sooner rather than later. They released a pretty great army box earlier this year and made all the WarCry bands compatible with them, so I don't think they've been written off. My only fear is that when they come back in style, they'll deemphasize the metalViking aesthetic and focus on generic Darkoath bullshit instead.

Although the standard Slaves to Darkness faction abilities suck fast and hard, their troops can really shine in a Nurgle or Slaanesh army. Nurgle tricks make Marauders an incredibly efficient and scary good tar pit, and the trees pretty much guarantee a first turn Chaos Knight charge. Slaanesh turns all the cheap StD heroes into summoning point generators, which is incredibly powerful atm.
 
I do think Slaves to Darkness will get a shot in the arm sooner rather than later. They released a pretty great army box earlier this year and made all the WarCry bands compatible with them, so I don't think they've been written off. My only fear is that when they come back in style, they'll deemphasize the metalViking aesthetic and focus on generic Darkoath bullshit instead.

I've got that boxed set. The one good thing I can say is that it is a bargain for everything you get. Chaos Knights have aged well, even though they're not as balls-out insanely cool as the Varanguard. The Chaos Warriors are absolute shit, boring as fuck to look at- and they all look exactly the same, except maybe a slightly different (but still roughly the same profile) helmet.

Depending on how the next 2 Warcry faction boxes look, that will determine what I do. They've got that old-school look, and I'm hoping we get a bit of that old-school Chaos Warrior theme. Make 'em big and brutal, put them on that 40mm base and have them the same size as Stormcast Eternals. A variety of parts to make them all look unique, maybe even multi-part helmets (so you don't have to do the fucking horns over and over again).

I'm tempted to just buy a shitload of these warbands and just build them up as marauders, but their rules are nice- even though they don't have a real battlefield role.
 
I've got that boxed set. The one good thing I can say is that it is a bargain for everything you get. Chaos Knights have aged well, even though they're not as balls-out insanely cool as the Varanguard. The Chaos Warriors are absolute shit, boring as fuck to look at- and they all look exactly the same, except maybe a slightly different (but still roughly the same profile) helmet.

Depending on how the next 2 Warcry faction boxes look, that will determine what I do. They've got that old-school look, and I'm hoping we get a bit of that old-school Chaos Warrior theme. Make 'em big and brutal, put them on that 40mm base and have them the same size as Stormcast Eternals. A variety of parts to make them all look unique, maybe even multi-part helmets (so you don't have to do the fucking horns over and over again).

I'm tempted to just buy a shitload of these warbands and just build them up as marauders, but their rules are nice- even though they don't have a real battlefield role.

I'm jealous, I've wanted the Manticore and Altar for a long time.

I like to just run Marauders into stuff that's just way better than them. Back them up with a Harbinger of Decay and they're Plaguebearers for a turn.
 
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Is this heresy?

EmprahCWC.jpg
 
casted replays of DoW2
Indrid does a pretty good job at casting Dawn of War 2, my only gripe with the man is when he post the monthly Faction Wars for more than a week in a row.

I love how Dawn of War 2 for the entire duration of a match even during a slow start promotes constant skirmishing, leaving very little downtime if any at all.
 
Indrid does a pretty good job at casting Dawn of War 2, my only gripe with the man is when he post the monthly Faction Wars for more than a week in a row.

I love how Dawn of War 2 for the entire duration of a match even during a slow start promotes constant skirmishing, leaving very little downtime if any at all.
Downtime in tabletop is just.....fuuuuck. Playing IG vs Orkz, okay lemme move my 100 boyz..okay lemme move my 100 guards. FFS. The other issue is it plays like a slowly deflating balloon. You'd think you would want the action to stay the same or ramp up, not dwindle down as the game comes to an end.

WH40k is the only game I've played where I can literally hear yawns from someone when it isn't their turn.
 
Downtime in tabletop is just.....fuuuuck. Playing IG vs Orkz, okay lemme move my 100 boyz..okay lemme move my 100 guards. FFS. The other issue is it plays like a slowly deflating balloon. You'd think you would want the action to stay the same or ramp up, not dwindle down as the game comes to an end.

WH40k is the only game I've played where I can literally hear yawns from someone when it isn't their turn.

Nothing against IG players, but playing against them is so dull. That first shooting phase is like 45 minutes of dice-rolling tedium. I prefer 1000 point games just for that reason.
 
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Playing the minis in general sounds tedious to me, but then I got sold off of minis gaming due to the group I played with. It was Heroclix instead, so no need to put in the time to paint and make them look good, but there was still the pay to win angle that I didn't like. Probably doesn't help I don't really have a passion for minis gaming in general.
 
Playing the minis in general sounds tedious to me, but then I got sold off of minis gaming due to the group I played with. It was Heroclix instead, so no need to put in the time to paint and make them look good, but there was still the pay to win angle that I didn't like. Probably doesn't help I don't really have a passion for minis gaming in general.

I have a lot of Heroclix too, but I plan on selling off all my Marvel stuff sometime. I'll probably never play the game again (it's a little wonky, especially for me and my tendency to field fluffy teams over good ones), but I have too much invested in my legion of Batman foes to check out completely.

I really like 40k, but I think the suggested 2000 point game size is too big and arbitrary. 1000 or even 1250 point games are much more fun in my experience, and the smaller size tends to eliminate some of the cheesier units from being included.

I know people don't want to hear this, but AOS has grown into a more dynamic game than 40k. The turns are shorter (even when taking into account troop movement) and even the much-hated roll for turn initiative starts to make sense once you play enough. The only real problem I have with the game is that two armies (certain builds of ghouls and stripper elves) are cheesy right now and require little thought to win with.
 
Downtime in tabletop is just.....fuuuuck. Playing IG vs Orkz, okay lemme move my 100 boyz..okay lemme move my 100 guards. FFS. The other issue is it plays like a slowly deflating balloon. You'd think you would want the action to stay the same or ramp up, not dwindle down as the game comes to an end.

WH40k is the only game I've played where I can literally hear yawns from someone when it isn't their turn.
Nothing against IG players, but playing against them is so dull. That first shooting phase is like 45 minutes of dice-rolling tedium. I prefer 1000 point games just for that reason.

I find that a big problem with 40K tabletop is that it really favors alpha striking and really no tactical thought. Typically whoever manages to go first will shoot everyone to death, unless due to bad rolls or map set up then the other player gets to slaughter you instead. Shooting, Melee, Charging it just takes so much time and it's not very engaging. All it boils down to is who do you pretend to shoot at with your models next and pray you roll a 6 or whatever. Yes I understand there's objective based missions or whatever you call them again, but even then it still boils down to who can alpha strike the other harder.
 
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